
Character
Dino Gator
A public character created with Summon Worlds.
Open in Summon WorldsDetails
- Type
- Monstrosity
- Gender
- male
- Alignment
- Neutral
- Size
- Large
- Armor class
- 15
- Hit points
- 150
- Speed
- 30
- Challenge
- 10
- Experience
- 5000
- Languages
- Common, Draconic
- Senses
- Darkvision 60 ft., Tremorsense 30 ft., Passive Perception 16
- Skills
- Perception, Survival, Arcana
Biography
# Dino Gator's Origin Dino Gator was born in the Murk Swamps of Tertiary Vale, a primordial wetland where reality itself seemed to blur between ages—a place where prehistoric echoes still reverberated through the mist-laden waters. His mother was a rare hybrid creature, the result of an ancient sorcerer's catastrophic experiment to merge the bloodlines of long-extinct reptiles with modern swamp fauna, and Dino inherited her unstable magical essence along with his distinctive elongated cranial protrusion that hummed faintly with arcane energy. Shunned by both alligator colonies and the scattered dinosaur-kin who occasionally wandered into the swamp, he learned to survive alone, using his unique form to his advantage—the strange ridge running along his skull allowed him to sense vibrations in the water and earth that other creatures could not perceive. As decades passed, Dino Gator discovered that his protrusion could channel elemental magic, making him a formidable force despite his solitary existence. Now, legends whisper of a magnificent beast dwelling in the deepest parts of the Murk Swamps, a creature neither fully of one world nor another, serving as guardian and judge to those foolish enough to trespass into his domain. Dino Gator has made peace with his cursed origins, transforming his isolation into purpose and his difference into power.
Attributes
Strength
18, modifier +4
Dexterity
14, modifier +2
Constitution
20, modifier +5
Intelligence
12, modifier +1
Wisdom
16, modifier +3
Charisma
10, modifier +0
Actions
Bite
Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 2d10 + 4 piercing damage.
Tail Swipe
Melee Weapon Attack: +7 to hit, reach 15 ft., one target. Hit: 2d8 + 4 bludgeoning damage and target must succeed on a DC 15 Strength saving throw or be knocked prone.
Elemental Surge
Dino Gator channels elemental magic, dealing 4d6 damage of a chosen type (fire, ice, or lightning) in a 15 ft. cone. DC 15 Dexterity saving throw for half damage.
Guardian's Roar
As an action, Dino Gator emits a terrifying roar. Creatures within 30 ft. must succeed on a DC 15 Wisdom saving throw or be frightened for 1 minute. They can repeat the save at the end of each of their turns.
Arcane Shield
As a reaction, Dino Gator can create a magical barrier, granting +2 AC until the start of his next turn. This can be used once per short rest.
Abilities
Vibrational Sense
Dino Gator can sense vibrations in water and earth, granting advantage on perception checks related to movement.
Saving throws
strength
+7
dexterity
+5
constitution
+8
wisdom
+6