
Character
Dryad
A public character created with Summon Worlds.
Open in Summon WorldsAt a glance
What this public profile contains
This view-only profile includes 11 labeled detail fields; 6 structured sections; 1 artwork image supplied by the creator.
- Creation type
- Character
- Shared by
- Storytime
- Connected worlds
- 0
- Detail fields
- 11
- Profile sections
- 6
- Artwork images
- 1
Details
- Type
- Fey
- Alignment
- Neutral Good
- Size
- Medium
- Armor class
- 15
- Hit points
- 120
- Speed
- 30
- Challenge
- 10
- Experience
- 5000
- Languages
- Common, Elvish, Sylvan
- Senses
- Darkvision 60 ft., Truesight 30 ft., Passive Perception 20
- Skills
- Nature, Persuasion, Stealth, Perception
Biography
In the ancient days, when the world was still young and the forests were vast, a group of celestial beings known as the Verdant Guardians descended from the heavens to protect the sacred groves that dotted the land. These ethereal entities, imbued with the essence of nature itself, chose to manifest as Dryads - beautiful, green-skinned women whose very existence was intertwined with the trees they inhabited. Over the centuries, the Dryads have become the caretakers of the forests, using their innate connection to the land to nurture new growth, ward off threats, and maintain the delicate balance of the ecosystem. Though rarely seen by mortal eyes, they are revered by the creatures of the wild, who understand the Dryads' crucial role in preserving the sanctity of the natural world. To those who venture deep into the woods and leave offerings at the base of the ancient Dryas trees, the Dryads may bestow gifts of enchanted coins, a token of their gratitude and a reminder of the magic that still thrives in the untamed places of the realm.
Attributes
Strength
12, modifier 1
Dexterity
16, modifier 3
Constitution
18, modifier 4
Intelligence
14, modifier 2
Wisdom
20, modifier 5
Charisma
22, modifier 6
Actions
Entangling Roots
The Dryad can summon roots from the ground to ensnare a target within 30 feet. The target must succeed on a DC 18 Strength saving throw or be restrained for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Nature's Wrath
The Dryad can unleash a wave of natural energy in a 30-foot radius. Each creature in that area must make a DC 18 Constitution saving throw, taking 4d10 poison damage on a failed save, or half as much damage on a successful one.
Gift of the Forest
As a bonus action, the Dryad can grant an ally within 60 feet a boon. The ally gains advantage on their next attack roll or saving throw. This ability can be used three times per long rest.
Healing Touch
The Dryad can touch a creature to restore 3d8 + 5 hit points. This ability can be used three times per long rest.
Nature's Guardian
The Dryad can summon 1d4+1 animated trees to fight alongside her. These trees act on her initiative and have their own actions.
Abilities
Forest's Embrace
The Dryad can meld into trees, becoming invisible while within 10 feet of a tree.
Saving throws
strength
4
dexterity
6
constitution
7
intelligence
5
wisdom
10
charisma
11
Damage resistances
Poison
Psychic
Public creation
Worldbuilding Context
Dryad is a public character profile shared by Storytimethrough Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.
Explore the profile as a standalone creative reference, then open Summon Worlds when you want to connect your own characters, locations, art, and lore inside a living World.
Continue building
Develop the ideas around Dryad
Use Dryad as a character reference when planning motivations, relationships, conflicts, dialogue, and the places that shape a role in the wider setting. Return to the public fields above as a stable reference, then connect new ideas through a World so collaborators can explore how each creation fits the same shared canon.