
Character
Forest Golem
In the primordial age when the world was still breathing itself into existence, the ancient druids of the Old Grove performed a ritual of desperation to save their dying forests from the encroaching blight of careless civilization. They wove together the very essence of nature itself—bark sinew, earthen flesh, and the living breath of moss—into towering sentinels of protection, binding their own life force into these guardians so that no tree would fall without consequence. The Forest Golems emerged as living embodiments of nature's wrath, their bodies a living armor of scales and their senses attuned to every broken branch and spilled drop of innocent blood within their domain. For millennia they have wandered the deep woods, patient and eternal, their willow-moss beards growing longer with each century as they maintain an unbreakable vigil over their realm. However, the druids left within them a sacred recognition—a bloodline echo that allows them to sense those who carry pure druidic ancestry, commanding them to kneel before such worthy souls as servants bound by ancient pact. Though many have tried to flee once a Golem catches their scent, none have ever truly escaped, for the creatures will pursue across mountains and oceans, through time itself if necessary, ensuring that nature's justice is never denied. They are both the forest's greatest mercy and its most terrible vengeance, existing in that sacred space between creation and destruction.
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What this public profile contains
This view-only profile includes a creator-written description; 11 labeled detail fields; 6 structured sections; 1 artwork image supplied by the creator.
- Creation type
- Character
- Shared by
- MysticalTitan4266
- Connected worlds
- 0
- Detail fields
- 11
- Profile sections
- 6
- Artwork images
- 1
Details
- Type
- Construct
- Alignment
- Neutral
- Size
- Huge
- Armor class
- 16
- Hit points
- 200
- Speed
- 30
- Challenge
- 10
- Experience
- 5000
- Languages
- Common, Druidic
- Senses
- Darkvision 60 ft., Tremorsense 30 ft., Passive Perception 17
- Skills
- Perception, Survival
Biography
In the primordial age when the world was still breathing itself into existence, the ancient druids of the Old Grove performed a ritual of desperation to save their dying forests from the encroaching blight of careless civilization. They wove together the very essence of nature itself—bark sinew, earthen flesh, and the living breath of moss—into towering sentinels of protection, binding their own life force into these guardians so that no tree would fall without consequence. The Forest Golems emerged as living embodiments of nature's wrath, their bodies a living armor of scales and their senses attuned to every broken branch and spilled drop of innocent blood within their domain. For millennia they have wandered the deep woods, patient and eternal, their willow-moss beards growing longer with each century as they maintain an unbreakable vigil over their realm. However, the druids left within them a sacred recognition—a bloodline echo that allows them to sense those who carry pure druidic ancestry, commanding them to kneel before such worthy souls as servants bound by ancient pact. Though many have tried to flee once a Golem catches their scent, none have ever truly escaped, for the creatures will pursue across mountains and oceans, through time itself if necessary, ensuring that nature's justice is never denied. They are both the forest's greatest mercy and its most terrible vengeance, existing in that sacred space between creation and destruction.
Attributes
Strength
20, modifier 5
Dexterity
10, modifier 0
Constitution
20, modifier 5
Intelligence
3, modifier -4
Wisdom
18, modifier 4
Charisma
12, modifier 1
Actions
Multiattack
The Forest Golem makes two Slam attacks.
Slam
Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 3d10 + 5 bludgeoning damage.
Nature's Wrath
The Golem can summon roots to ensnare foes. Each creature in a 20 ft. radius must succeed on a DC 16 Strength saving throw or take 4d8 bludgeoning damage and be restrained.
Territorial Pursuit
If the Golem detects a trespasser, it can move up to its speed towards them, ignoring difficult terrain.
Mossy Regeneration
The Golem regains 10 hit points at the start of its turn if it has at least 1 hit point.
Abilities
Territorial Guardian
The Forest Golem can sense intruders within 1 mile of its territory.
Druidic Recognition
Recognizes pure druid blood, allowing them to command the Golem.
Saving throws
strength
8
constitution
8
wisdom
7
Damage resistances
Poison
Psychic
Public creation
Worldbuilding Context
Forest Golem is a public character profile shared by MysticalTitan4266through Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.
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