
Character
Elizabeth Swann
A public character created with Summon Worlds.
Open in Summon WorldsDetails
- Type
- Humanoid
- Gender
- female
- Alignment
- Chaotic Good
- Faction
- Civilians of Port Royal
- Size
- Medium
- Armor class
- 15
- Hit points
- 85
- Speed
- 30
- Challenge
- 5
- Experience
- 1800
- Languages
- Common, Elvish, Pirate
- Senses
- Darkvision 60 ft., Passive Perception 15
- Skills
- Acrobatics, Persuasion, Insight, Athletics, Sleight of Hand
Biography
Elizabeth Swann was born into privilege as the daughter of Port Royal's governor, yet her mother—a former pirate's daughter herself—secretly raised her on tales of freedom and adventure rather than needlework and deference, instilling in her a hunger for autonomy that her corsets could never contain. While her father groomed her to become a trophy wife for some ambitious nobleman, Elizabeth spent her childhood sneaking into the blacksmith's forge where she befriended a young apprentice named Will Turner, learning that true nobility resided in character rather than birthright. Her awakening to injustice came when she witnessed the execution of a pirate captain and realized the cruel machinery of colonial law ground down the desperate and powerless while the corrupt elite escaped consequence, crystallizing her determination to forge her own path rather than accept the gilded cage her station offered. When the cursed Captain Barbossa threatened Port Royal's shores, Elizabeth discovered that her mother's blood ran truer than her father's expectations, and she would not hesitate to bargain with darkness itself or take up steel to protect those she cherished. Now she stands at the precipice between two worlds—the refined daughter her father demands and the fierce warrior her heart demands to become—willing to defy governors, court her blacksmith love against all propriety, and sail beyond the horizon if it means claiming a destiny of her own choosing. Her wit is as sharp as any blade, her resolve unbreakable, and her commitment to justice burns brighter than the social conventions that seek to diminish her into submission.
Attributes
Strength
14, modifier +2
Dexterity
18, modifier +4
Constitution
16, modifier +3
Intelligence
16, modifier +3
Wisdom
14, modifier +2
Charisma
18, modifier +4
Actions
Dual Wielding Strike
Make two melee weapon attacks. On hit, each deals 1d8 + 4 slashing damage.
Cunning Wit
Choose one creature within 30 ft. It must succeed on a DC 15 Wisdom saving throw or be charmed until the end of its next turn.
Fierce Independence
As a bonus action, gain advantage on the next attack roll or saving throw made before the end of your next turn.
Sword Dance
Perform a dazzling display of swordplay, forcing all enemies within 10 ft. to make a DC 15 Dexterity saving throw or take 3d6 slashing damage and be knocked prone.
Abilities
Noble's Resolve
Advantage on saving throws against being frightened or charmed.
Rebellious Spirit
Once per turn, when she takes damage, she can reduce it by 1d10 + her level.
Saving throws
strength
+5
dexterity
+7
intelligence
+6
wisdom
+5
constitution
+6
charisma
+7
Damage resistances
Psychic
Charm
World connections