Artwork for Dratina

Character

Dratina

Created by EnchantedCentaur1956

Born during a rare celestial convergence when a comet of pure sapphire light crossed the sky, Dratina emerged from her clutch as something unprecedented—a kobold infused with the essence of both water and ice elementals, her scales shimmering with an otherworldly azure luminescence that marked her as chosen by forces beyond mortal understanding. Raised in isolation by the hermit monks of the Frozen Sanctum, she was trained not in the ways of her kind's typical cunning and mischief, but in the sacred disciplines of protection and righteousness, learning to channel the elemental forces flowing through her veins into instruments of divine justice. When a catastrophic drought threatened to destroy the villages of her homeland, Dratina discovered that her very essence could manifest as weapons of living water—a liquid blade that never dulled, never broke, and carried the mercy of the ocean itself. Sworn as a paladin to the oath of the Tidebound, she emerged from her sanctuary to become a beacon of hope for those cast aside by society, using her fearsome draconic nature not to terrorize but to shield the weak from darkness. Her crystalline wings, formed from the frozen tears of ancient water spirits, beat with a melody that speaks of transformation and redemption, reminding all who witness her that even the most unexpected vessels can become champions of light.

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At a glance

What this public profile contains

This view-only profile includes a creator-written description; 11 labeled detail fields; 6 structured sections; 1 artwork image supplied by the creator.

Creation type
Character
Shared by
EnchantedCentaur1956
Connected worlds
0
Detail fields
11
Profile sections
6
Artwork images
1

Details

Type
Dragon
Alignment
Lawful Good
Size
Small
Armor class
18
Hit points
120
Speed
30
Challenge
10
Experience
5000
Languages
Common, Draconic, Celestial
Senses
Darkvision 60 ft., Passive Perception 15
Skills
Athletics, Insight, Persuasion, Religion

Biography

Born during a rare celestial convergence when a comet of pure sapphire light crossed the sky, Dratina emerged from her clutch as something unprecedented—a kobold infused with the essence of both water and ice elementals, her scales shimmering with an otherworldly azure luminescence that marked her as chosen by forces beyond mortal understanding. Raised in isolation by the hermit monks of the Frozen Sanctum, she was trained not in the ways of her kind's typical cunning and mischief, but in the sacred disciplines of protection and righteousness, learning to channel the elemental forces flowing through her veins into instruments of divine justice. When a catastrophic drought threatened to destroy the villages of her homeland, Dratina discovered that her very essence could manifest as weapons of living water—a liquid blade that never dulled, never broke, and carried the mercy of the ocean itself. Sworn as a paladin to the oath of the Tidebound, she emerged from her sanctuary to become a beacon of hope for those cast aside by society, using her fearsome draconic nature not to terrorize but to shield the weak from darkness. Her crystalline wings, formed from the frozen tears of ancient water spirits, beat with a melody that speaks of transformation and redemption, reminding all who witness her that even the most unexpected vessels can become champions of light.

Attributes

Strength

16, modifier +3

Dexterity

14, modifier +2

Constitution

20, modifier +5

Intelligence

12, modifier +1

Wisdom

18, modifier +4

Charisma

16, modifier +3

Actions

Liquid Blade Strike

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 2d10 + 5 slashing damage and 1d6 cold damage.

Shield Bash

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 1d8 + 5 bludgeoning damage and target must succeed on a DC 15 Strength saving throw or be knocked prone.

Wings of the Tide

Dratina can fly up to 60 ft. as a bonus action. This movement does not provoke opportunity attacks.

Tidal Wave

Dratina conjures a wave of water in a 30 ft. line that is 10 ft. wide. Each creature in that line must make a DC 16 Strength saving throw, taking 4d10 bludgeoning damage on a failed save, or half as much on a success.

Divine Shield

As a reaction, Dratina can grant an ally within 30 ft. a +5 bonus to their AC until the start of her next turn.

Abilities

Elemental Affinity

Dratina has resistance to cold and water damage.

Guardian's Aura

All allies within 10 feet gain a +2 bonus to AC.

Saving throws

strength

+6

dexterity

+5

constitution

+8

wisdom

+7

charisma

+6

Damage resistances

Cold

Water

Public creation

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