
Character
Director Vell
A public character created with Summon Worlds.
Open in Summon WorldsDetails
- Type
- Humanoid
- Gender
- female
- Alignment
- Lawful Neutral
- Size
- Medium
- Armor class
- 15
- Hit points
- 120
- Speed
- 30
- Challenge
- 10
- Experience
- 5000
- Languages
- Common, Celestial, Infernal
- Senses
- Darkvision 60 ft., Passive Perception 16
- Skills
- Arcana, Investigation, Persuasion, Insight
Biography
Director Vell inherited her obsession with punctuality and protocol from her mother, a quantum synchronization engineer who disappeared during a temporal anomaly aboard the original Titus prototype—an incident officially buried in the museum's deepest archives. Vell clawed her way up from junior maintenance technician to operational director through sheer force of will and an uncanny ability to predict system failures before they occurred, though whispers suggest she consulted forbidden chrono-predictive logs to do so. She maintains her immaculate appearance and perpetually urgent demeanor as both armor and weapon, treating every shift aboard the Titus as though it might be the one where she finally locates evidence of what truly happened to her mother in the ship's core systems. The museum's nominal leadership tolerates her iron grip on daily operations because the Titus has never run more smoothly, yet they remain wary of her habit of accessing restricted sections and her tendency to reroute power in ways that skirt official protocols. Vell's formal dress is not for meetings with administrators—it is her uniform of authority, a daily assertion that she belongs in command regardless of what any organizational chart might suggest. She moves through the corridors of the Titus as though she owns them, because in every way that matters, she does.
Attributes
Strength
12, modifier 1
Dexterity
14, modifier 2
Constitution
16, modifier 3
Intelligence
18, modifier 4
Wisdom
16, modifier 3
Charisma
20, modifier 5
Actions
Command Authority
As an action, Vell can issue a command to an ally within 60 ft., granting them an extra action on their next turn.
Chrono-Predictive Strike
Make a melee spell attack. On a hit, deal 3d8 psychic damage and the target is stunned until the end of their next turn.
Reroute Power
As a bonus action, Vell can reroute energy, granting herself or an ally within 30 ft. a +2 bonus to their next attack roll or saving throw.
Temporal Insight
Once per short rest, Vell can gain advantage on an Intelligence or Wisdom check, reflecting her ability to foresee outcomes.
Abilities
Iron Grip
Director Vell has advantage on checks to maintain control over machinery and systems.
Protocol Mastery
She can reroute power or access restricted areas without triggering alarms.
Saving throws
strength
1
dexterity
2
constitution
3
intelligence
8
wisdom
6
charisma
10
Damage resistances
Psychic
Force
World connections