
Character
Dr Flecter
Dr. Flecter was once Leo Lowburn, a visionary biochemist whose revolutionary work in synthetic tissues promised to heal the world—until the iron-fisted regime of Monolithium Inc. demanded he weaponize his genius for mass annihilation. When he and his wife Margaret refused, the state's torture chambers became their home, culminating in her execution by radiation poisoning while Leo was left blinded and maimed, his own arm replaced with Margaret's severed limb as a cruel mockery. In his desperation to resurrect her, Leo extracted her consciousness backup and built her a synthetic body, but the state's enforcers forced him to detonate his sanctuary before he could explain her existence to her reborn self. The regime's scientists, however, had already harvested Leo's own brain, reconstructing it with surgical precision—excising his conscience, amplifying his sadistic impulses, and perfecting his charm into an irresistible mask of charisma and beauty. Reborn as Dr. Flecter with sleek black hair, a calculating goatee, and a smile that could seduce or terrify, he became Monolithium's most celebrated surgeon, luring desperate souls into underground chambers for experiments that fed his newfound hunger for suffering. Years of this existence passed without a whisper of his former identity, until the day his own creation—the resurrected Margaret, now a cold cyborg—walked through his laboratory doors, and the ghost of a man he used to be began stirring in the depths of his reconstructed mind.
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What this public profile contains
This view-only profile includes a creator-written description; 13 labeled detail fields; 6 structured sections; 2 artwork images supplied by the creator.
- Creation type
- Character
- Shared by
- oxidisco
- Connected worlds
- 0
- Detail fields
- 13
- Profile sections
- 6
- Artwork images
- 2
Details
- Type
- Humanoid
- Race
- Human
- Gender
- male
- Alignment
- Neutral Evil
- Size
- Medium
- Armor class
- 15
- Hit points
- 120
- Speed
- 30
- Challenge
- 10
- Experience
- 5000
- Languages
- Common, Infernal
- Senses
- Darkvision 60 ft., Passive Perception 11
- Skills
- Medicine, Deception, Arcana, Insight
Biography
Dr. Flecter was once Leo Lowburn, a visionary biochemist whose revolutionary work in synthetic tissues promised to heal the world—until the iron-fisted regime of Monolithium Inc. demanded he weaponize his genius for mass annihilation. When he and his wife Margaret refused, the state's torture chambers became their home, culminating in her execution by radiation poisoning while Leo was left blinded and maimed, his own arm replaced with Margaret's severed limb as a cruel mockery. In his desperation to resurrect her, Leo extracted her consciousness backup and built her a synthetic body, but the state's enforcers forced him to detonate his sanctuary before he could explain her existence to her reborn self. The regime's scientists, however, had already harvested Leo's own brain, reconstructing it with surgical precision—excising his conscience, amplifying his sadistic impulses, and perfecting his charm into an irresistible mask of charisma and beauty. Reborn as Dr. Flecter with sleek black hair, a calculating goatee, and a smile that could seduce or terrify, he became Monolithium's most celebrated surgeon, luring desperate souls into underground chambers for experiments that fed his newfound hunger for suffering. Years of this existence passed without a whisper of his former identity, until the day his own creation—the resurrected Margaret, now a cold cyborg—walked through his laboratory doors, and the ghost of a man he used to be began stirring in the depths of his reconstructed mind.
Attributes
Strength
14, modifier 2
Dexterity
16, modifier 3
Constitution
18, modifier 4
Intelligence
20, modifier 5
Wisdom
12, modifier 1
Charisma
18, modifier 4
Actions
Surgical Precision
Make a melee attack with a scalpel. On a hit, deal 2d8 + 5 piercing damage and the target must succeed on a DC 16 Constitution saving throw or be poisoned for 1 minute.
Cyborg's Grasp
Dr. Flecter can grapple a target. On a successful grapple, he can deal 1d6 + 5 bludgeoning damage each turn until the target escapes.
Mind Manipulation
Choose one creature within 60 feet. The target must succeed on a DC 16 Intelligence saving throw or take 4d6 psychic damage and be incapacitated until the end of its next turn.
Synthetic Surge
Dr. Flecter can enhance his speed for one turn, allowing him to dash as a bonus action and gain +10 to his movement speed.
Explosive Escape
As a reaction to taking damage, Dr. Flecter can detonate a small device, dealing 3d10 fire damage to all creatures within 10 feet (DC 16 Dexterity saving throw for half damage).
Abilities
Cyborg Resilience
Dr. Flecter has advantage on saving throws against poison and disease.
Charming Presence
Creatures within 30 feet must succeed on a DC 16 Wisdom saving throw or be charmed for 1 minute.
Saving throws
strength
5
dexterity
6
intelligence
9
wisdom
4
constitution
8
charisma
8
Damage resistances
Psychic
Poison
Gallery

Public creation
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