
Character
Death Zero
The man once celebrated as the Rose Knight, admired across the realm for his unwavering dedication to justice and his striking features, suffered an irreversible transformation when a vengeful assailant emerged from the shadows and scarred his visage with caustic flame, leaving only ruin where beauty once flourished. That attacker wore his face and spoke with his voice—a harbinger from his own distant future, twisted by ambition and despair into something monstrous, now known only as Death Zero. Trapped in a nightmare of temporal recursion, Death Zero pursues his younger self relentlessly through the ages, driven by an obsession to corrupt the hero he once was and force a final, apocalyptic confrontation where the Rose Knight's blade will pierce his heart and shatter the boundaries between past and future. In that singular moment of violence, all his accumulated power, knowledge, and darkness will flow into his younger incarnation, creating a hybrid entity bearing both the innocence of youth and the terrible wisdom of centuries. Yet this union carries a curse: when the new amalgamation reaches eighty-eight winters, the cycle fractures and restarts anew, condemning him to eternally hunt himself through the corridors of time. Death Zero has played this game countless times, each iteration growing more cunning, more ruthless, more willing to reshape history itself to ensure the duel comes to pass.
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What this public profile contains
This view-only profile includes a creator-written description; 14 labeled detail fields; 6 structured sections; 1 artwork image supplied by the creator.
- Creation type
- Character
- Shared by
- MrTime
- Connected worlds
- 0
- Detail fields
- 14
- Profile sections
- 6
- Artwork images
- 1
Details
- Type
- Humanoid
- Race
- Human
- Class
- Fighter
- Gender
- male
- Alignment
- Neutral Evil
- Size
- Medium
- Armor class
- 17
- Hit points
- 150
- Speed
- 30
- Challenge
- 15
- Experience
- 13000
- Languages
- Common, Infernal
- Senses
- Darkvision 60 ft., Passive Perception 15
- Skills
- Intimidation, History, Insight, Perception
Biography
The man once celebrated as the Rose Knight, admired across the realm for his unwavering dedication to justice and his striking features, suffered an irreversible transformation when a vengeful assailant emerged from the shadows and scarred his visage with caustic flame, leaving only ruin where beauty once flourished. That attacker wore his face and spoke with his voice—a harbinger from his own distant future, twisted by ambition and despair into something monstrous, now known only as Death Zero. Trapped in a nightmare of temporal recursion, Death Zero pursues his younger self relentlessly through the ages, driven by an obsession to corrupt the hero he once was and force a final, apocalyptic confrontation where the Rose Knight's blade will pierce his heart and shatter the boundaries between past and future. In that singular moment of violence, all his accumulated power, knowledge, and darkness will flow into his younger incarnation, creating a hybrid entity bearing both the innocence of youth and the terrible wisdom of centuries. Yet this union carries a curse: when the new amalgamation reaches eighty-eight winters, the cycle fractures and restarts anew, condemning him to eternally hunt himself through the corridors of time. Death Zero has played this game countless times, each iteration growing more cunning, more ruthless, more willing to reshape history itself to ensure the duel comes to pass.
Attributes
Strength
18, modifier +4
Dexterity
14, modifier +2
Constitution
20, modifier +5
Intelligence
16, modifier +3
Wisdom
12, modifier +1
Charisma
10, modifier +0
Actions
Temporal Blade Slash
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 2d10 + 4 slashing damage.
Acidic Breath
Death Zero exhales a 30-ft. line of acid. Each creature in that line must make a DC 16 Dexterity saving throw, taking 6d6 acid damage on a failed save, or half as much on a successful one.
Time Loop Manipulation
As an action, Death Zero can teleport up to 60 ft. to an unoccupied space he can see, leaving behind a temporal echo that explodes. Each creature within 10 ft. must make a DC 16 Constitution saving throw, taking 3d8 psychic damage on a failed save, or half as much on a successful one.
Corrupting Duel
Once per day, Death Zero can challenge a creature to a duel. If the creature accepts, both roll initiative. The winner gains advantage on all attacks against the loser for the next hour.
Abilities
Temporal Resilience
Death Zero can absorb damage from time-based attacks, reducing damage by half.
Paradoxical Knowledge
Gains advantage on Intelligence checks due to accumulated memories from past selves.
Saving throws
strength
+8
dexterity
+6
constitution
+9
intelligence
+7
Damage resistances
Acid
Psychic
Public creation
Worldbuilding Context
Death Zero is a public character profile shared by MrTimethrough Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.
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