Artwork for Gehrman Sparrow

Character

Gehrman Sparrow

Created by Pooygu

Gehrman Sparrow's origins trace back to a troubled childhood marked by loss and betrayal. Born into a prominent family, he witnessed his parents' brutal murder at the hands of a shadowy cult, an event that shattered his innocence and ignited a burning desire for vengeance. Driven by a thirst for justice, he sought refuge in the teachings of the Church of the Fool, where he honed his remarkable abilities in perception, deception, and combat. Adopting the persona of the "craziest hunter," Gehrman Sparrow became a master of disguise, able to infiltrate the darkest corners of the world to uncover the truth and bring the guilty to justice. With his keen spiritual senses, he can perceive the very threads of the soul, manipulating them to control his enemies and turn them into his own personal marionettes. Yet, despite his ruthless reputation, Gehrman's actions are guided by a deeper purpose – to protect the innocent and restore balance to a world shrouded in darkness. He is one of the fool's personas

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At a glance

What this public profile contains

This view-only profile includes a creator-written description; 13 labeled detail fields; 6 structured sections; 1 artwork image supplied by the creator.

Creation type
Character
Shared by
Pooygu
Connected worlds
1
Detail fields
13
Profile sections
6
Artwork images
1

Details

Type
Humanoid
Gender
male
Alignment
Chaotic Good
Faction
Church of the fool
Size
Medium
Armor class
18
Hit points
150
Speed
30
Challenge
15
Experience
13000
Languages
Common, Celestial, Infernal
Senses
Darkvision 60 ft., Truesight 30 ft., Passive Perception 20
Skills
Stealth, Deception, Insight, Acrobatics, Investigation

Biography

Gehrman Sparrow's origins trace back to a troubled childhood marked by loss and betrayal. Born into a prominent family, he witnessed his parents' brutal murder at the hands of a shadowy cult, an event that shattered his innocence and ignited a burning desire for vengeance. Driven by a thirst for justice, he sought refuge in the teachings of the Church of the Fool, where he honed his remarkable abilities in perception, deception, and combat. Adopting the persona of the "craziest hunter," Gehrman Sparrow became a master of disguise, able to infiltrate the darkest corners of the world to uncover the truth and bring the guilty to justice. With his keen spiritual senses, he can perceive the very threads of the soul, manipulating them to control his enemies and turn them into his own personal marionettes. Yet, despite his ruthless reputation, Gehrman's actions are guided by a deeper purpose – to protect the innocent and restore balance to a world shrouded in darkness. He is one of the fool's personas

Attributes

Strength

14, modifier 2

Dexterity

20, modifier 5

Constitution

16, modifier 3

Intelligence

18, modifier 4

Wisdom

16, modifier 3

Charisma

18, modifier 4

Actions

Flame Teleportation

Teleport up to 60 feet in a burst of flames, dealing 3d6 fire damage to nearby enemies.

Soul Thread Manipulation

Target one creature within 30 feet. Make a spell attack; on hit, they become a marionette for 1 minute.

Illusory Decoy

Create a realistic illusion of yourself in an unoccupied space within 30 feet. Lasts for 1 minute.

Fire Projectiles

Launch 3 fiery projectiles at a target within 120 feet. Each deals 2d8 fire damage on a hit.

Underwater Breathing

Gain the ability to breathe underwater for 1 hour, allowing for stealthy aquatic maneuvers.

Shapeshift

Transform into a creature you have seen before for up to 1 hour, retaining your abilities.

Abilities

Master Manipulator

Gehrman can manipulate the threads of souls, controlling enemies as marionettes.

Eagle Eye

Advantage on perception checks and can see invisible creatures within 60 feet.

Saving throws

strength

7

dexterity

10

intelligence

9

wisdom

8

Damage resistances

Psychic

Fire

Public creation

Worldbuilding Context

Gehrman Sparrow is a public character profile shared by Pooyguthrough Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.

This creation is connected to Arknights, where its details can support consistent characters, locations, lore, and ongoing storytelling across the wider World.

World connections

Appears in

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