Artwork for Edou Nighthawk

Character

Edou Nighthawk

Created by Dmeg198

Edou Nighthawk emerged from humble beginnings in a cramped merchant quarter, where his Tiefling heritage marked him as perpetually foreign despite being born within the city walls. At sixteen, he discovered his natural gift for music and storytelling, using his voice and lute to earn copper coins in taverns while his family worked thankless jobs in textile mills. His life changed irrevocably when he befriended Sytar, a mysterious figure whose origins and allegiances remain shrouded in secrecy, causing his family to sever all ties with him in shame and fear. Cast out but undeterred, Edou chose to walk the roads as a solo adventurer, using his bardic talents not merely for entertainment but as a force for justice and truth-telling in a world of corruption and lies. For eighteen years he has wandered from kingdom to kingdom, gathering tales of heroism and tragedy while quietly righting wrongs through cunning, persuasion, and an unwavering moral compass. Though his family's rejection scarred him deeply, Edou transformed that pain into purpose, believing that loyalty to principle matters far more than blood relations. His bond with Sytar remains his most closely guarded secret, a testament to his conviction that true kinship transcends family and circumstance.

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At a glance

What this public profile contains

This view-only profile includes a creator-written description; 14 labeled detail fields; 6 structured sections; 1 artwork image supplied by the creator.

Creation type
Character
Shared by
Dmeg198
Connected worlds
0
Detail fields
14
Profile sections
6
Artwork images
1

Details

Type
Humanoid
Race
Tiefling
Class
Bard
Gender
male
Alignment
Lawful Good
Size
Medium
Armor class
15
Hit points
120
Speed
30
Challenge
10
Experience
5000
Languages
Common, Infernal, Elvish
Senses
Darkvision 60 ft., Passive Perception 11
Skills
Performance, Persuasion, History, Insight

Biography

Edou Nighthawk emerged from humble beginnings in a cramped merchant quarter, where his Tiefling heritage marked him as perpetually foreign despite being born within the city walls. At sixteen, he discovered his natural gift for music and storytelling, using his voice and lute to earn copper coins in taverns while his family worked thankless jobs in textile mills. His life changed irrevocably when he befriended Sytar, a mysterious figure whose origins and allegiances remain shrouded in secrecy, causing his family to sever all ties with him in shame and fear. Cast out but undeterred, Edou chose to walk the roads as a solo adventurer, using his bardic talents not merely for entertainment but as a force for justice and truth-telling in a world of corruption and lies. For eighteen years he has wandered from kingdom to kingdom, gathering tales of heroism and tragedy while quietly righting wrongs through cunning, persuasion, and an unwavering moral compass. Though his family's rejection scarred him deeply, Edou transformed that pain into purpose, believing that loyalty to principle matters far more than blood relations. His bond with Sytar remains his most closely guarded secret, a testament to his conviction that true kinship transcends family and circumstance.

Attributes

Strength

10, modifier +0

Dexterity

14, modifier +2

Constitution

14, modifier +2

Intelligence

16, modifier +3

Wisdom

12, modifier +1

Charisma

20, modifier +5

Actions

Lute of Justice

Perform a song to inspire allies, granting them 1d8 temporary hit points.

Tale of Truth

Unravel a lie, forcing an enemy to make a DC 15 Wisdom saving throw or become frightened for 1 minute.

Cunning Words

Use a bonus action to grant an ally an extra attack on their next turn.

Charm of the Bard

Cast Charm Person as a spell, DC 15 Charisma saving throw to resist.

Abilities

Inspiring Presence

Allies within 30 feet gain a +2 bonus on saving throws against fear.

Cunning Performer

Advantage on performance checks and can use Charisma for deception.

Saving throws

strength

+0

dexterity

+2

constitution

+2

intelligence

+3

wisdom

+1

charisma

+5

Damage resistances

Fire

Psychic

Public creation

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