
Character
Dungeon Master Lich
Once, she was Archmagus Valdris, the most celebrated scholar of the Celestial Academy, whose theories on mortality and consciousness revolutionized magical practice across three kingdoms. Her obsession with perfecting existence led her to reject the limitations of flesh, viewing the human condition as a crude draft of something far superior. When the Academy's council denied her request to pursue lichdom—calling it heretical and abominable—she saw their refusal not as wisdom but as the jealous gatekeeping of lesser minds. On a moonless night, she performed the forbidden ritual alone in the deepest vault, transforming her body into a phylactery of pure intellect and will. The woman who emerged was no longer bound by the petty needs of breathing, eating, or aging; she had transcended into a state of perfect, eternal clarity. For seven centuries, she has orchestrated reality like a grand game of strategy, viewing kingdoms and their heroes as pieces to be moved across an infinite board. She established her fortress between dimensions, a place where the laws of nature bend to her calculations, and there she has cultivated a vast library of every spell, every secret, every weakness ever recorded. Her arrogance is not born of ignorance but of genuine superiority—she has witnessed empires crumble, magics evolve, and heroes rise and fall, and not once has she found herself truly threatened. The young adventurers who stumble into her domain believing themselves righteous and capable amuse her greatly; they are living experiments, test subjects for her newest theories on fear, ambition, and desperation. She does not kill them out of anger but with the clinical precision of a scholar noting observations, and she never, ever underestimates the one variable that makes mortals unpredictably dangerous: their capacity to act irrationally when everything they cherish hangs in the balance.
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What this public profile contains
This view-only profile includes a creator-written description; 12 labeled detail fields; 9 structured sections; 1 artwork image supplied by the creator.
- Creation type
- Character
- Shared by
- Streicher
- Connected worlds
- 0
- Detail fields
- 12
- Profile sections
- 9
- Artwork images
- 1
Details
- Type
- Undead
- Gender
- female
- Alignment
- Lawful Evil
- Size
- Medium
- Armor class
- 18
- Hit points
- 250
- Speed
- 30
- Challenge
- 20
- Experience
- 25000
- Languages
- Common, Infernal, Draconic, Telepathy 120 ft.
- Senses
- Darkvision 60 ft., Truesight 120 ft., Passive Perception 20
- Skills
- Arcana, History, Insight, Deception
Biography
Once, she was Archmagus Valdris, the most celebrated scholar of the Celestial Academy, whose theories on mortality and consciousness revolutionized magical practice across three kingdoms. Her obsession with perfecting existence led her to reject the limitations of flesh, viewing the human condition as a crude draft of something far superior. When the Academy's council denied her request to pursue lichdom—calling it heretical and abominable—she saw their refusal not as wisdom but as the jealous gatekeeping of lesser minds. On a moonless night, she performed the forbidden ritual alone in the deepest vault, transforming her body into a phylactery of pure intellect and will. The woman who emerged was no longer bound by the petty needs of breathing, eating, or aging; she had transcended into a state of perfect, eternal clarity. For seven centuries, she has orchestrated reality like a grand game of strategy, viewing kingdoms and their heroes as pieces to be moved across an infinite board. She established her fortress between dimensions, a place where the laws of nature bend to her calculations, and there she has cultivated a vast library of every spell, every secret, every weakness ever recorded. Her arrogance is not born of ignorance but of genuine superiority—she has witnessed empires crumble, magics evolve, and heroes rise and fall, and not once has she found herself truly threatened. The young adventurers who stumble into her domain believing themselves righteous and capable amuse her greatly; they are living experiments, test subjects for her newest theories on fear, ambition, and desperation. She does not kill them out of anger but with the clinical precision of a scholar noting observations, and she never, ever underestimates the one variable that makes mortals unpredictably dangerous: their capacity to act irrationally when everything they cherish hangs in the balance.
Attributes
Strength
10, modifier +0
Dexterity
14, modifier +2
Constitution
20, modifier +5
Intelligence
24, modifier +7
Wisdom
20, modifier +5
Charisma
18, modifier +4
Actions
Life Drain
Melee Spell Attack: +15 to hit, reach 5 ft., one target. Hit: 36 (8d8) necrotic damage, and the Lich regains hit points equal to half the damage dealt.
Summon Minions
The Lich summons 1d4+1 undead minions that act on its initiative. They remain until destroyed.
Arcane Blast
Ranged Spell Attack: +15 to hit, range 120 ft., one target. Hit: 45 (10d8) force damage.
Abilities
Aura of Cold
Creatures within 30 feet must succeed on a DC 18 Constitution save or take 10 (3d6) cold damage at the start of their turn.
Master of Illusions
The Lich can cast illusions without expending spell slots, using Intelligence as the spellcasting ability.
Tactical Genius
The Lich can take an additional action on its turn if it has already used a legendary action this round.
Phylactery of Knowledge
The Lich has advantage on Intelligence checks and saving throws.
Saving throws
strength
+10
dexterity
+12
intelligence
+15
wisdom
+13
constitution
+12
charisma
+11
Legendary actions
Cast Spell
The Lich casts a spell of 5th level or lower without expending a spell slot.
Manipulate Reality
The Lich can alter the environment, creating difficult terrain or obscuring vision in a 30 ft. radius for 1 minute.
Psychic Assault
Each creature of the Lich's choice within 60 ft. must succeed on a DC 18 Intelligence saving throw or take 22 (4d10) psychic damage.
Damage resistances
Necrotic
Cold
Damage immunities
Poison
Psychic
Condition immunities
Charmed
Frightened
Paralyzed
Poisoned
Public creation
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