Artwork for Dash-Zero

Character

Dash-Zero

Created by MrTime

Dash-Zero was cast out from his kind forty thousand years ago for reasons lost to the fog of prehistory—some transgression against the sacred laws that governed his tribe's survival on the frozen steppes. Alone in his remote cave sanctuary, he perfected the solitary hunter's craft, becoming one with the harsh landscape that would have destroyed lesser beings. When the Uma pathogen invaded his bloodstream through a wound sustained during a desperate hunt, it transformed him into something neither fully alive nor dead, granting him an endless cycle of existence punctuated by thirteen-year slumbers of mummified dormancy. Millennia passed as empires rose and fell beyond his mountain refuge, yet Dash-Zero remained unchanged in mind and spirit, still driven by the primal instincts of the hunt and the territorial codes of his extinct people. When the modern scientists breached his sanctuary with their strange instruments and incomprehensible rituals, he viewed them with the wariness of a predator observing unfamiliar prey—neither ally nor true enemy, simply another variable in the eternal struggle for survival. Though needles pierce his skin and samples of his essence are taken to laboratories he cannot comprehend, Dash-Zero continues his ancient ways, for the hunter's heart beats eternal within him, indifferent to the passage of ages or the incomprehensible world that now surrounds his timeless refuge.

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At a glance

What this public profile contains

This view-only profile includes a creator-written description; 14 labeled detail fields; 6 structured sections; 1 artwork image supplied by the creator.

Creation type
Character
Shared by
MrTime
Connected worlds
0
Detail fields
14
Profile sections
6
Artwork images
1

Details

Type
Humanoid
Race
Human
Class
Ranger
Gender
male
Alignment
True Neutral
Size
Medium
Armor class
15
Hit points
120
Speed
30
Challenge
10
Experience
5000
Languages
Common, Neanderthal
Senses
Darkvision 60 ft., Passive Perception 15
Skills
Survival, Stealth, Perception, Athletics

Biography

Dash-Zero was cast out from his kind forty thousand years ago for reasons lost to the fog of prehistory—some transgression against the sacred laws that governed his tribe's survival on the frozen steppes. Alone in his remote cave sanctuary, he perfected the solitary hunter's craft, becoming one with the harsh landscape that would have destroyed lesser beings. When the Uma pathogen invaded his bloodstream through a wound sustained during a desperate hunt, it transformed him into something neither fully alive nor dead, granting him an endless cycle of existence punctuated by thirteen-year slumbers of mummified dormancy. Millennia passed as empires rose and fell beyond his mountain refuge, yet Dash-Zero remained unchanged in mind and spirit, still driven by the primal instincts of the hunt and the territorial codes of his extinct people. When the modern scientists breached his sanctuary with their strange instruments and incomprehensible rituals, he viewed them with the wariness of a predator observing unfamiliar prey—neither ally nor true enemy, simply another variable in the eternal struggle for survival. Though needles pierce his skin and samples of his essence are taken to laboratories he cannot comprehend, Dash-Zero continues his ancient ways, for the hunter's heart beats eternal within him, indifferent to the passage of ages or the incomprehensible world that now surrounds his timeless refuge.

Attributes

Strength

18, modifier +4

Dexterity

16, modifier +3

Constitution

20, modifier +5

Intelligence

10, modifier +0

Wisdom

14, modifier +2

Charisma

8, modifier -1

Actions

Melee Attack - Bone Spear

Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 2d8 + 4 piercing damage.

Ranged Attack - Stone Throw

Ranged Weapon Attack: +6 to hit, range 30/120 ft., one target. Hit: 1d10 + 3 bludgeoning damage.

Camouflage

Dash-Zero can hide as a bonus action in natural terrain, gaining advantage on stealth checks.

Primal Roar

As an action, Dash-Zero can unleash a terrifying roar. Each creature within 30 ft. must succeed on a DC 15 Wisdom saving throw or be frightened for 1 minute.

Abilities

Hunter's Instinct

Advantage on Wisdom (Perception) checks and tracking.

Biological Immortality

Resurrects after 13 years of dormancy upon fatal injury.

Saving throws

strength

+7

dexterity

+6

constitution

+8

wisdom

+5

Damage resistances

Poison

Necrotic

Public creation

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