
Character
Eldma Of Lake Kur
Eldma was the third daughter of a merchant family that settled on the shores of Lake Kur three generations ago. When she was barely seven winters old, her entire household fell victim to a mysterious wasting sickness that swept through the settlement one brutal autumn. Her parents and two sisters perished within days, but Eldma survived—though something essential seemed to have departed from her body along with them. The healers whispered that she had been touched by the lake itself, that the cold waters had claimed her spirit while leaving her flesh behind as a hollow vessel. In the years since, Eldma has become a fixture along the shoreline, clutching a carved wooden doll that once belonged to her youngest sister. She wanders the rocky beaches in all seasons, her gaze fixed on something far beyond the physical world, as if she can see through the veil that separates the living from whatever lies beneath Lake Kur's dark depths. The townsfolk avoid her path, unnerved by the way she tilts her head at impossible angles and speaks in whispers to her doll in a language that hasn't been heard in centuries. Some say she serves as a warning post between worlds, that the doll is the only anchor keeping her tethered to this realm, and that on certain moonless nights, the lake calls to her with voices that sound like her lost family singing her name.
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What this public profile contains
This view-only profile includes a creator-written description; 11 labeled detail fields; 9 structured sections; 8 artwork images supplied by the creator.
- Creation type
- Character
- Shared by
- Nef
- Connected worlds
- 1
- Detail fields
- 11
- Profile sections
- 9
- Artwork images
- 8
Details
- Type
- Undead
- Alignment
- Chaotic Neutral
- Size
- Medium
- Armor class
- 15
- Hit points
- 120
- Speed
- 30
- Challenge
- 10
- Experience
- 5900
- Languages
- Common, Celestial, Primordial
- Senses
- Darkvision 60 ft., Truesight 30 ft., Passive Perception 18
- Skills
- Perception, Stealth, Insight, Intimidation
Biography
Eldma was the third daughter of a merchant family that settled on the shores of Lake Kur three generations ago. When she was barely seven winters old, her entire household fell victim to a mysterious wasting sickness that swept through the settlement one brutal autumn. Her parents and two sisters perished within days, but Eldma survived—though something essential seemed to have departed from her body along with them. The healers whispered that she had been touched by the lake itself, that the cold waters had claimed her spirit while leaving her flesh behind as a hollow vessel. In the years since, Eldma has become a fixture along the shoreline, clutching a carved wooden doll that once belonged to her youngest sister. She wanders the rocky beaches in all seasons, her gaze fixed on something far beyond the physical world, as if she can see through the veil that separates the living from whatever lies beneath Lake Kur's dark depths. The townsfolk avoid her path, unnerved by the way she tilts her head at impossible angles and speaks in whispers to her doll in a language that hasn't been heard in centuries. Some say she serves as a warning post between worlds, that the doll is the only anchor keeping her tethered to this realm, and that on certain moonless nights, the lake calls to her with voices that sound like her lost family singing her name.
Attributes
Strength
12, modifier 1
Dexterity
16, modifier 3
Constitution
20, modifier 5
Intelligence
14, modifier 2
Wisdom
18, modifier 4
Charisma
22, modifier 6
Actions
Chilling Touch
Melee Spell Attack: +10 to hit, reach 5 ft., one target. Hit: 3d8 necrotic damage and target can't regain hit points until the start of Eldma's next turn.
Whispers of the Lake
Eldma targets one creature she can see within 60 ft. The target must succeed on a DC 16 Wisdom saving throw or take 4d10 psychic damage and be stunned until the end of its next turn.
Doll's Embrace
Eldma summons spectral arms from the doll. Each creature within 15 ft. must make a DC 16 Strength saving throw or take 3d6 force damage and be grappled (escape DC 16).
Abilities
Haunting Presence
Creatures within 30 feet must succeed on a DC 16 Wisdom save or be frightened until the end of their next turn.
Veil of the Lake
Eldma can move through water and mist without impediment, appearing to glide.
Echoes of the Past
Eldma can communicate with spirits, gaining advantage on Insight checks.
Doll's Bond
The doll grants Eldma resistance to psychic damage.
Saving throws
strength
5
dexterity
7
constitution
9
wisdom
8
charisma
10
Legendary actions
Call of the Depths
Eldma can summon spectral hands from the lake. Each creature within 30 ft. must make a DC 16 Dexterity saving throw or take 2d10 cold damage and be knocked prone.
Haunting Lullaby
Eldma sings a haunting melody. All creatures within 60 ft. must succeed on a DC 16 Wisdom saving throw or fall asleep for 1 minute.
Spirit's Grasp
Eldma targets one creature she can see within 30 ft. The target must succeed on a DC 16 Constitution saving throw or take 3d8 necrotic damage and be frightened until the end of its next turn.
Damage resistances
psychic
necrotic
Damage immunities
poison
Condition immunities
charmed
frightened
poisoned
Gallery







Public creation
Worldbuilding Context
Eldma Of Lake Kur is a public character profile shared by Nefthrough Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.
This creation is connected to Aetheris, where its details can support consistent characters, locations, lore, and ongoing storytelling across the wider World.
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