Artwork for Edward Jacobs, Port Guards Captain

Character

Edward Jacobs, Port Guards Captain

Created by Draz

A public character created with Summon Worlds.

Open in Summon Worlds

At a glance

What this public profile contains

This view-only profile includes 14 labeled detail fields; 6 structured sections; 1 artwork image supplied by the creator.

Creation type
Character
Shared by
Draz
Connected worlds
1
Detail fields
14
Profile sections
6
Artwork images
1

Details

Type
Humanoid
Race
Half-Elf
Class
Fighter
Gender
male
Alignment
Lawful Good
Size
Medium
Armor class
18
Hit points
120
Speed
30
Challenge
7
Experience
2900
Languages
Common, Elvish, Infernal
Senses
Darkvision 60 ft., Passive Perception 16
Skills
Athletics, Perception, Intimidation, Insight

Biography

Edward Jacobs was once a dedicated enforcer of Rosiskar's law, a half-elf whose mixed heritage had never troubled him until the city tore itself apart in civil strife, and suddenly his non-human blood became a target for the rising tide of xenophobic fervor that consumed the streets. Stripped of his badge and driven from the only profession he'd ever known, Edward wandered the trade routes as a drifter until whispers of Spes Advenit's ambitious construction reached his ears—a port city being built from nothing, untainted by the prejudices of older settlements. When he arrived to find the nascent harbor woefully understaffed and its guards untrained, he saw not just an opportunity but a chance at redemption, and he approached those in power with an offer to build them a protective force worthy of their vision. His proposition was accepted on the condition that he deliver results, and Edward threw himself into the work with the intensity of a man reclaiming his lost purpose, drilling raw recruits into disciplined soldiers and establishing protocols that would become the foundation of Spes Advenit's security. Within months, his competence and unwavering dedication earned him the captain's rank, a recognition that felt like absolution; here, in this progressive port where even the Lord himself walked as a creature of legend, Edward discovered that acceptance was possible and that his true nature—long hidden and ashamed—could finally coexist with his duty to protect and serve.

Attributes

Strength

18, modifier +4

Dexterity

14, modifier +2

Constitution

20, modifier +5

Intelligence

12, modifier +1

Wisdom

16, modifier +3

Charisma

15, modifier +2

Actions

Multiattack

Edward makes two melee attacks with his longsword or claws.

Longsword Slash

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 2d8 + 4 slashing damage.

Claw Swipe

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 2d6 + 4 slashing damage.

Howl of Command

Allies within 30 ft. gain advantage on their next attack roll. Recharge 5-6.

Guard's Rally

Edward can inspire allies, granting them temporary hit points equal to 1d8 + his Charisma modifier.

Abilities

Keen Senses

Advantage on Wisdom (Perception) checks that rely on hearing or smell.

Wolf's Resilience

Resistance to damage from non-magical attacks.

Saving throws

strength

+7

dexterity

+5

constitution

+8

wisdom

+6

Damage resistances

Piercing

Slashing

Public creation

Worldbuilding Context

Edward Jacobs, Port Guards Captain is a public character profile shared by Drazthrough Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.

This creation is connected to The Adventures Of Credunt Insulis, where its details can support consistent characters, locations, lore, and ongoing storytelling across the wider World.

World connections

Appears in

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