
Character
Draconis Malevolus
A public character created with Summon Worlds.
Open in Summon WorldsDetails
- Type
- Construct
- Alignment
- Chaotic Neutral
- Size
- Large
- Armor class
- 18
- Hit points
- 150
- Speed
- 30
- Challenge
- 10
- Experience
- 5000
- Languages
- Understands commands in Draconic but cannot speak
- Senses
- Darkvision 60 ft., Blindsight 10 ft., Passive Perception 13
- Skills
- Athletics, Perception, Intimidation
Biography
Born from the obsidian forges of the Tyrannian Collective, Draconis Malevolus units were engineered as expendable shock troops in the endless campaigns of their supreme overlord, the terrible Draconis Tyranus, with each squadron answering to a commanding Draconis Diobolus whose iron will kept the lesser dragons bound to their master's insatiable hunger for conquest. These mechanical beasts were built for devastating close-quarters devastation and aerial supremacy, their bodies bristling with incendiary weaponry, rapid-fire ordinance, and razor-sharp talons enhanced by hydraulic fury, all protected beneath armor plates forged to resist conventional assault. However, when the Tyrannian empire fractured across the wastelands following their supreme leader's mysterious demise, countless Draconis Malevolus units were abandoned or destroyed, their AI cores either corrupted by electromagnetic interference or stripped away entirely by opportunistic scavengers. Those who dared attempt to repilot salvaged frames without their original command intelligence discovered a horrifying truth: severed from their master's voice, the machines descended into bestial madness, their sophisticated targeting systems degrading into feral instinct. Consequently, most salvaged Draconis Malevolus never fly again, instead serving as invaluable repositories of advanced weaponry and armor plating for those desperate or skilled enough to harvest their secrets. Yet legends persist of rare pilots talented enough to establish their own command link with a captured frame, and whispers speak of rogue Malevolus squadrons operating in the fractured territories, answering to no tyrannical master but their own inscrutable purposes.
Attributes
Strength
20, modifier 5
Dexterity
16, modifier 3
Constitution
20, modifier 5
Intelligence
10, modifier 0
Wisdom
12, modifier 1
Charisma
1, modifier -5
Actions
Flame Breath
Exhale a 30 ft. cone of fire. Each creature in that area must make a DC 15 Dexterity saving throw, taking 6d10 fire damage on a failed save, or half as much on a successful one. Recharge 5-6.
Rocket Barrage
Launches a volley of rockets in a 20 ft. radius. Each creature must make a DC 15 Dexterity saving throw, taking 4d10 explosive damage on a failed save, or half as much on a successful one. Recharge 6.
Minigun Spray
Make three ranged weapon attacks with a minigun. Each attack deals 2d8 piercing damage. Range 120 ft.
Claw Strike
Make a melee weapon attack with hydraulic claws. On a hit, it deals 2d10 slashing damage plus 1d8 additional damage from hydraulic enhancements.
Spiked Tail Whip
Make a melee attack with the spiked tail. On a hit, it deals 3d6 piercing damage and can knock the target prone (DC 15 Strength saving throw).
Abilities
Feral Instinct
When unable to communicate, Draconis Malevolus becomes feral, gaining advantage on attack rolls but losing tactical awareness.
Hydraulic Fury
Draconis Malevolus's claw attacks deal an additional 1d8 damage due to hydraulic enhancements.
Saving throws
strength
8
dexterity
6
constitution
8
Damage resistances
Bludgeoning
Piercing
Slashing
Gallery

