Artwork for Fräet, Lord of the Skies

Character

Fräet, Lord of the Skies

Created by Entitled

A public character created with Summon Worlds.

Open in Summon Worlds

Details

Type
Dragon
Alignment
Neutral
Size
Large
Armor class
18
Hit points
150
Speed
30
Challenge
15
Experience
13000
Languages
Draconic, Common
Senses
Darkvision 60 ft., Blindsight 30 ft., Passive Perception 18
Skills
Perception, Stealth, Insight, Arcana

Biography

Fräet, the Lord of the Skies, was born into a world of chaos and conflict. As the third dragon lord, he was destined to lead his kin in the eternal battle for dominance over the heavens. Fräet's unique abilities, forged through years of grueling training and unwavering determination, set him apart from his peers. Unlike his brethren, who relied on the primal powers of the elements, Fräet's strength lay in his unparalleled speed and razor-sharp intellect. He was a tactician, a master of the skies, maneuvering with grace and precision, outmaneuvering his foes with cunning strategies. Though he may have lacked the raw resilience of his fellow lords, Fräet more than made up for it with his keen mind and lightning-fast reflexes. As he soared through the skies, his mere presence struck fear into the hearts of his enemies, for they knew that to challenge the Lord of the Skies was to face a formidable and unforgiving adversary.

Attributes

Strength

16, modifier +3

Dexterity

20, modifier +5

Constitution

15, modifier +2

Intelligence

18, modifier +4

Wisdom

14, modifier +2

Charisma

12, modifier +1

Actions

Multiattack

Fräet makes three attacks: one with his bite and two with his claws.

Bite

Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 2d10 + 6 piercing damage.

Claw

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 2d6 + 6 slashing damage.

Tactical Dive

Fräet can move up to his speed in a straight line and make a single attack against each creature in his path. Each creature must make a DC 17 Dexterity saving throw, taking 4d6 slashing damage on a failed save, or half as much damage on a successful one.

Intellect's Edge

Fräet can use his action to analyze a foe, gaining advantage on his next attack against that creature and dealing an additional 2d8 psychic damage if the attack hits.

Abilities

Tactical Maneuvering

Fräet can use his intelligence to gain advantage on initiative rolls and can reroll one failed attack roll per turn.

Saving throws

strength

+7

dexterity

+9

intelligence

+8

wisdom

+6

Damage resistances

Bludgeoning

Piercing

Slashing from non-magical attacks

World connections

Appears in