
Character
Draar Noir
Born Timothy Grant into a sterile, emotionless household where affection was deemed weakness and individuality was systematically crushed, the boy who would become Draar Noir spent eighteen years suffocating beneath the weight of his parents' expectations—until the day they literally locked him out, severing all ties the moment he reached adulthood and could no longer be controlled. Cast into the streets with nothing but the clothes on his back and a burning need to transform his pain into power, he discovered an abandoned infrastructure beneath a crumbling bridge and began recruiting the lost and desperate, teaching them that true strength came from absolute uniformity and surrender to his vision. With each follower he converted, each soul he remade in his image, he felt something ancient and parasitic awaken within him—a dark force that fed on conformity itself, granting him supernatural abilities that grew exponentially with his congregation's size. He renamed himself Draar Noir, a title that felt like shedding dead skin, and any mention of his birth name now triggers an uncontrollable savagery in those around him, as if the universe itself recoils at the reminder of what he once was. To maintain his subterranean kingdom, he elevated three of his most vicious disciples—Death-Razor, Blood-Tear, and Death-Bat—as his generals, granting them fragments of his escalating power in exchange for their absolute loyalty and ruthless enforcement of his doctrine. His followers now move freely through the world above, wearing his white-painted visage and dark aesthetic like a second skin, spreading his influence while drawing strength from their master's ever-growing connection to something far older and more sinister than any human cult.
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What this public profile contains
This view-only profile includes a creator-written description; 14 labeled detail fields; 6 structured sections; 1 artwork image supplied by the creator.
- Creation type
- Character
- Shared by
- MrTime
- Connected worlds
- 0
- Detail fields
- 14
- Profile sections
- 6
- Artwork images
- 1
Details
- Type
- Humanoid
- Race
- Human
- Class
- Sorcerer
- Gender
- male
- Alignment
- Neutral Evil
- Size
- Medium
- Armor class
- 15
- Hit points
- 120
- Speed
- 30
- Challenge
- 10
- Experience
- 5000
- Languages
- Common, Infernal, Celestial
- Senses
- Darkvision 60 ft., Passive Perception 15
- Skills
- Deception, Persuasion, Intimidation, Arcana
Biography
Born Timothy Grant into a sterile, emotionless household where affection was deemed weakness and individuality was systematically crushed, the boy who would become Draar Noir spent eighteen years suffocating beneath the weight of his parents' expectations—until the day they literally locked him out, severing all ties the moment he reached adulthood and could no longer be controlled. Cast into the streets with nothing but the clothes on his back and a burning need to transform his pain into power, he discovered an abandoned infrastructure beneath a crumbling bridge and began recruiting the lost and desperate, teaching them that true strength came from absolute uniformity and surrender to his vision. With each follower he converted, each soul he remade in his image, he felt something ancient and parasitic awaken within him—a dark force that fed on conformity itself, granting him supernatural abilities that grew exponentially with his congregation's size. He renamed himself Draar Noir, a title that felt like shedding dead skin, and any mention of his birth name now triggers an uncontrollable savagery in those around him, as if the universe itself recoils at the reminder of what he once was. To maintain his subterranean kingdom, he elevated three of his most vicious disciples—Death-Razor, Blood-Tear, and Death-Bat—as his generals, granting them fragments of his escalating power in exchange for their absolute loyalty and ruthless enforcement of his doctrine. His followers now move freely through the world above, wearing his white-painted visage and dark aesthetic like a second skin, spreading his influence while drawing strength from their master's ever-growing connection to something far older and more sinister than any human cult.
Attributes
Strength
14, modifier +2
Dexterity
16, modifier +3
Constitution
20, modifier +5
Intelligence
18, modifier +4
Wisdom
15, modifier +2
Charisma
20, modifier +5
Actions
Dark Conformity
Target one creature within 60 ft. must succeed on a DC 18 Wisdom saving throw or be charmed for 1 minute. While charmed, they must wear Draar Noir's visage.
Bone-Breaking Fury
Make a melee spell attack against one target. On a hit, deal 4d8 + 5 necrotic damage. If the target is a follower, they take an additional 2d8 damage.
Cultist's Rally
As an action, Draar Noir can summon 1d4+1 cultists from his compound to assist in battle. They act on his initiative.
Shadow's Grasp
Draar Noir conjures shadowy tendrils to ensnare a target within 30 ft. They must succeed on a DC 18 Strength saving throw or be restrained for 1 minute. They can repeat the save at the end of each of their turns.
Abilities
Cult Leader's Command
All followers gain +2 to attack rolls and saving throws while within 30 feet of Draar Noir.
Parasitic Power
Gains 1d10 temporary hit points for each follower converted, up to a maximum of 50.
Saving throws
strength
+5
dexterity
+6
intelligence
+8
wisdom
+5
constitution
+10
charisma
+10
Damage resistances
Psychic
Necrotic
Public creation
Worldbuilding Context
Draar Noir is a public character profile shared by MrTimethrough Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.
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