
Character
Enrem Glass
A public character created with Summon Worlds.
Open in Summon WorldsDetails
- Type
- Humanoid
- Race
- Human
- Class
- Sorcerer
- Gender
- male
- Alignment
- Chaotic Good
- Size
- Medium
- Armor class
- 15
- Hit points
- 85
- Speed
- 30
- Challenge
- 7
- Experience
- 2900
- Languages
- Common, Elvish
- Senses
- Darkvision 60 ft., Passive Perception 11
- Skills
- Arcana, Survival, Stealth
Biography
Born in the shadow of the Crystalline Forges, Enrem Glass was merely a curious child of eleven when he wandered into his parents' experimental laboratory, where they were developing revolutionary compounds for industrial applications. A catastrophic accident exposed him to Chemical R, a volatile substance that reacted with his very biology in ways no one could have predicted, fundamentally altering his molecular structure and granting him the ability to transform into any material his skin touched. For six years, Enrem struggled against his chaotic gift, his body constantly threatening to betray him as he learned to harness materials ranging from stone to steel to the very air itself. At seventeen, during a moment of emotional turmoil and loss of concentration, his powers spiraled beyond his control—his parents, attempting to restrain and comfort him, were caught in a violent transformation that consumed them both. Consumed by guilt and wracked with grief, Enrem fled into the wilderness, convinced he was a curse upon anyone who dared care for him, yet his fundamentally good nature refused to let him despair, instead driving him to master his terrible gift so that no one else would ever suffer as his parents had. Now he wanders the realm as a reluctant hero, his unpredictable power balanced precariously against his desperate desire to protect the innocent and find redemption for the tragedy he could not prevent.
Attributes
Strength
14, modifier +2
Dexterity
16, modifier +3
Constitution
18, modifier +4
Intelligence
18, modifier +4
Wisdom
12, modifier +1
Charisma
15, modifier +2
Actions
Material Shift
As an action, Enrem can touch a material and transform into it, gaining its properties for 1 minute. He can revert at will.
Elemental Control
Enrem can manipulate a material he has transformed into, allowing him to create barriers or weapons. This requires concentration and lasts for 10 minutes.
Chaotic Surge
Once per short rest, Enrem can unleash a surge of energy, dealing 4d8 force damage in a 15 ft. radius. Creatures must make a DC 15 Dexterity saving throw, taking half damage on a success.
Empathic Shield
As a reaction, when an ally within 30 ft. is hit, Enrem can absorb the impact, reducing damage by 2d10. He must be in contact with a solid material.
Abilities
Molecular Mastery
Enrem can transform into any material he touches, gaining its properties temporarily.
Saving throws
strength
+5
dexterity
+6
intelligence
+7
wisdom
+4