
Character
Deer 🦌
A public character created with Summon Worlds.
Open in Summon WorldsDetails
- Type
- Beast
- Class
- Fighter
- Alignment
- Neutral Good
- Size
- Medium
- Armor class
- 15
- Hit points
- 85
- Speed
- 30
- Challenge
- 5
- Experience
- 1800
- Languages
- Common, Sylvan
- Senses
- Darkvision 60 ft., Passive Perception 14
- Skills
- Athletics, Perception, Animal Handling
Biography
Born beneath the Silverwood Canopy during a celestial convergence that bathed the forest in starlight, Deer emerged as something unprecedented—a creature of both grace and formidable strength, blessed with magnificent antlers that seemed to channel the very essence of nature's harmony. Raised by the woodland council of ancient creatures, Deer was trained not merely to survive but to become a guardian of balance, learning combat techniques that combined the swift precision of a striking doe with the devastating power of a charging stag. When darkness began creeping into Animalia, threatening to fracture the delicate peace between predator and prey, Deer answered the call to arms, wielding their hooves and antlers as instruments of protection rather than dominion. Through countless battles against corruption and despair, Deer discovered that true strength lies not in victory over others but in the ability to shield the innocent and inspire hope in the hearts of all creatures. Every scar earned in defense of the realm only deepened their conviction that peace must sometimes be fought for, and that happiness blooms in the spaces where safety and compassion intertwine. Now, Deer travels the wild lands as both warrior and herald, proving that majesty and gentleness are not opposing forces but complementary virtues.
Attributes
Strength
16, modifier +3
Dexterity
18, modifier +4
Constitution
16, modifier +3
Intelligence
10, modifier +0
Wisdom
14, modifier +2
Charisma
12, modifier +1
Actions
Antler Strike
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 2d8 + 4 piercing damage.
Hoof Charge
If Deer moves at least 20 ft. straight toward a target and hits with a hoof attack, it deals an extra 2d6 damage.
Protective Stance
As a bonus action, Deer can grant an ally within 30 ft. a +2 bonus to AC until the start of its next turn.
Inspiring Roar
Deer can use an action to inspire allies within 30 ft., granting them temporary hit points equal to 1d8 + Deer’s Charisma modifier.
Abilities
Guardian of Balance
Deer gains advantage on saving throws against fear effects.
Nature's Harmony
Allies within 10 feet gain a +2 bonus to saving throws against charm effects.
Saving throws
strength
+5
dexterity
+6
wisdom
+4
Damage resistances
Piercing
Slashing
World connections