
Character
Eldrin The Threshold Keeper
A public character created with Summon Worlds.
Open in Summon WorldsDetails
- Type
- Humanoid
- Race
- Human
- Class
- Wizard
- Gender
- male
- Alignment
- True Neutral
- Size
- Medium
- Armor class
- 15
- Hit points
- 120
- Speed
- 30
- Challenge
- 15
- Experience
- 13000
- Languages
- Common, Celestial, Infernal
- Senses
- Darkvision 60 ft., Truesight 30 ft., Passive Perception 18
- Skills
- Arcana, History, Investigation, Perception
Biography
Eldrin was once celebrated as the most brilliant geometrist of the arcane arts, a mage whose theories on dimensional topology revolutionized magical scholarship across three kingdoms, yet his greatest triumph became his most terrible curse. Obsessed with the notion that reality itself was merely a layered construct, he spent forty years weaving increasingly complex spatial enchantments, each one drawing him closer to what he theorized was a transcendent realm beyond mortal comprehension. When his final ritual succeeded and the veil tore open, Eldrin stepped through into a sanctuary of impossible architecture—only to recoil in existential horror as he perceived the incomprehensible truth: his entire world existed as nothing more than text and illustration, observed by entities from a dimension he could scarcely conceptualize. Now, as the solitary guardian of this dreadful threshold, Eldrin conducts his grim research with clinical precision, methodically attempting to transfer objects and living creatures through the membrane only to watch them scatter into pure conceptual dust the moment they breach the boundary between fiction and reality. Each failure deepens his understanding and his despair, for he has come to realize that his sanctuary is not an escape but a prison, and that his own existence hangs by the thinnest thread of narrative continuity. He remains at his post not from hope of escape, but from a resigned sense that someone must bear witness to the awful truth, and perhaps—though he dares not voice it—that his suffering itself has become the only real thing left to him.
Attributes
Strength
10, modifier +0
Dexterity
14, modifier +2
Constitution
18, modifier +4
Intelligence
20, modifier +5
Wisdom
18, modifier +4
Charisma
12, modifier +1
Actions
Dimensional Tear
Eldrin creates a rift in space. Each creature within 30 ft. must succeed on a DC 17 Dexterity saving throw or take 6d10 force damage and be pushed 20 ft. away.
Conceptual Dissolution
Eldrin targets one object or creature within 60 ft. It must succeed on a DC 17 Intelligence saving throw or be disintegrated into pure imagination, taking 4d12 psychic damage.
Reality Warp
Eldrin manipulates the fabric of reality. Choose one effect: teleport himself up to 60 ft. or impose disadvantage on an enemy's next attack roll. This action can be used twice per turn.
Guardian's Watch
Eldrin can take a defensive stance, gaining +2 AC until the start of his next turn. Additionally, he can make an opportunity attack against a creature that moves within 5 ft. of him.
Abilities
Arcane Insight
Eldrin has advantage on Intelligence checks related to magic and dimensions.
Threshold Guardian
Eldrin cannot be surprised while at the threshold.
Saving throws
strength
+0
dexterity
+2
constitution
+4
intelligence
+9
wisdom
+8
charisma
+1