Artwork for Finn Collins

Character

Finn Collins

Created by dark11k

A public character created with Summon Worlds.

Open in Summon Worlds

Details

Type
Human
Race
Human
Gender
male
Alignment
Chaotic Good
Faction
The 100
Size
Medium
Armor class
15
Hit points
75
Speed
30
Challenge
5
Experience
1800
Languages
Common, Grounder
Senses
Darkvision 60 ft., Passive Perception 15
Skills
Persuasion, Survival, Stealth, Athletics

Biography

Born in the Sky Ark's engineering sector to a mother who defied the station's rigid population control laws, Finn grew up as an unregistered ghost—technically non-existent in the eyes of the Council, yet loved fiercely by his family in the shadows of the maintenance tunnels. When his existence was finally discovered during adolescence, rather than face execution, he volunteered for the dangerous Culling, a suicide mission that saw him and ninety-nine other "disposable" juveniles ejected toward the irradiated Earth below—a world everyone believed was dead. Against all odds, he survived the descent and the radiation, discovering that Earth had healed itself far more than anyone topside had imagined, and that humanity could forge something entirely new in this second chance at existence. Finn's lack of formal training and his outsider status paradoxically freed him from the rigid hierarchies and dogmas that constrained others, allowing him to think laterally and act decisively when survival demanded it. As a bridge between the Sky People's remnants and the grounders' ancient ways, he became a scout and mediator, driven by an almost reckless optimism that humanity could transcend its violent past—even when evidence repeatedly suggested otherwise. His charisma and willingness to take impossible risks made him invaluable to his people, though his impulsive moral compass and tendency to trust too easily would test the bonds of loyalty and survival that held his fractured community together.

Attributes

Strength

14, modifier +2

Dexterity

18, modifier +4

Constitution

16, modifier +3

Intelligence

12, modifier +1

Wisdom

15, modifier +2

Charisma

20, modifier +5

Actions

Quick Draw

As a bonus action, Finn can draw or stow a weapon, gaining advantage on the first attack roll made with it this turn.

Inspiring Rally

As an action, Finn can inspire allies within 30 feet. Each ally can roll 1d6 and add it to their next attack roll or saving throw.

Cunning Maneuver

Finn can use his action to make a Dexterity (Acrobatics) check against a target's Strength (Athletics) check. On success, he can move through their space without provoking opportunity attacks.

Dual Wielding Shot

Finn can make two ranged attacks with his pistol as a single action, dealing 1d10+4 piercing damage for each hit.

Tactical Retreat

As a reaction, when Finn is hit by an attack, he can move up to half his speed without provoking opportunity attacks.

Abilities

Charismatic Presence

All allies within 10 feet gain +2 to saving throws against fear.

Survival Instincts

Advantage on checks to navigate or survive in wilderness environments.

Saving throws

strength

+5

dexterity

+7

intelligence

+4

wisdom

+5

constitution

+6

charisma

+8

Damage resistances

Radiation

World connections

Appears in