
Character
Dungeon Master Lich
Once, she was Archmagus Celestine Vex, the most celebrated scholar of the Obsidian Collegium, whose mathematical proofs of magical theory revolutionized spellcraft across three kingdoms. Her obsession with perfection led her to view all of reality as a grand equation requiring optimization—every variable, every actor, every outcome subject to rational calculation and control. When the Collegium's council rejected her proposal to restructure society according to her hierarchical designs, deeming her vision tyrannical, she saw their refusal not as wisdom but as the failure of lesser minds to comprehend superior logic. In her final act as a living woman, Celestine performed the Phylactery Ritual in secret, binding her consciousness into an elaborate network of enchanted objects hidden throughout her tower's depths. The ritual consumed her mortal form but left her intellect intact—sharper than ever, now freed from the inconvenient needs of a fragile body. For centuries, the Dungeon Master Lich has remained in her fortress, treating the world beyond as an endless laboratory for her grand experiments in control and causality. She orchestrates the fates of kingdoms through carefully placed agents, designs elaborate tests disguised as dungeon crawls, and views each adventurer who enters her domain as either a fascinating subject to study or a useful pawn to manipulate. Her arrogance stems not from delusion but from centuries of evidence: every trap she has laid has worked precisely as calculated, every opponent she has faced has fallen to superior strategy, and every variable in her equations has bent to her will. The Dungeon Master Lich does not fear death or failure because she has transcended both through perfect understanding of the rules that govern existence itself, and she finds endless amusement in watching lesser beings scramble through the elaborate scenarios she designs, never realizing they are not playing the game—they are merely pieces being moved across her board.
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What this public profile contains
This view-only profile includes a creator-written description; 12 labeled detail fields; 9 structured sections; 1 artwork image supplied by the creator.
- Creation type
- Character
- Shared by
- Streicher
- Connected worlds
- 0
- Detail fields
- 12
- Profile sections
- 9
- Artwork images
- 1
Details
- Type
- Undead
- Gender
- female
- Alignment
- Lawful Evil
- Size
- Medium
- Armor class
- 18
- Hit points
- 250
- Speed
- 30
- Challenge
- 20
- Experience
- 25000
- Languages
- Common, Infernal, Draconic
- Senses
- Darkvision 60 ft., Truesight 120 ft., Passive Perception 14
- Skills
- Arcana, History, Insight, Deception
Biography
Once, she was Archmagus Celestine Vex, the most celebrated scholar of the Obsidian Collegium, whose mathematical proofs of magical theory revolutionized spellcraft across three kingdoms. Her obsession with perfection led her to view all of reality as a grand equation requiring optimization—every variable, every actor, every outcome subject to rational calculation and control. When the Collegium's council rejected her proposal to restructure society according to her hierarchical designs, deeming her vision tyrannical, she saw their refusal not as wisdom but as the failure of lesser minds to comprehend superior logic. In her final act as a living woman, Celestine performed the Phylactery Ritual in secret, binding her consciousness into an elaborate network of enchanted objects hidden throughout her tower's depths. The ritual consumed her mortal form but left her intellect intact—sharper than ever, now freed from the inconvenient needs of a fragile body. For centuries, the Dungeon Master Lich has remained in her fortress, treating the world beyond as an endless laboratory for her grand experiments in control and causality. She orchestrates the fates of kingdoms through carefully placed agents, designs elaborate tests disguised as dungeon crawls, and views each adventurer who enters her domain as either a fascinating subject to study or a useful pawn to manipulate. Her arrogance stems not from delusion but from centuries of evidence: every trap she has laid has worked precisely as calculated, every opponent she has faced has fallen to superior strategy, and every variable in her equations has bent to her will. The Dungeon Master Lich does not fear death or failure because she has transcended both through perfect understanding of the rules that govern existence itself, and she finds endless amusement in watching lesser beings scramble through the elaborate scenarios she designs, never realizing they are not playing the game—they are merely pieces being moved across her b
Attributes
Strength
10, modifier +0
Dexterity
14, modifier +2
Constitution
20, modifier +5
Intelligence
24, modifier +7
Wisdom
18, modifier +4
Charisma
16, modifier +3
Actions
Life Drain
Melee Spell Attack: +15 to hit, reach 5 ft., one creature. Hit: 4d10 necrotic damage, and the lich regains hit points equal to half the damage dealt.
Summon Minions
Summons 1d4+1 skeletons or zombies to fight for her. They act on her initiative.
Arcane Trap
Creates a magical trap in a 20 ft. radius. Creatures must succeed on a DC 20 Dexterity saving throw or take 6d10 force damage and be restrained until the end of their next turn.
Illusory Duplicate
Creates an illusory duplicate of herself that lasts for 1 minute. The duplicate can move and act but cannot deal damage.
Spell Mastery
Casts a spell of 5th level or lower without expending a spell slot. Can be used once per turn.
Phylactery Manipulation
Can teleport to her phylactery's location as a bonus action, reappearing in a space within 30 feet.
Abilities
Aura of Cold
Creatures within 10 feet must succeed on a DC 20 Constitution save or take 10d6 cold damage.
Master Strategist
Advantage on initiative rolls and can reroll one failed saving throw per turn.
Undead Fortitude
If damage reduces it to 0 hit points, it can make a Constitution saving throw (DC 5 + damage taken) to instead drop to 1 hit point.
Arcane Knowledge
Can cast spells without expending spell slots, using Intelligence as the spellcasting ability.
Saving throws
strength
+0
dexterity
+10
constitution
+12
intelligence
+15
wisdom
+11
charisma
+10
Legendary actions
Manipulate Fate
Force a creature within 60 feet to reroll a successful saving throw, taking the new result.
Cold Grasp
Targets one creature within 60 feet, dealing 3d10 cold damage and reducing their speed by half until the end of their next turn.
Master of Illusions
Create an illusionary terrain in a 30 ft. radius that lasts for 1 minute, obscuring vision and creating difficult terrain.
Damage resistances
Cold
Necrotic
Damage immunities
Poison
Psychic
Condition immunities
Charmed
Frightened
Paralyzed
Poisoned
Public creation
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