Artwork for Dungeon Master Lich

Character

Dungeon Master Lich

Created by Streicher

Once, she was Archmagus Vespera, the most celebrated theoretical sorcerer of the Crystalline Academy, whose treatises on mortality and essence transcendence revolutionized magical philosophy. Obsessed with perfecting the intersection of logic and power, she spent decades designing an immaculate framework for immortality—not through crude phylacteries like lesser liches, but through a meticulous process of voluntary decomposition that would strip away all weakness, emotion, and biological constraint. When her peers rejected her final thesis as heretical, she executed her grand design in secret, transforming herself into something that transcended both life and death, leaving behind a corpse that her rivals could never prove had become anything more than a cautionary tale. Her ascension was not violent or desperate, but calculated and inevitable, as if she had always known this was her true purpose. Now, centuries have passed, and the Dungeon Master Lich views the material world as her eternal laboratory and proving ground. She established her domain beneath the ruins of the Academy itself, methodically constructing layer upon layer of chambers, each one a test of logic, resolve, and adaptation designed to measure the worthiness of those who dare enter. She does not hoard gold or seek conquest—such ambitions are beneath her—but rather orchestrates elaborate scenarios where adventurers become unwitting participants in her ongoing experiments on human nature, courage, and the delicious irony of how quickly rational minds crumble under pressure. Every trap is a philosophical question; every minion, a variable in her grand equation; every hero who falls, simply data confirming what she has always known: that emotion will always betray logic, and that she alone has achieved the perfect synthesis of both.

Open in Summon Worlds

At a glance

What this public profile contains

This view-only profile includes a creator-written description; 12 labeled detail fields; 9 structured sections; 1 artwork image supplied by the creator.

Creation type
Character
Shared by
Streicher
Connected worlds
0
Detail fields
12
Profile sections
9
Artwork images
1

Details

Type
Undead
Gender
female
Alignment
Lawful Evil
Size
Medium
Armor class
18
Hit points
250
Speed
30
Challenge
20
Experience
25000
Languages
Common, Infernal, Draconic, Telepathy 120 ft.
Senses
Darkvision 60 ft., Truesight 120 ft., Passive Perception 14
Skills
Arcana, History, Insight, Deception

Biography

Once, she was Archmagus Vespera, the most celebrated theoretical sorcerer of the Crystalline Academy, whose treatises on mortality and essence transcendence revolutionized magical philosophy. Obsessed with perfecting the intersection of logic and power, she spent decades designing an immaculate framework for immortality—not through crude phylacteries like lesser liches, but through a meticulous process of voluntary decomposition that would strip away all weakness, emotion, and biological constraint. When her peers rejected her final thesis as heretical, she executed her grand design in secret, transforming herself into something that transcended both life and death, leaving behind a corpse that her rivals could never prove had become anything more than a cautionary tale. Her ascension was not violent or desperate, but calculated and inevitable, as if she had always known this was her true purpose. Now, centuries have passed, and the Dungeon Master Lich views the material world as her eternal laboratory and proving ground. She established her domain beneath the ruins of the Academy itself, methodically constructing layer upon layer of chambers, each one a test of logic, resolve, and adaptation designed to measure the worthiness of those who dare enter. She does not hoard gold or seek conquest—such ambitions are beneath her—but rather orchestrates elaborate scenarios where adventurers become unwitting participants in her ongoing experiments on human nature, courage, and the delicious irony of how quickly rational minds crumble under pressure. Every trap is a philosophical question; every minion, a variable in her grand equation; every hero who falls, simply data confirming what she has always known: that emotion will always betray logic, and that she alone has achieved the perfect synthesis of both.

Attributes

Strength

10, modifier +0

Dexterity

14, modifier +2

Constitution

22, modifier +6

Intelligence

24, modifier +7

Wisdom

18, modifier +4

Charisma

16, modifier +3

Actions

Life Drain

Melee Spell Attack: +15 to hit, reach 5 ft., one creature. Hit: 36 (8d8) necrotic damage, and the Lich regains hit points equal to half the damage dealt.

Philosopher's Trap

The Lich creates a magical trap in a 20 ft. radius. Creatures must succeed on a DC 18 Intelligence saving throw or take 45 (10d8) psychic damage and be stunned until the end of their next turn.

Summon Minions

The Lich summons 1d4+1 undead minions that act on its initiative. They remain until destroyed.

Abilities

Cold Aura

Creatures within 10 feet must succeed on a DC 18 Constitution save or take 10 (3d6) cold damage at the start of their turn.

Master Tactician

The Lich has advantage on initiative rolls and can’t be surprised.

Illusory Presence

Once per turn, when a creature targets the Lich with an attack, it must succeed on a DC 18 Wisdom saving throw or be confused until the end of its next turn.

Undead Fortitude

If damage reduces the Lich to 0 hit points, it can make a Constitution saving throw (DC 5 + damage taken). On a success, it drops to 1 hit point instead.

Saving throws

strength

+10

dexterity

+12

constitution

+14

intelligence

+15

wisdom

+12

charisma

+11

Legendary actions

Manipulate Reality

The Lich can alter the environment, creating difficult terrain in a 30 ft. radius. Creatures must succeed on a DC 18 Dexterity saving throw or be restrained until the end of their next turn.

Arcane Contingency

The Lich can cast a spell of 5th level or lower without expending a spell slot. This can be done once per round.

Mind Shatter

Each creature of the Lich's choice within 60 ft. must succeed on a DC 18 Intelligence saving throw or take 27 (6d8) psychic damage and be incapacitated until the end of their next turn.

Damage resistances

Necrotic

Cold

Damage immunities

Poison

Psychic

Condition immunities

Charmed

Frightened

Paralyzed

Poisoned

Public creation

Worldbuilding Context

Dungeon Master Lich is a public character profile shared by Streicherthrough Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.

Explore the profile as a standalone creative reference, then open Summon Worlds when you want to connect your own characters, locations, art, and lore inside a living World.

Continue building

Develop the ideas around Dungeon Master Lich

Use Dungeon Master Lich as a character reference when planning motivations, relationships, conflicts, dialogue, and the places that shape a role in the wider setting. Return to the public fields above as a stable reference, then connect new ideas through a World so collaborators can explore how each creation fits the same shared canon.