
Character
Dungeon Master Lich
Once, she was Archmagus Vespera, the most celebrated theoretical sorcerer of the Crystalline Academy, whose treatises on mortality and essence transcendence revolutionized magical philosophy. Obsessed with perfecting the intersection of logic and power, she spent decades designing an immaculate framework for immortality—not through crude phylacteries like lesser liches, but through a meticulous process of voluntary decomposition that would strip away all weakness, emotion, and biological constraint. When her peers rejected her final thesis as heretical, she executed her grand design in secret, transforming herself into something that transcended both life and death, leaving behind a corpse that her rivals could never prove had become anything more than a cautionary tale. Her ascension was not violent or desperate, but calculated and inevitable, as if she had always known this was her true purpose. Now, centuries have passed, and the Dungeon Master Lich views the material world as her eternal laboratory and proving ground. She established her domain beneath the ruins of the Academy itself, methodically constructing layer upon layer of chambers, each one a test of logic, resolve, and adaptation designed to measure the worthiness of those who dare enter. She does not hoard gold or seek conquest—such ambitions are beneath her—but rather orchestrates elaborate scenarios where adventurers become unwitting participants in her ongoing experiments on human nature, courage, and the delicious irony of how quickly rational minds crumble under pressure. Every trap is a philosophical question; every minion, a variable in her grand equation; every hero who falls, simply data confirming what she has always known: that emotion will always betray logic, and that she alone has achieved the perfect synthesis of both.
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What this public profile contains
This view-only profile includes a creator-written description; 12 labeled detail fields; 9 structured sections; 1 artwork image supplied by the creator.
- Creation type
- Character
- Shared by
- Streicher
- Connected worlds
- 0
- Detail fields
- 12
- Profile sections
- 9
- Artwork images
- 1
Details
- Type
- Undead
- Gender
- female
- Alignment
- Lawful Evil
- Size
- Medium
- Armor class
- 18
- Hit points
- 250
- Speed
- 30
- Challenge
- 20
- Experience
- 25000
- Languages
- Common, Infernal, Draconic, Telepathy 120 ft.
- Senses
- Darkvision 60 ft., Truesight 120 ft., Passive Perception 14
- Skills
- Arcana, History, Insight, Deception
Biography
Once, she was Archmagus Vespera, the most celebrated theoretical sorcerer of the Crystalline Academy, whose treatises on mortality and essence transcendence revolutionized magical philosophy. Obsessed with perfecting the intersection of logic and power, she spent decades designing an immaculate framework for immortality—not through crude phylacteries like lesser liches, but through a meticulous process of voluntary decomposition that would strip away all weakness, emotion, and biological constraint. When her peers rejected her final thesis as heretical, she executed her grand design in secret, transforming herself into something that transcended both life and death, leaving behind a corpse that her rivals could never prove had become anything more than a cautionary tale. Her ascension was not violent or desperate, but calculated and inevitable, as if she had always known this was her true purpose. Now, centuries have passed, and the Dungeon Master Lich views the material world as her eternal laboratory and proving ground. She established her domain beneath the ruins of the Academy itself, methodically constructing layer upon layer of chambers, each one a test of logic, resolve, and adaptation designed to measure the worthiness of those who dare enter. She does not hoard gold or seek conquest—such ambitions are beneath her—but rather orchestrates elaborate scenarios where adventurers become unwitting participants in her ongoing experiments on human nature, courage, and the delicious irony of how quickly rational minds crumble under pressure. Every trap is a philosophical question; every minion, a variable in her grand equation; every hero who falls, simply data confirming what she has always known: that emotion will always betray logic, and that she alone has achieved the perfect synthesis of both.
Attributes
Strength
10, modifier +0
Dexterity
14, modifier +2
Constitution
22, modifier +6
Intelligence
24, modifier +7
Wisdom
18, modifier +4
Charisma
16, modifier +3
Actions
Life Drain
Melee Spell Attack: +15 to hit, reach 5 ft., one creature. Hit: 36 (8d8) necrotic damage, and the Lich regains hit points equal to half the damage dealt.
Philosopher's Trap
The Lich creates a magical trap in a 20 ft. radius. Creatures must succeed on a DC 18 Intelligence saving throw or take 45 (10d8) psychic damage and be stunned until the end of their next turn.
Summon Minions
The Lich summons 1d4+1 undead minions that act on its initiative. They remain until destroyed.
Abilities
Cold Aura
Creatures within 10 feet must succeed on a DC 18 Constitution save or take 10 (3d6) cold damage at the start of their turn.
Master Tactician
The Lich has advantage on initiative rolls and can’t be surprised.
Illusory Presence
Once per turn, when a creature targets the Lich with an attack, it must succeed on a DC 18 Wisdom saving throw or be confused until the end of its next turn.
Undead Fortitude
If damage reduces the Lich to 0 hit points, it can make a Constitution saving throw (DC 5 + damage taken). On a success, it drops to 1 hit point instead.
Saving throws
strength
+10
dexterity
+12
constitution
+14
intelligence
+15
wisdom
+12
charisma
+11
Legendary actions
Manipulate Reality
The Lich can alter the environment, creating difficult terrain in a 30 ft. radius. Creatures must succeed on a DC 18 Dexterity saving throw or be restrained until the end of their next turn.
Arcane Contingency
The Lich can cast a spell of 5th level or lower without expending a spell slot. This can be done once per round.
Mind Shatter
Each creature of the Lich's choice within 60 ft. must succeed on a DC 18 Intelligence saving throw or take 27 (6d8) psychic damage and be incapacitated until the end of their next turn.
Damage resistances
Necrotic
Cold
Damage immunities
Poison
Psychic
Condition immunities
Charmed
Frightened
Paralyzed
Poisoned
Public creation
Worldbuilding Context
Dungeon Master Lich is a public character profile shared by Streicherthrough Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.
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