
Character
Dredder
A public character created with Summon Worlds.
Open in Summon WorldsDetails
- Type
- Mutant Beast
- Alignment
- Chaotic Neutral
- Size
- Large
- Armor class
- 15
- Hit points
- 180
- Speed
- 30
- Challenge
- 10
- Experience
- 5000
- Languages
- Undercommon, understands Common but cannot speak
- Senses
- Darkvision 60 ft., Tremorsense 30 ft., Passive Perception 17
- Skills
- Perception, Stealth, Survival
Biography
Dredder was once a majestic griffin who served as guardian of the Crystalline Peaks until a catastrophic alchemical accident transformed everything. When a rogue sorcerer's experimental cauldron exploded during a ritual meant to harness the mountain's power, its volatile contents seeped into the creature's bloodstream, fundamentally corrupting its physiology. The transformation was agonizing and incomplete—Dredder's flesh began rotting from within while its blood developed corrosive properties that burned through flesh and bone alike, forcing the griffin into isolation to prevent harming others. Over decades, the creature developed a twisted sentience born from pain and rage, learning to weaponize its acidic nature as both curse and survival mechanism. Hunters and adventurers who sought to capture or kill Dredder rarely returned, their remains dissolved by the beast's caustic touch and venomous blood. Now the mutant griffin dwells in the caverns beneath the Crystalline Peaks, a living monument to hubris and dark magic, feared by all who know of its existence. Those rare few who have glimpsed Dredder speak of an intelligence burning behind its corrupted eyes—a tragic awareness of what was lost.
Attributes
Strength
20, modifier +5
Dexterity
14, modifier +2
Constitution
22, modifier +6
Intelligence
12, modifier +1
Wisdom
16, modifier +3
Charisma
8, modifier -1
Actions
Acidic Claw
Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 22 (4d8 + 5) slashing damage plus 7 (2d6) acid damage.
Corrosive Breath (Recharge 5-6)
Dredder exhales a 30-ft. line of acid. Each creature in that line must make a DC 18 Dexterity saving throw, taking 45 (10d8) acid damage on a failed save, or half as much on a successful one.
Rotting Dive
Dredder flies up to its speed and makes one Acidic Claw attack. If it hits, the target must succeed on a DC 18 Constitution saving throw or be poisoned for 1 minute.
Terrifying Roar (Recharge 6)
Dredder unleashes a deafening roar. Each creature within 60 ft. must succeed on a DC 18 Wisdom saving throw or be frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns.
Abilities
Corrosive Blood
Any creature that hits Dredder with a melee attack takes 10 (3d6) acid damage.
Twisted Sentience
Dredder has advantage on saving throws against being charmed or frightened.
Saving throws
strength
+8
dexterity
+5
constitution
+11
wisdom
+7