Artwork for Electric Jack

Character

Electric Jack

Created by Pitblue

A public character created with Summon Worlds.

Open in Summon Worlds

Details

Type
Mutant
Race
Mutant
Gender
male
Alignment
Chaotic Evil
Size
Large
Armor class
18
Hit points
300
Speed
30
Challenge
20
Experience
15000
Languages
Common, German
Senses
Darkvision 60 ft., Truesight 30 ft., Passive Perception 20
Skills
Intimidation, Athletics, Perception

Biography

Born in Stuttgart in 1920, Jakob Reinhardt was a decorated Wehrmacht officer whose ruthlessness in territorial campaigns earned him commendations and the nickname "Der Blitzkrieg"—the Lightning War. When the Reich crumbled in 1945, rather than face execution or imprisonment, he leveraged his military connections to disappear into a classified American program known as Project Prometheus. The Americans, locked in competition with Soviet super-soldier initiatives, were desperate enough to recruit former enemy combatants who possessed exceptional physical specimens and psychological resilience. Jakob's combination of tactical brilliance, unwavering ambition, and complete moral flexibility made him an ideal candidate for transformation. The experimental procedures that followed were agonizing and frequently fatal to test subjects. Subjected to intense electrical conditioning—initially as punishment, then as enhancement—Jakob's neural pathways rewired themselves to harness and channel electrical energy. Genetic material extracted from electric eels and struck lightning survivors was spliced into his physiology, fundamentally altering his cellular structure. As Jakob emerged from the transformation chamber, scarred but transcendent, he adopted the persona of Electric Jack, convinced that the procedure had elevated him beyond humanity into a new form of existence. He now walks the earth as a living conduit of divine power, his body crackling with barely contained voltage, viewing himself as the rightful successor to any god of storm or war. His only purpose is to demonstrate his superiority through devastation, leaving scorched earth and broken bodies as monuments to his transformation. He is now part of "The Super Soldier HQ"

Attributes

Strength

24, modifier 7

Dexterity

16, modifier 3

Constitution

20, modifier 5

Intelligence

12, modifier 1

Wisdom

14, modifier 2

Charisma

18, modifier 4

Actions

Thunderous Strike

Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 3d12 + 7 thunder damage.

Lightning Bolt

Ranged Spell Attack: +11 to hit, range 120 ft., one target. Hit: 8d6 lightning damage, DC 20 Dexterity save for half.

Static Surge

Electric Jack releases a wave of static energy. All creatures within 30 ft. must make a DC 20 Constitution saving throw or take 6d8 lightning damage and be stunned until the end of their next turn.

Storm's Fury

Electric Jack summons a storm cloud. All creatures within a 60 ft. radius take 4d10 lightning damage at the start of their turn until the cloud is dispelled.

Divine Thunderclap

Electric Jack creates a thunderous sound in a 30 ft. radius. Creatures must succeed on a DC 20 Wisdom saving throw or be deafened and take 3d10 thunder damage.

Godly Presence

As an action, Electric Jack can instill fear in all creatures within 60 ft. They must succeed on a DC 20 Wisdom saving throw or be frightened for 1 minute.

Abilities

Electric Aura

Electric Jack emits a static field, imposing disadvantage on melee attacks against him.

Storm's Wrath

Once per turn, Electric Jack can add 1d10 lightning damage to a melee attack.

Divine Conduit

Electric Jack can absorb lightning damage, healing for half the damage taken.

God of Thunder

Electric Jack has advantage on saving throws against being frightened.

Saving throws

strength

13

dexterity

11

constitution

12

intelligence

7

wisdom

10

charisma

12

Legendary actions

Lightning Reflexes

Electric Jack can take an additional action on his turn, allowing him to make one melee attack or cast a spell.

Thunderous Roar

Electric Jack unleashes a terrifying roar. All creatures within 60 ft. must succeed on a DC 20 Wisdom saving throw or be frightened until the end of their next turn.

Storm's Wrath

Electric Jack can unleash a powerful bolt of lightning. Choose a point within 120 ft.; all creatures in a 20 ft. radius must make a DC 20 Dexterity saving throw or take 6d10 lightning damage.

Damage resistances

Lightning

Thunder

Condition immunities

Frightened

Paralyzed

World connections

Appears in