
Character
Electric Eel
A public character created with Summon Worlds.
Open in Summon WorldsDetails
- Type
- Elemental Beast
- Class
- Barbarian
- Alignment
- Chaotic Good
- Size
- Large
- Armor class
- 15
- Hit points
- 150
- Speed
- 30
- Challenge
- 10
- Experience
- 5000
- Languages
- Aquan, understands Common but cannot speak
- Senses
- Darkvision 60 ft., Blindsight 30 ft. (only in water), Passive Perception 15
- Skills
- Athletics, Perception, Intimidation
Biography
Born from a catastrophic collision between a lightning strike and an ancient sea serpent during Aquameria's first invasion, the Electric Eel emerged as an unexpected guardian—a creature of pure electrical fury bound within serpentine flesh. Driven by an overwhelming rage against those who would despoil the crystalline waters of its homeland, it embraces chaos as a weapon, striking with the unpredictable ferocity of a summer storm rather than the calculated precision of a typical defender. The Eel's moral compass points toward protection of the innocent despite its wild, untamed nature, making it willing to destroy entire fleets of invaders without hesitation or remorse. Every gill-like fin crackles with barely contained power, and its very presence sends tremors through the ocean as a warning to would-be conquerors. Scarred from countless battles against those who sought to enslave or weaponize it, the Electric Eel has become a living legend whispered about in dockside taverns—a force of nature that cannot be tamed, only redirected toward righteous fury. It answers to no authority but its own instincts, yet paradoxically serves Aquameria's people with unwavering devotion, embodying the contradiction of a savage protector.
Attributes
Strength
18, modifier +4
Dexterity
16, modifier +3
Constitution
20, modifier +5
Intelligence
2, modifier -4
Wisdom
12, modifier +1
Charisma
6, modifier -2
Actions
Lightning Strike
Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 22 (4d10) lightning damage.
Furious Charge
The Electric Eel can move up to its speed and make one Lightning Strike attack at any point during the move.
Tidal Wave
The Electric Eel creates a wave in a 30 ft. line. Each creature must make a DC 15 Strength saving throw, taking 36 (8d8) bludgeoning damage on a failed save, or half as much on a success.
Electric Surge
Recharge 5-6: The Electric Eel releases a surge of electricity in a 20 ft. radius. Each creature must make a DC 15 Dexterity saving throw, taking 45 (10d8) lightning damage on a failed save, or half as much on a success.
Abilities
Electric Aura
Any creature that starts its turn within 10 feet takes 5 (1d10) lightning damage.
Storm Surge
Once per long rest, the Electric Eel can move through water without provoking opportunity attacks.
Saving throws
strength
+7
dexterity
+6
constitution
+8
Damage resistances
Lightning
Thunder
World connections