
Character
Don Bruno Moretti
A public character created with Summon Worlds.
Open in Summon WorldsDetails
- Type
- Humanoid
- Race
- Human
- Class
- Rogue
- Gender
- male
- Alignment
- Lawful Evil
- Size
- Medium
- Armor class
- 15
- Hit points
- 120
- Speed
- 30
- Challenge
- 10
- Experience
- 5000
- Languages
- Common, Italian, Thieves' Cant
- Senses
- Darkvision 60 ft., Passive Perception 13
- Skills
- Deception, Insight, Persuasion, Stealth
Biography
Born the illegitimate son of a Sicilian curse-worker and a cardinal's mistress, Don Bruno Moretti inherited his mother's obsession with power and his father's unfortunate legacy of supernatural misfortune. Rising through the criminal ranks with cunning intellect and an iron will, he earned the fearsome nickname "The Anvil" for his reputation of crushing anyone who opposed him, yet unbeknownst to his empire, he discovered in his mid-thirties that every attempt to personally deliver death—whether by gun, blade, or poison—would mysteriously fail through circumstance, timing, or inexplicable intervention, as if some invisible force actively sabotaged his every lethal intention. Rather than expose this humiliating vulnerability, the brilliant tactician transformed himself into a master of orchestration, engineering elaborate conspiracies where his subordinates, rivals, and enemies became unwitting instruments of each other's destruction while he remained impeccably dressed and strategically distant. His enforcers and competitors attribute his continued dominance to supernatural favor or demonic pact, never suspecting that beneath the tailored suits and deadly arsenal lies a man perpetually one inch away from his own throat, bound by forces beyond even his considerable understanding. The Anvil maintains his empire not through the strength of his own hands, but through the terrible perfection of his schemes—a living paradox of absolute criminal authority built entirely upon his absolute personal powerlessness. Every threat he makes carries weight not because he can execute it, but because everyone believes he can, and in the underworld, perception of lethality is sometimes more valuable than lethality itself.
Attributes
Strength
12, modifier +1
Dexterity
18, modifier +4
Constitution
16, modifier +3
Intelligence
20, modifier +5
Wisdom
16, modifier +3
Charisma
20, modifier +5
Actions
Commanding Presence
As a bonus action, Don Bruno can force one creature within 30 ft. to make a Wisdom saving throw (DC 18) or be frightened until the end of its next turn.
Orchestrate Chaos
Choose up to three creatures within 60 ft. to make a Dexterity saving throw (DC 18). On a failure, they take 4d8 psychic damage and are incapacitated until the end of their next turn.
Empty Threat
Make a Charisma (Intimidation) check against a target's Wisdom saving throw (DC 18). On failure, the target is frightened for 1 minute. They can repeat the save at the end of each of their turns.
Subtle Sabotage
As an action, Don Bruno can choose one creature within 30 ft. to make a Dexterity saving throw (DC 18). On failure, they are unable to take reactions until the end of their next turn.
Abilities
Master of Manipulation
Don Bruno can influence others to do his bidding, gaining advantage on Charisma checks.
Invisible Hand
Any lethal action he attempts automatically fails, redirecting the outcome to another.
Saving throws
strength
+1
dexterity
+4
intelligence
+5
wisdom
+3
constitution
+3
charisma
+5