Artwork for Dsc Darkwood Guardian

Character

Dsc Darkwood Guardian

Created by MysticalDragon2257

Born from a forbidden ritual conducted by rogue druids who sought to merge the essence of an ancient forest spirit with elvish bloodline, the Dsc Darkwood Guardian emerged as a twisted amalgamation of primal fury and eldritch transformation. The four heads—each possessing independent consciousness yet bound by a singular, fractured will—represent the conflicting voices of nature's rage, hunger, pride, and madness that war constantly within its psyche. Ten writhing arms grant it the brutal efficiency of a perfect predator, each limb capable of tearing through flesh and stone with equal indifference, while membranous wings allow it to swoop across the darkwood canopy in devastating aerial assaults. Its scorpion tail, dripping with venom that corrupts both body and spirit, serves as both weapon and symbol of the creature's poisonous legacy—a living reminder that some magics were never meant to be wielded. Driven by chaotic impulses and utterly devoid of moral constraint, the Guardian stalks the ancient forests as a force of pure, unthinking destruction, caring nothing for the suffering it causes or the lives it claims. Those who encounter this being speak only in whispers of its arrival, for it answers to no law but its own fractured desires, a monument to hubris wearing an elf's stolen face.

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At a glance

What this public profile contains

This view-only profile includes a creator-written description; 14 labeled detail fields; 6 structured sections; 1 artwork image supplied by the creator.

Creation type
Character
Shared by
MysticalDragon2257
Connected worlds
1
Detail fields
14
Profile sections
6
Artwork images
1

Details

Type
Monstrosity
Race
Elf
Class
Barbarian
Gender
androgynous
Alignment
Chaotic Evil
Size
Huge
Armor class
18
Hit points
300
Speed
30
Challenge
20
Experience
15000
Languages
Undercommon, Sylvan
Senses
Darkvision 120 ft., Truesight 60 ft., Passive Perception 15
Skills
Intimidation, Perception, Survival

Biography

Born from a forbidden ritual conducted by rogue druids who sought to merge the essence of an ancient forest spirit with elvish bloodline, the Dsc Darkwood Guardian emerged as a twisted amalgamation of primal fury and eldritch transformation. The four heads—each possessing independent consciousness yet bound by a singular, fractured will—represent the conflicting voices of nature's rage, hunger, pride, and madness that war constantly within its psyche. Ten writhing arms grant it the brutal efficiency of a perfect predator, each limb capable of tearing through flesh and stone with equal indifference, while membranous wings allow it to swoop across the darkwood canopy in devastating aerial assaults. Its scorpion tail, dripping with venom that corrupts both body and spirit, serves as both weapon and symbol of the creature's poisonous legacy—a living reminder that some magics were never meant to be wielded. Driven by chaotic impulses and utterly devoid of moral constraint, the Guardian stalks the ancient forests as a force of pure, unthinking destruction, caring nothing for the suffering it causes or the lives it claims. Those who encounter this being speak only in whispers of its arrival, for it answers to no law but its own fractured desires, a monument to hubris wearing an elf's stolen face.

Attributes

Strength

24, modifier +7

Dexterity

16, modifier +3

Constitution

20, modifier +5

Intelligence

6, modifier -2

Wisdom

12, modifier +1

Charisma

8, modifier -1

Actions

Multiattack

The Guardian makes three attacks: one with its tail and two with its arms.

Tail Strike

Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 30 (4d10) piercing damage plus 10 (3d6) poison damage.

Arm Rend

Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 25 (3d8 + 7) slashing damage.

Wing Buffet

Each creature within 15 ft. must succeed on a DC 18 Strength saving throw or take 20 (4d6 + 6) bludgeoning damage and be knocked prone.

Corrupting Venom

The Guardian can target one creature it can see within 60 ft. The target must succeed on a DC 18 Constitution saving throw or take 40 (8d8) poison damage and be poisoned for 1 minute.

Abilities

Fractured Minds

The Guardian can act on the initiative of any of its heads, allowing it to take multiple actions in a turn.

Venomous Legacy

Any creature that hits the Guardian with a melee attack must succeed on a DC 18 Constitution saving throw or take 10 (3d6) poison damage.

Saving throws

strength

+13

dexterity

+9

constitution

+11

wisdom

+7

Damage resistances

Poison

Psychic

Public creation

Worldbuilding Context

Dsc Darkwood Guardian is a public character profile shared by MysticalDragon2257through Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.

This creation is connected to Servento, where its details can support consistent characters, locations, lore, and ongoing storytelling across the wider World.

World connections

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