
Character
Diabla
A public character created with Summon Worlds.
Open in Summon WorldsDetails
- Type
- Humanoid
- Alignment
- Chaotic Good
- Size
- Medium
- Armor class
- 16
- Hit points
- 120
- Speed
- 30
- Challenge
- 10
- Experience
- 5000
- Languages
- Common, Spanish
- Senses
- Darkvision 60 ft., Passive Perception 15
- Skills
- Athletics, Intimidation, Perception, Survival
Biography
Isabella Vega was born into the vibrant heart of District 6, where the streets pulsed with music, laughter, and the rich traditions of her heritage every single day and night—a place where celebration was as essential as breathing. When the brutal new bloodsport emerged as the district's greatest obsession, scouts recognized something fierce and protective in young Isabella, recruiting her to anchor the District 6 Nomads' defensive line. She transformed herself into an unyielding wall between her teammates and annihilation, earning the fearsome moniker "Diabla" for the way she seemed possessed by an almost supernatural determination to keep her squad alive. Every bruise she collected and every opponent she shut down was a prayer whispered in her mother's name, a promise that she would be the shield her neighborhood desperately needed. The roar of the crowds during match nights reminded her of the celebratory spirit that raised her, though now she channeled that energy into something far more primal and violent. In the arena, Diabla became legend—not just a player, but a symbol that even in the bloodiest of games, one woman's will to protect could be an unstoppable force. Her story transformed from a girl of District 6 into the embodiment of the warrior spirit her culture had always possessed.
Attributes
Strength
18, modifier 4
Dexterity
14, modifier 2
Constitution
20, modifier 5
Intelligence
10, modifier 0
Wisdom
12, modifier 1
Charisma
16, modifier 3
Actions
Shield of Valor
As a reaction, Diabla can grant an ally within 30 ft. a +2 bonus to AC until the start of her next turn.
Fury of the Nomad
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 2d10 + 4 slashing damage.
Defensive Stance
Diabla can take the Dodge action as a bonus action, gaining advantage on saving throws until the start of her next turn.
Rallying Cry
As an action, Diabla can inspire allies within 30 ft. to gain temporary hit points equal to 1d8 + her Charisma modifier.
Abilities
Guardian's Resolve
Diabla has advantage on saving throws against being frightened or charmed.
Cultural Resilience
Diabla gains resistance to psychic damage due to her strong cultural ties.
Saving throws
strength
8
dexterity
6
constitution
9
wisdom
5