
Character
Gehrman Sparrow
Gehrman Sparrow's origins trace back to a troubled childhood marked by loss and betrayal. Born into a prominent family, he witnessed his parents' brutal murder at the hands of a shadowy cult, an event that shattered his innocence and ignited a burning desire for vengeance. Driven by a thirst for justice, he sought refuge in the teachings of the Church of the Fool, where he honed his remarkable abilities in perception, deception, and combat. Adopting the persona of the "craziest hunter," Gehrman Sparrow became a master of disguise, able to infiltrate the darkest corners of the world to uncover the truth and bring the guilty to justice. With his keen spiritual senses, he can perceive the very threads of the soul, manipulating them to control his enemies and turn them into his own personal marionettes. Yet, despite his ruthless reputation, Gehrman's actions are guided by a deeper purpose – to protect the innocent and restore balance to a world shrouded in darkness. He is one of the fool's personas
Open in Summon WorldsAt a glance
What this public profile contains
This view-only profile includes a creator-written description; 13 labeled detail fields; 6 structured sections; 1 artwork image supplied by the creator.
- Creation type
- Character
- Shared by
- Pooygu
- Connected worlds
- 1
- Detail fields
- 13
- Profile sections
- 6
- Artwork images
- 1
Details
- Type
- Humanoid
- Gender
- male
- Alignment
- Chaotic Good
- Faction
- Church of the fool
- Size
- Medium
- Armor class
- 18
- Hit points
- 150
- Speed
- 30
- Challenge
- 15
- Experience
- 13000
- Languages
- Common, Celestial, Infernal
- Senses
- Darkvision 60 ft., Truesight 30 ft., Passive Perception 20
- Skills
- Stealth, Deception, Insight, Acrobatics, Investigation
Biography
Gehrman Sparrow's origins trace back to a troubled childhood marked by loss and betrayal. Born into a prominent family, he witnessed his parents' brutal murder at the hands of a shadowy cult, an event that shattered his innocence and ignited a burning desire for vengeance. Driven by a thirst for justice, he sought refuge in the teachings of the Church of the Fool, where he honed his remarkable abilities in perception, deception, and combat. Adopting the persona of the "craziest hunter," Gehrman Sparrow became a master of disguise, able to infiltrate the darkest corners of the world to uncover the truth and bring the guilty to justice. With his keen spiritual senses, he can perceive the very threads of the soul, manipulating them to control his enemies and turn them into his own personal marionettes. Yet, despite his ruthless reputation, Gehrman's actions are guided by a deeper purpose – to protect the innocent and restore balance to a world shrouded in darkness. He is one of the fool's personas
Attributes
Strength
14, modifier 2
Dexterity
20, modifier 5
Constitution
16, modifier 3
Intelligence
18, modifier 4
Wisdom
16, modifier 3
Charisma
18, modifier 4
Actions
Flame Teleportation
Teleport up to 60 feet in a burst of flames, dealing 3d6 fire damage to nearby enemies.
Soul Thread Manipulation
Target one creature within 30 feet. Make a spell attack; on hit, they become a marionette for 1 minute.
Illusory Decoy
Create a realistic illusion of yourself in an unoccupied space within 30 feet. Lasts for 1 minute.
Fire Projectiles
Launch 3 fiery projectiles at a target within 120 feet. Each deals 2d8 fire damage on a hit.
Underwater Breathing
Gain the ability to breathe underwater for 1 hour, allowing for stealthy aquatic maneuvers.
Shapeshift
Transform into a creature you have seen before for up to 1 hour, retaining your abilities.
Abilities
Master Manipulator
Gehrman can manipulate the threads of souls, controlling enemies as marionettes.
Eagle Eye
Advantage on perception checks and can see invisible creatures within 60 feet.
Saving throws
strength
7
dexterity
10
intelligence
9
wisdom
8
Damage resistances
Psychic
Fire
Public creation
Worldbuilding Context
Gehrman Sparrow is a public character profile shared by Pooyguthrough Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.
This creation is connected to Arknights, where its details can support consistent characters, locations, lore, and ongoing storytelling across the wider World.
World connections
Appears in
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