
Character
Dirty Dan
Dirty Dan was born the illegitimate son of a traveling medicine man and a saloon keeper in the dusty borderlands, inheriting his father's gift for deception and his mother's talent for gathering crowds. At fifteen, he stumbled upon a wanted poster bearing his own face—a case of mistaken identity that should have ended in tragedy, but instead sparked an idea: why fight the legend when he could become it? He gathered five other drifters who bore an uncanny resemblance to him, convincing them that by becoming indistinguishable from one another, they could commit crimes while remaining phantoms in the eyes of the law, each man a living alibi for the others. The gang settled in Valentine where the lawmen were lazy and the townsfolk were superstitious, and they began their reign of theatrical chaos—stealing horses not for profit but for the thrill, hogtying prominent citizens as pranks that bordered on cruelty, and scattering dynamite like calling cards to announce their presence. Dirty Dan discovered an unexpected power in their collective notoriety: whispers of their name alone could send merchants barricading their doors, and he became obsessed with protecting that mystique, viewing anyone who spoke of them without reverence as a threat to their carefully constructed mythology. The gang's true purpose, known only to Dan himself, was far darker than simple banditry—they were searching for something specific in Valentine, a secret buried beneath the town that had been hidden for decades, and every theft and disruption was merely a distraction from their real work.
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What this public profile contains
This view-only profile includes a creator-written description; 11 labeled detail fields; 6 structured sections; 1 artwork image supplied by the creator.
- Creation type
- Character
- Shared by
- Hellmut
- Connected worlds
- 0
- Detail fields
- 11
- Profile sections
- 6
- Artwork images
- 1
Details
- Type
- Humanoid
- Alignment
- Chaotic Neutral
- Size
- Medium
- Armor class
- 15
- Hit points
- 85
- Speed
- 30
- Challenge
- 5
- Experience
- 1800
- Languages
- Common, Thieves' Cant
- Senses
- Darkvision 60 ft., Passive Perception 12
- Skills
- Deception, Intimidation, Performance, Stealth
Biography
Dirty Dan was born the illegitimate son of a traveling medicine man and a saloon keeper in the dusty borderlands, inheriting his father's gift for deception and his mother's talent for gathering crowds. At fifteen, he stumbled upon a wanted poster bearing his own face—a case of mistaken identity that should have ended in tragedy, but instead sparked an idea: why fight the legend when he could become it? He gathered five other drifters who bore an uncanny resemblance to him, convincing them that by becoming indistinguishable from one another, they could commit crimes while remaining phantoms in the eyes of the law, each man a living alibi for the others. The gang settled in Valentine where the lawmen were lazy and the townsfolk were superstitious, and they began their reign of theatrical chaos—stealing horses not for profit but for the thrill, hogtying prominent citizens as pranks that bordered on cruelty, and scattering dynamite like calling cards to announce their presence. Dirty Dan discovered an unexpected power in their collective notoriety: whispers of their name alone could send merchants barricading their doors, and he became obsessed with protecting that mystique, viewing anyone who spoke of them without reverence as a threat to their carefully constructed mythology. The gang's true purpose, known only to Dan himself, was far darker than simple banditry—they were searching for something specific in Valentine, a secret buried beneath the town that had been hidden for decades, and every theft and disruption was merely a distraction from their real work.
Attributes
Strength
16, modifier +3
Dexterity
14, modifier +2
Constitution
16, modifier +3
Intelligence
12, modifier +1
Wisdom
10, modifier +0
Charisma
18, modifier +4
Actions
Hogtie
Make a melee attack against a target. On a hit, the target is restrained for 1 minute. They can attempt a DC 15 Strength check to escape at the end of each of their turns.
Dynamite Toss
Throw a stick of dynamite (range 30 ft.). Each creature in a 10 ft. radius must make a DC 15 Dexterity saving throw, taking 4d6 fire damage on a failed save, or half as much on a successful one.
Beer Steal
As a bonus action, Dirty Dan can attempt to steal a drink from a creature within 5 feet. If successful, he gains temporary hit points equal to 1d4 + his Charisma modifier.
Legendary Reputation
As an action, Dirty Dan can invoke his gang's name. All creatures within 60 feet must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. They can repeat the save at the end of each of their turns.
Abilities
Phantom's Trickery
When Dirty Dan is attacked, he can use a bonus action to swap places with an ally within 30 feet, causing the attack to miss.
Saving throws
strength
+5
dexterity
+4
intelligence
+3
charisma
+6
Damage resistances
Bludgeoning
Piercing
Public creation
Worldbuilding Context
Dirty Dan is a public character profile shared by Hellmutthrough Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.
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