
At a glance
What this public profile contains
This view-only profile includes 11 labeled detail fields; 9 structured sections; 8 artwork images supplied by the creator.
- Creation type
- Character
- Shared by
- Nef
- Connected worlds
- 0
- Detail fields
- 11
- Profile sections
- 9
- Artwork images
- 8
Details
- Type
- Fey
- Alignment
- Chaotic Evil
- Size
- Medium
- Armor class
- 17
- Hit points
- 210
- Speed
- 30
- Challenge
- 15
- Experience
- 13000
- Languages
- Common, Sylvan, Infernal
- Senses
- Darkvision 60 ft., Truesight 30 ft., Passive Perception 15
- Skills
- Deception, Persuasion, Stealth, Arcana
Biography
Galdria's origin is shrouded in mystery, a tale of both enchantment and terror that echoes through the mist-laden forests where she dwells. Born of an ancient pact between the mortal realm and the dark forces that lurk in the shadows, she is a creature of duality, a being that embodies the allure and the dread of the supernatural. In a time long forgotten, Galdria's mother, a young and naive forest nymph, stumbled upon a clearing bathed in the eerie glow of a full moon. There, she encountered a coven of arcane practitioners, their robes billowing in the night wind as they chanted arcane incantations. Captivated by the power she witnessed, the nymph drew closer, only to be ensnared by the dark sorcerers, her essence bound to their will. From this unholy union, Galdria was born, a child of both the mortal and the immortal realms. Her beauty is a lure, drawing in the unsuspecting with her coy smile and enchanting presence, but beneath the alluring facade lies a heart of pure malevolence. With a mere glance, she can entrance the unwary, her glowing red eyes piercing their very souls. And when the time is right, she unfurls her tattered black wings, unleashing a torrent of dark magic that can both captivate and destroy. Galdria is a creature of duality, a being that walks the line between the divine and the damned, her true nature a mystery that few have dared to unravel.
Attributes
Strength
14, modifier 2
Dexterity
18, modifier 4
Constitution
18, modifier 4
Intelligence
16, modifier 3
Wisdom
15, modifier 2
Charisma
20, modifier 5
Actions
enchanting gaze
Galdria targets one creature she can see within 60 feet. The target must succeed on a DC 18 Wisdom saving throw or be charmed for 1 minute. The charmed target regards Galdria as a trusted friend. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a
dark magic surge
Galdria unleashes a surge of dark magic in a 30-foot cone. Each creature in that area must make a DC 18 Constitution saving throw, taking 6d8 necrotic damage on a failed save, or half as much damage on a successful one. This action can be used once every 3 rounds.
wings of darkness
Galdria unfurls her tattered wings, creating a 20-foot radius of magical darkness centered on herself. This darkness lasts for 1 minute or until she dismisses it as a bonus action. Creatures within the darkness are blinded.
Abilities
dark allure
Creatures that start their turn within 30 feet of Galdria must succeed on a DC 18 Wisdom saving throw or be charmed until the end of their next turn.
Saving throws
charisma
11
strength
8
wisdom
8
intelligence
9
dexterity
10
constitution
10
Legendary actions
unleash the night
Galdria can summon a swarm of shadowy creatures that fill a 20-foot radius sphere centered on a point she can see within 120 feet. Creatures in that area must succeed on a DC 18 Dexterity saving throw or take 4d10 necrotic damage and be restrained until the end of their next turn.
misty veil
On initiative count 20, Galdria can create a thick mist in a 60-foot radius around her lair. This mist heavily obscures the area and lasts until initiative count 20 on the next round.
whispers of the damned
On initiative count 20, Galdria can cause eerie whispers to fill the air. All creatures within her lair must succeed on a DC 18 Wisdom saving throw or take 3d6 psychic damage and be frightened until the end of their next turn.
shadow step
Galdria can teleport up to 60 feet to an unoccupied space she can see, leaving behind a trail of shadowy mist. She can then make one Enchanting Gaze attack as part of this action.
shadowy tendrils
On initiative count 20, Galdria can summon shadowy tendrils that reach out from the ground. Each creature of her choice within 30 feet must succeed on a DC 18 Strength saving throw or be restrained until the end of their next turn.
terrifying presence
Galdria can force all creatures of her choice within 30 feet to make a DC 18 Wisdom saving throw. On a failed save, they are frightened until the end of their next turn.
Damage resistances
Necrotic
Psychic
Damage immunities
Poison
Condition immunities
Charmed
Frightened
Gallery







Public creation
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