
Character
Dungeon Master Lich
A public character created with Summon Worlds.
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What this public profile contains
This view-only profile includes 12 labeled detail fields; 9 structured sections; 1 artwork image supplied by the creator.
- Creation type
- Character
- Shared by
- Streicher
- Connected worlds
- 0
- Detail fields
- 12
- Profile sections
- 9
- Artwork images
- 1
Details
- Type
- Undead
- Gender
- female
- Alignment
- Lawful Evil
- Size
- Medium
- Armor class
- 18
- Hit points
- 250
- Speed
- 30
- Challenge
- 20
- Experience
- 25000
- Languages
- Common, Infernal, Draconic, Telepathy 120 ft.
- Senses
- Darkvision 60 ft., Truesight 120 ft., Passive Perception 20
- Skills
- Arcana, History, Insight, Perception
Biography
Once, she was Archmagus Meridian Voss, a brilliant scholar of the arcane arts whose obsession with order and perfection drove her to seek immortality through forbidden rituals. For three centuries before her ascension, she served as the High Keeper of the Celestial Archives, meticulously cataloging every spell, every magical theory, every secret of the cosmos into an impossibly vast library. When a rival faction burned her life's work to ash, Meridian did not rage or grieve—instead, she calculated. She realized that emotions were the greatest impediment to true understanding, and that mortality itself was merely a limitation imposed by lesser minds. Through a ritual of exquisite cruelty that required the sacrifice of her own bloodline, she transformed herself into something eternal and perfect, shedding her humanity like a chrysalis sheds its skin. For the thousand years that followed, Dungeon Master Lich has constructed her grand labyrinth of trials beneath the world, a living repository of her accumulated knowledge and a testing ground for her ever-evolving theories of power and control. She views each adventurer who enters her domain not as an enemy to be defeated, but as a variable in an endless equation—data to be collected, patterns to be analyzed, weaknesses to be cataloged for future reference. Her realm operates with clockwork precision; every corridor, every creature, every magical trap exists in perfect harmony with her will, a symphony conducted by an intelligence that has transcended the petty concerns of survival and ambition. She does not seek conquest or domination of the surface world, for she has already achieved something far more satisfying: the creation of a perfect, orderly kingdom where chaos cannot take root and where she alone holds absolute dominion over the laws of reality itself.
Attributes
Strength
10, modifier +0
Dexterity
14, modifier +2
Constitution
22, modifier +6
Intelligence
24, modifier +7
Wisdom
18, modifier +4
Charisma
16, modifier +3
Actions
Life Drain
Melee Spell Attack: +15 to hit, reach 5 ft., one target. Hit: 40 (8d8) necrotic damage, and the lich regains hit points equal to half the damage dealt.
Summon Minions
Summons 1d4+1 undead minions (zombies or skeletons) to fight for her. They act on her initiative.
Arcane Trap
Creates a magical trap in a 20 ft. radius. Creatures must succeed on a DC 20 Dex save or take 45 (10d8) force damage and be restrained until the end of their next turn.
Illusory Duplicate
Creates an illusory duplicate of herself in a space she can see within 60 ft. The duplicate lasts for 1 minute or until destroyed.
Spell Mastery
Casts a spell of 5th level or lower without expending a spell slot. Can use this ability once per turn.
Contingency Plan
Immediately takes an action to teleport to a location she can see within 120 ft. and casts a spell as a bonus action.
Abilities
Cold Aura
Creatures within 10 feet take 5 cold damage at the start of their turn.
Master of Illusions
Advantage on saving throws against illusions and mind-affecting spells.
Arcane Knowledge
Can add double proficiency to Arcana checks.
Undead Fortitude
If damage reduces it to 0 HP, it can make a Con save (DC 20) to drop to 1 HP.
Saving throws
strength
+10
dexterity
+12
intelligence
+15
wisdom
+12
constitution
+14
charisma
+11
Legendary actions
Arcane Reversal
Reverses the last spell cast by an enemy within 60 ft. as if it had never happened. Costs 2 actions.
Mind Shatter
Targets one creature within 60 ft. to make a DC 20 Intelligence saving throw. On failure, take 45 (10d8) psychic damage and be stunned until the end of their next turn.
Temporal Shift
Rearranges the turn order, allowing her to take an additional action immediately after another creature's turn. Costs 3 actions.
Damage resistances
Necrotic
Poison
Damage immunities
Psychic
Radiant
Condition immunities
Charmed
Frightened
Paralyzed
Poisoned
Public creation
Worldbuilding Context
Dungeon Master Lich is a public character profile shared by Streicherthrough Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.
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