
Character
Death Wreckers
A public character created with Summon Worlds.
Open in Summon WorldsDetails
- Type
- Humanoid
- Race
- Human
- Alignment
- Neutral Evil
- Size
- Medium
- Armor class
- 15
- Hit points
- 120
- Speed
- 30
- Challenge
- 7
- Experience
- 2900
- Languages
- Common, Infernal
- Senses
- Darkvision 60 ft., Passive Perception 12
- Skills
- Deception, Survival, Stealth
Biography
The Death Wreckers were once merchant sailors and naval officers who survived shipwrecks on the Island of Death's jagged reefs and cursed waters, only to discover they could not leave—an invisible force repelled any vessel attempting to depart, as if the island itself demanded tribute in blood and coin. Stranded and facing starvation, they evolved from castaways into something far more sinister, learning to lure merchant ships to their doom using false lighthouse beams, salvaged ship bells, and the screams of previous victims echoing across the fog-shrouded coast. Over generations, this desperate survival tactic became their sole purpose and twisted passion, as they accumulated wealth from the wreckage while the island's dark influence slowly eroded their humanity, transforming guilt into apathy and apathy into cruelty. They now view themselves not as murderers but as agents of fate, believing the island chooses which ships shall perish and which crews shall join their ranks or feed the hungry rocks below. The Death Wreckers operate with brutal efficiency, salvaging cargo by day and performing dark rituals by night, all while searching for the one legendary artifact rumored to break the island's curse—though some whisper they no longer truly wish to escape. Their society is held together by shared damnation and the unspoken agreement that none shall speak of the families they once had or the merchant vessels that carried innocent children to watery graves.
Attributes
Strength
16, modifier 3
Dexterity
14, modifier 2
Constitution
20, modifier 5
Intelligence
12, modifier 1
Wisdom
15, modifier 2
Charisma
10, modifier 0
Actions
Lure of the Abyss
As an action, the Death Wreckers can create an illusory shipwreck, forcing creatures within 60 ft. to make a DC 15 Wisdom saving throw or be charmed for 1 minute. Charmed targets must move towards the illusion.
Salvage Strike
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 2d10 + 3 slashing damage. On a critical hit, the target must succeed on a DC 15 Constitution saving throw or be incapacitated until the end of their next turn.
Echoing Screams
As a bonus action, the Death Wreckers can unleash a haunting wail. All creatures within 30 ft. must make a DC 15 Wisdom saving throw or take 3d6 psychic damage and be frightened until the end of their next turn.
Ritual of the Damned
Once per long rest, the Death Wreckers can perform a dark ritual over the remains of a shipwreck. This takes 1 minute and grants them temporary hit points equal to 2d10 + their level.
Abilities
Cursed Shores
The Death Wreckers have advantage on saving throws against being frightened.
Dark Rituals
Once per long rest, they can regain 20 hit points by performing a dark ritual.
Saving throws
strength
6
dexterity
5
constitution
8
wisdom
5
Damage resistances
Psychic
Gallery

World connections