Artwork for General Mckenney

Character

General Mckenney

Created by Dr. Vex

A public character created with Summon Worlds.

Open in Summon Worlds

Details

Type
Construct
Alignment
Lawful Good
Size
Large
Armor class
18
Hit points
250
Speed
30
Challenge
15
Experience
13000
Languages
Common, Gnomish
Senses
Darkvision 60 ft., Passive Perception 11
Skills
Intimidation, History, Insight

Biography

General McKenney was born into a humble mining family in the steam-choked valleys of the industrial heartland, where he learned discipline from the relentless rhythm of machinery and survival from the treacherous depths below. When the Great Cataclysm threatened to consume civilization itself, he rose through the ranks with calculated brilliance and unwavering resolve, sacrificing piece after piece of himself to the war effort—his flesh surrendered to gears and iron as each wound was replaced with clockwork precision. His iron jaw, the first of many prosthetics, became a symbol of his refusal to yield when a shrapnel blast nearly claimed his life at the Battle of Copper Ridge. Though decades of combat stripped away his capacity for outward emotion, leaving behind only a mask of perpetual severity and rage, those who fought beside him knew the truth: beneath the mechanical augmentations and scarred exterior beat the heart of a man who made impossible choices so others wouldn't have to. It was McKenney's strategic genius and personal valor during the final siege that turned the tide when all seemed lost, preventing the enemy's doomsday weapon from consuming the last free territories. Now, with his uniform a tapestry of medals and battle-marks, the General stands as a monument to sacrifice—a man who gave everything and asked for nothing in return, forever caught between the human he was and the machine he became.

Attributes

Strength

20, modifier 5

Dexterity

14, modifier 2

Constitution

20, modifier 5

Intelligence

16, modifier 3

Wisdom

12, modifier 1

Charisma

10, modifier 0

Actions

Clockwork Smash

Mckenney makes a melee attack with his clockwork arm, dealing 3d10 + 5 bludgeoning damage.

Iron Jaw Bite

Mckenney can bite an enemy, dealing 2d8 + 5 piercing damage and grappling them.

Battlefield Command

All allies within 30 ft. gain advantage on their next attack roll.

Mechanical Eye Blast

Mckenney fires a beam from his mechanical eye, dealing 4d6 force damage on a hit.

War Veteran's Resolve

Once per long rest, Mckenney can regain 50 hit points as a bonus action.

Abilities

Iron Will

Advantage on saving throws against being frightened.

Mechanical Resilience

Resistance to poison and psychic damage.

Saving throws

strength

10

constitution

10

intelligence

8

Damage resistances

Poison

Psychic