
Character
Deathmaws
A public character created with Summon Worlds.
Open in Summon WorldsAt a glance
What this public profile contains
This view-only profile includes 11 labeled detail fields; 6 structured sections; 1 artwork image supplied by the creator.
- Creation type
- Character
- Shared by
- Draz
- Connected worlds
- 1
- Detail fields
- 11
- Profile sections
- 6
- Artwork images
- 1
Details
- Type
- Monstrosity
- Alignment
- Neutral Evil
- Size
- Large
- Armor class
- 18
- Hit points
- 150
- Speed
- 30
- Challenge
- 10
- Experience
- 5000
- Languages
- Understands Draconic but cannot speak
- Senses
- Darkvision 60 ft., Blindsight 10 ft., Passive Perception 15
- Skills
- Perception, Stealth, Survival
Biography
The Deathmaws of Credunt Insulis are the result of a catastrophic magical convergence that occurred millennia ago when an the endless war began and the wildiness became a battleground with the very earth and air tainted by the chaotic magic essence that still lingers in the island today. Over countless generations, these chimeric predators adapted to dominate every ecosystem on their island home, from murky swamps to crystalline rivers and even the rocky highlands, their six powerful clawed limbs allowing them to traverse terrain that would trap ordinary apex predators. The scorpion-tail they inherited evolved into a devastating weapon of venom and precision, capable of piercing through bone and scale alike, making them nearly undefeated in combat. Credunt Insulis became a nightmare realm where these creatures reigned supreme, their presence so overwhelming that the island's inhabitants were forced to abandon their settlements or be consumed. Local legend speaks of the Deathmaws as divine punishment for hubris, a living reminder tha the island is not owned today, they remain the undisputed sovereigns of their island domain, feared by sailors and explorers alike.
Attributes
Strength
20, modifier 5
Dexterity
16, modifier 3
Constitution
20, modifier 5
Intelligence
2, modifier -4
Wisdom
12, modifier 1
Charisma
1, modifier -5
Actions
Multiattack
The Deathmaws makes three attacks: one with its bite and two with its claws.
Bite
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 2d10 + 5 piercing damage.
Claw
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 2d6 + 5 slashing damage.
Scorpion Tail
Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 2d8 + 5 piercing damage and target must succeed on a DC 16 Constitution saving throw or take 2d6 poison damage.
Terrifying Presence
Each creature of the Deathmaws' choice within 30 ft. must succeed on a DC 16 Wisdom saving throw or be frightened for 1 minute. A frightened target can repeat the save at the end of each of its turns.
Abilities
Armored Resilience
Deathmaws have natural plate armor granting them resistance to slashing damage.
Venomous Strike
Attacks with their tail deal an additional 2d6 poison damage on a hit.
Saving throws
strength
8
dexterity
6
constitution
8
Damage resistances
Slashing
Public creation
Worldbuilding Context
Deathmaws is a public character profile shared by Drazthrough Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.
This creation is connected to The Adventures Of Credunt Insulis, where its details can support consistent characters, locations, lore, and ongoing storytelling across the wider World.
World connections
Appears in
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