Artwork for Death Zero

Character

Death Zero

Created by MrTime

The man once celebrated as the Rose Knight, admired across the realm for his unwavering dedication to justice and his striking features, suffered an irreversible transformation when a vengeful assailant emerged from the shadows and scarred his visage with caustic flame, leaving only ruin where beauty once flourished. That attacker wore his face and spoke with his voice—a harbinger from his own distant future, twisted by ambition and despair into something monstrous, now known only as Death Zero. Trapped in a nightmare of temporal recursion, Death Zero pursues his younger self relentlessly through the ages, driven by an obsession to corrupt the hero he once was and force a final, apocalyptic confrontation where the Rose Knight's blade will pierce his heart and shatter the boundaries between past and future. In that singular moment of violence, all his accumulated power, knowledge, and darkness will flow into his younger incarnation, creating a hybrid entity bearing both the innocence of youth and the terrible wisdom of centuries. Yet this union carries a curse: when the new amalgamation reaches eighty-eight winters, the cycle fractures and restarts anew, condemning him to eternally hunt himself through the corridors of time. Death Zero has played this game countless times, each iteration growing more cunning, more ruthless, more willing to reshape history itself to ensure the duel comes to pass.

Open in Summon Worlds

At a glance

What this public profile contains

This view-only profile includes a creator-written description; 14 labeled detail fields; 6 structured sections; 1 artwork image supplied by the creator.

Creation type
Character
Shared by
MrTime
Connected worlds
0
Detail fields
14
Profile sections
6
Artwork images
1

Details

Type
Humanoid
Race
Human
Class
Fighter
Gender
male
Alignment
Neutral Evil
Size
Medium
Armor class
17
Hit points
150
Speed
30
Challenge
15
Experience
13000
Languages
Common, Infernal
Senses
Darkvision 60 ft., Passive Perception 15
Skills
Intimidation, History, Insight, Perception

Biography

The man once celebrated as the Rose Knight, admired across the realm for his unwavering dedication to justice and his striking features, suffered an irreversible transformation when a vengeful assailant emerged from the shadows and scarred his visage with caustic flame, leaving only ruin where beauty once flourished. That attacker wore his face and spoke with his voice—a harbinger from his own distant future, twisted by ambition and despair into something monstrous, now known only as Death Zero. Trapped in a nightmare of temporal recursion, Death Zero pursues his younger self relentlessly through the ages, driven by an obsession to corrupt the hero he once was and force a final, apocalyptic confrontation where the Rose Knight's blade will pierce his heart and shatter the boundaries between past and future. In that singular moment of violence, all his accumulated power, knowledge, and darkness will flow into his younger incarnation, creating a hybrid entity bearing both the innocence of youth and the terrible wisdom of centuries. Yet this union carries a curse: when the new amalgamation reaches eighty-eight winters, the cycle fractures and restarts anew, condemning him to eternally hunt himself through the corridors of time. Death Zero has played this game countless times, each iteration growing more cunning, more ruthless, more willing to reshape history itself to ensure the duel comes to pass.

Attributes

Strength

18, modifier +4

Dexterity

14, modifier +2

Constitution

20, modifier +5

Intelligence

16, modifier +3

Wisdom

12, modifier +1

Charisma

10, modifier +0

Actions

Temporal Blade Slash

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 2d10 + 4 slashing damage.

Acidic Breath

Death Zero exhales a 30-ft. line of acid. Each creature in that line must make a DC 16 Dexterity saving throw, taking 6d6 acid damage on a failed save, or half as much on a successful one.

Time Loop Manipulation

As an action, Death Zero can teleport up to 60 ft. to an unoccupied space he can see, leaving behind a temporal echo that explodes. Each creature within 10 ft. must make a DC 16 Constitution saving throw, taking 3d8 psychic damage on a failed save, or half as much on a successful one.

Corrupting Duel

Once per day, Death Zero can challenge a creature to a duel. If the creature accepts, both roll initiative. The winner gains advantage on all attacks against the loser for the next hour.

Abilities

Temporal Resilience

Death Zero can absorb damage from time-based attacks, reducing damage by half.

Paradoxical Knowledge

Gains advantage on Intelligence checks due to accumulated memories from past selves.

Saving throws

strength

+8

dexterity

+6

constitution

+9

intelligence

+7

Damage resistances

Acid

Psychic

Public creation

Worldbuilding Context

Death Zero is a public character profile shared by MrTimethrough Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.

Explore the profile as a standalone creative reference, then open Summon Worlds when you want to connect your own characters, locations, art, and lore inside a living World.

Continue building

Develop the ideas around Death Zero

Use Death Zero as a character reference when planning motivations, relationships, conflicts, dialogue, and the places that shape a role in the wider setting. Return to the public fields above as a stable reference, then connect new ideas through a World so collaborators can explore how each creation fits the same shared canon.