
Character
Dsc Darkwood Guardian
Born from a forbidden ritual conducted by rogue druids who sought to merge the essence of an ancient forest spirit with elvish bloodline, the Dsc Darkwood Guardian emerged as a twisted amalgamation of primal fury and eldritch transformation. The four heads—each possessing independent consciousness yet bound by a singular, fractured will—represent the conflicting voices of nature's rage, hunger, pride, and madness that war constantly within its psyche. Ten writhing arms grant it the brutal efficiency of a perfect predator, each limb capable of tearing through flesh and stone with equal indifference, while membranous wings allow it to swoop across the darkwood canopy in devastating aerial assaults. Its scorpion tail, dripping with venom that corrupts both body and spirit, serves as both weapon and symbol of the creature's poisonous legacy—a living reminder that some magics were never meant to be wielded. Driven by chaotic impulses and utterly devoid of moral constraint, the Guardian stalks the ancient forests as a force of pure, unthinking destruction, caring nothing for the suffering it causes or the lives it claims. Those who encounter this being speak only in whispers of its arrival, for it answers to no law but its own fractured desires, a monument to hubris wearing an elf's stolen face.
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What this public profile contains
This view-only profile includes a creator-written description; 14 labeled detail fields; 6 structured sections; 1 artwork image supplied by the creator.
- Creation type
- Character
- Shared by
- MysticalDragon2257
- Connected worlds
- 1
- Detail fields
- 14
- Profile sections
- 6
- Artwork images
- 1
Details
- Type
- Monstrosity
- Race
- Elf
- Class
- Barbarian
- Gender
- androgynous
- Alignment
- Chaotic Evil
- Size
- Huge
- Armor class
- 18
- Hit points
- 300
- Speed
- 30
- Challenge
- 20
- Experience
- 15000
- Languages
- Undercommon, Sylvan
- Senses
- Darkvision 120 ft., Truesight 60 ft., Passive Perception 15
- Skills
- Intimidation, Perception, Survival
Biography
Born from a forbidden ritual conducted by rogue druids who sought to merge the essence of an ancient forest spirit with elvish bloodline, the Dsc Darkwood Guardian emerged as a twisted amalgamation of primal fury and eldritch transformation. The four heads—each possessing independent consciousness yet bound by a singular, fractured will—represent the conflicting voices of nature's rage, hunger, pride, and madness that war constantly within its psyche. Ten writhing arms grant it the brutal efficiency of a perfect predator, each limb capable of tearing through flesh and stone with equal indifference, while membranous wings allow it to swoop across the darkwood canopy in devastating aerial assaults. Its scorpion tail, dripping with venom that corrupts both body and spirit, serves as both weapon and symbol of the creature's poisonous legacy—a living reminder that some magics were never meant to be wielded. Driven by chaotic impulses and utterly devoid of moral constraint, the Guardian stalks the ancient forests as a force of pure, unthinking destruction, caring nothing for the suffering it causes or the lives it claims. Those who encounter this being speak only in whispers of its arrival, for it answers to no law but its own fractured desires, a monument to hubris wearing an elf's stolen face.
Attributes
Strength
24, modifier +7
Dexterity
16, modifier +3
Constitution
20, modifier +5
Intelligence
6, modifier -2
Wisdom
12, modifier +1
Charisma
8, modifier -1
Actions
Multiattack
The Guardian makes three attacks: one with its tail and two with its arms.
Tail Strike
Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 30 (4d10) piercing damage plus 10 (3d6) poison damage.
Arm Rend
Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 25 (3d8 + 7) slashing damage.
Wing Buffet
Each creature within 15 ft. must succeed on a DC 18 Strength saving throw or take 20 (4d6 + 6) bludgeoning damage and be knocked prone.
Corrupting Venom
The Guardian can target one creature it can see within 60 ft. The target must succeed on a DC 18 Constitution saving throw or take 40 (8d8) poison damage and be poisoned for 1 minute.
Abilities
Fractured Minds
The Guardian can act on the initiative of any of its heads, allowing it to take multiple actions in a turn.
Venomous Legacy
Any creature that hits the Guardian with a melee attack must succeed on a DC 18 Constitution saving throw or take 10 (3d6) poison damage.
Saving throws
strength
+13
dexterity
+9
constitution
+11
wisdom
+7
Damage resistances
Poison
Psychic
Public creation
Worldbuilding Context
Dsc Darkwood Guardian is a public character profile shared by MysticalDragon2257through Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.
This creation is connected to Servento, where its details can support consistent characters, locations, lore, and ongoing storytelling across the wider World.
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