Artwork for Diana the Siren of the Dead and Damned

Character

Diana the Siren of the Dead and Damned

Created by Draz

Diana's earliest memories are not of warmth or comfort, but of cold stone walls and the whispered names of the dead. Abandoned at the gates of Little Bones orphanage as an infant, she grew up surrounded by children who would never leave, and caretakers who barely remembered their charges' names. It was there, among the forgotten and forsaken, that the Pale Lady discovered her—a half-elf child with an unnatural affinity for sensing the restless spirits that lingered in the orphanage's shadowed corners. Recognizing potential where others saw only a troubled child, the Pale Lady offered Diana a choice that was no choice at all: become a bone witch, a personal agent of death itself, or remain in that gray place until she too became another ghost in the walls. Diana accepted, and for years she trained in the art of necromancy, learning to command the dead as easily as others breathed. Her mistress sent her to Spes Advenit with a singular purpose: monitor Lord Draziya's vampire operations and ensure the island of Credunt Insulis would bend toward the Pale Lady's designs. The locals of Spes Advenit initially recoiled in horror when Diana raised the first laborers from their graves to construct the new port city, but necessity proved a powerful teacher. Zombie workers asked for no wages, required no rest, and obeyed without question—soon, the city flourished under their tireless efforts, and Diana became an indispensable fixture in its development. Yet fate is a cruel mistress, and the demonic invasion that swept across the land shattered her carefully maintained balance between shadow and civilization. Now Diana finds herself on the bleeding edge of battle, her black hair streaked white at the tips from the strain of channeling so much death magic, her dark makeup running like war paint as she weaves through the chaos. She raises the fallen as quickly as they drop, casting arcane bolts of pure destruction at the demonic hordes, her silhouette cutting through the battlefield like a siren's song—beautiful, terrible, and utterly merciless. In the end, Diana remains exactly what the Pale Lady made her: a tool of death, now simply wielded against a different enemy than anyone anticipated.

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At a glance

What this public profile contains

This view-only profile includes a creator-written description; 15 labeled detail fields; 9 structured sections; 1 artwork image supplied by the creator.

Creation type
Character
Shared by
Draz
Connected worlds
1
Detail fields
15
Profile sections
9
Artwork images
1

Details

Type
Undead
Species
Half-Elf
Race
Half-Elf
Class
Sorcerer
Gender
female
Alignment
Lawful Neutral
Size
Medium
Armor class
15
Hit points
150
Speed
30
Challenge
10
Experience
5900
Languages
Common, Elvish, Infernal
Senses
Darkvision 60 ft., Truesight 30 ft., Passive Perception 16
Skills
Arcana, Intimidation, Perception, Stealth

Biography

Diana's earliest memories are not of warmth or comfort, but of cold stone walls and the whispered names of the dead. Abandoned at the gates of Little Bones orphanage as an infant, she grew up surrounded by children who would never leave, and caretakers who barely remembered their charges' names. It was there, among the forgotten and forsaken, that the Pale Lady discovered her—a half-elf child with an unnatural affinity for sensing the restless spirits that lingered in the orphanage's shadowed corners. Recognizing potential where others saw only a troubled child, the Pale Lady offered Diana a choice that was no choice at all: become a bone witch, a personal agent of death itself, or remain in that gray place until she too became another ghost in the walls. Diana accepted, and for years she trained in the art of necromancy, learning to command the dead as easily as others breathed. Her mistress sent her to Spes Advenit with a singular purpose: monitor Lord Draziya's vampire operations and ensure the island of Credunt Insulis would bend toward the Pale Lady's designs. The locals of Spes Advenit initially recoiled in horror when Diana raised the first laborers from their graves to construct the new port city, but necessity proved a powerful teacher. Zombie workers asked for no wages, required no rest, and obeyed without question—soon, the city flourished under their tireless efforts, and Diana became an indispensable fixture in its development. Yet fate is a cruel mistress, and the demonic invasion that swept across the land shattered her carefully maintained balance between shadow and civilization. Now Diana finds herself on the bleeding edge of battle, her black hair streaked white at the tips from the strain of channeling so much death magic, her dark makeup running like war paint as she weaves through the chaos. She raises the fallen as quickly as they drop, casting arcane bolts of pure destruction at the demonic hordes, her silhouette cutting through the battlefiel

Attributes

Strength

12, modifier 1

Dexterity

16, modifier 3

Constitution

14, modifier 2

Intelligence

18, modifier 4

Wisdom

14, modifier 2

Charisma

20, modifier 5

Actions

Raise Undead

Diana raises up to 5 corpses as zombies. They act on her initiative.

Arcane Bolt

Ranged Spell Attack: +9 to hit, range 120 ft., one target. Hit: 4d10 force damage.

Death's Grasp

Melee Spell Attack: +9 to hit, reach 5 ft., one target. Hit: 3d12 necrotic damage.

Abilities

Necromancer's Command

Diana can control up to 10 undead at once without concentration.

Siren's Allure

Enemies within 30 feet must succeed on a DC 17 Wisdom saving throw or be charmed.

Deathly Presence

Diana has advantage on Intimidation checks against living creatures.

Arcane Resilience

Diana has resistance to necrotic and psychic damage.

Saving throws

strength

5

dexterity

7

constitution

6

intelligence

8

wisdom

6

charisma

9

Legendary actions

Siren's Song

Diana can force up to 3 creatures within 60 ft. to make a DC 17 Wisdom saving throw or be incapacitated until the end of their next turn.

Bone Shield

Diana gains a +2 bonus to AC until the start of her next turn.

Necrotic Surge

Diana unleashes a wave of necrotic energy. Each creature within 30 ft. must make a DC 17 Constitution saving throw, taking 6d6 necrotic damage on a failed save, or half as much on a success.

Damage resistances

necrotic

psychic

Damage immunities

poison

Condition immunities

charmed

frightened

poisoned

Public creation

Worldbuilding Context

Diana the Siren of the Dead and Damned is a public character profile shared by Drazthrough Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.

This creation is connected to The Adventures Of Credunt Insulis, where its details can support consistent characters, locations, lore, and ongoing storytelling across the wider World.

World connections

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