
Character
Dratina
Born during a rare celestial convergence when a comet of pure sapphire light crossed the sky, Dratina emerged from her clutch as something unprecedented—a kobold infused with the essence of both water and ice elementals, her scales shimmering with an otherworldly azure luminescence that marked her as chosen by forces beyond mortal understanding. Raised in isolation by the hermit monks of the Frozen Sanctum, she was trained not in the ways of her kind's typical cunning and mischief, but in the sacred disciplines of protection and righteousness, learning to channel the elemental forces flowing through her veins into instruments of divine justice. When a catastrophic drought threatened to destroy the villages of her homeland, Dratina discovered that her very essence could manifest as weapons of living water—a liquid blade that never dulled, never broke, and carried the mercy of the ocean itself. Sworn as a paladin to the oath of the Tidebound, she emerged from her sanctuary to become a beacon of hope for those cast aside by society, using her fearsome draconic nature not to terrorize but to shield the weak from darkness. Her crystalline wings, formed from the frozen tears of ancient water spirits, beat with a melody that speaks of transformation and redemption, reminding all who witness her that even the most unexpected vessels can become champions of light.
Open in Summon WorldsAt a glance
What this public profile contains
This view-only profile includes a creator-written description; 11 labeled detail fields; 6 structured sections; 1 artwork image supplied by the creator.
- Creation type
- Character
- Shared by
- EnchantedCentaur1956
- Connected worlds
- 0
- Detail fields
- 11
- Profile sections
- 6
- Artwork images
- 1
Details
- Type
- Dragon
- Alignment
- Lawful Good
- Size
- Small
- Armor class
- 18
- Hit points
- 120
- Speed
- 30
- Challenge
- 10
- Experience
- 5000
- Languages
- Common, Draconic, Celestial
- Senses
- Darkvision 60 ft., Passive Perception 15
- Skills
- Athletics, Insight, Persuasion, Religion
Biography
Born during a rare celestial convergence when a comet of pure sapphire light crossed the sky, Dratina emerged from her clutch as something unprecedented—a kobold infused with the essence of both water and ice elementals, her scales shimmering with an otherworldly azure luminescence that marked her as chosen by forces beyond mortal understanding. Raised in isolation by the hermit monks of the Frozen Sanctum, she was trained not in the ways of her kind's typical cunning and mischief, but in the sacred disciplines of protection and righteousness, learning to channel the elemental forces flowing through her veins into instruments of divine justice. When a catastrophic drought threatened to destroy the villages of her homeland, Dratina discovered that her very essence could manifest as weapons of living water—a liquid blade that never dulled, never broke, and carried the mercy of the ocean itself. Sworn as a paladin to the oath of the Tidebound, she emerged from her sanctuary to become a beacon of hope for those cast aside by society, using her fearsome draconic nature not to terrorize but to shield the weak from darkness. Her crystalline wings, formed from the frozen tears of ancient water spirits, beat with a melody that speaks of transformation and redemption, reminding all who witness her that even the most unexpected vessels can become champions of light.
Attributes
Strength
16, modifier +3
Dexterity
14, modifier +2
Constitution
20, modifier +5
Intelligence
12, modifier +1
Wisdom
18, modifier +4
Charisma
16, modifier +3
Actions
Liquid Blade Strike
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 2d10 + 5 slashing damage and 1d6 cold damage.
Shield Bash
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 1d8 + 5 bludgeoning damage and target must succeed on a DC 15 Strength saving throw or be knocked prone.
Wings of the Tide
Dratina can fly up to 60 ft. as a bonus action. This movement does not provoke opportunity attacks.
Tidal Wave
Dratina conjures a wave of water in a 30 ft. line that is 10 ft. wide. Each creature in that line must make a DC 16 Strength saving throw, taking 4d10 bludgeoning damage on a failed save, or half as much on a success.
Divine Shield
As a reaction, Dratina can grant an ally within 30 ft. a +5 bonus to their AC until the start of her next turn.
Abilities
Elemental Affinity
Dratina has resistance to cold and water damage.
Guardian's Aura
All allies within 10 feet gain a +2 bonus to AC.
Saving throws
strength
+6
dexterity
+5
constitution
+8
wisdom
+7
charisma
+6
Damage resistances
Cold
Water
Public creation
Worldbuilding Context
Dratina is a public character profile shared by EnchantedCentaur1956through Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.
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