Artwork for Diabla

Character

Diabla

Created by EtherealElf4273

A public character created with Summon Worlds.

Open in Summon Worlds

Details

Type
Humanoid
Alignment
Chaotic Good
Size
Medium
Armor class
16
Hit points
120
Speed
30
Challenge
10
Experience
5000
Languages
Common, Spanish
Senses
Darkvision 60 ft., Passive Perception 15
Skills
Athletics, Intimidation, Perception, Survival

Biography

Isabella Vega was born into the vibrant heart of District 6, where the streets pulsed with music, laughter, and the rich traditions of her heritage every single day and night—a place where celebration was as essential as breathing. When the brutal new bloodsport emerged as the district's greatest obsession, scouts recognized something fierce and protective in young Isabella, recruiting her to anchor the District 6 Nomads' defensive line. She transformed herself into an unyielding wall between her teammates and annihilation, earning the fearsome moniker "Diabla" for the way she seemed possessed by an almost supernatural determination to keep her squad alive. Every bruise she collected and every opponent she shut down was a prayer whispered in her mother's name, a promise that she would be the shield her neighborhood desperately needed. The roar of the crowds during match nights reminded her of the celebratory spirit that raised her, though now she channeled that energy into something far more primal and violent. In the arena, Diabla became legend—not just a player, but a symbol that even in the bloodiest of games, one woman's will to protect could be an unstoppable force. Her story transformed from a girl of District 6 into the embodiment of the warrior spirit her culture had always possessed.

Attributes

Strength

18, modifier 4

Dexterity

14, modifier 2

Constitution

20, modifier 5

Intelligence

10, modifier 0

Wisdom

12, modifier 1

Charisma

16, modifier 3

Actions

Shield of Valor

As a reaction, Diabla can grant an ally within 30 ft. a +2 bonus to AC until the start of her next turn.

Fury of the Nomad

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 2d10 + 4 slashing damage.

Defensive Stance

Diabla can take the Dodge action as a bonus action, gaining advantage on saving throws until the start of her next turn.

Rallying Cry

As an action, Diabla can inspire allies within 30 ft. to gain temporary hit points equal to 1d8 + her Charisma modifier.

Abilities

Guardian's Resolve

Diabla has advantage on saving throws against being frightened or charmed.

Cultural Resilience

Diabla gains resistance to psychic damage due to her strong cultural ties.

Saving throws

strength

8

dexterity

6

constitution

9

wisdom

5

Damage resistances

Psychic