
Character
General Mckenney
A public character created with Summon Worlds.
Open in Summon WorldsDetails
- Type
- Construct
- Alignment
- Lawful Good
- Size
- Large
- Armor class
- 18
- Hit points
- 250
- Speed
- 30
- Challenge
- 15
- Experience
- 13000
- Languages
- Common, Gnomish
- Senses
- Darkvision 60 ft., Passive Perception 11
- Skills
- Intimidation, History, Insight
Biography
General McKenney was born into a humble mining family in the steam-choked valleys of the industrial heartland, where he learned discipline from the relentless rhythm of machinery and survival from the treacherous depths below. When the Great Cataclysm threatened to consume civilization itself, he rose through the ranks with calculated brilliance and unwavering resolve, sacrificing piece after piece of himself to the war effort—his flesh surrendered to gears and iron as each wound was replaced with clockwork precision. His iron jaw, the first of many prosthetics, became a symbol of his refusal to yield when a shrapnel blast nearly claimed his life at the Battle of Copper Ridge. Though decades of combat stripped away his capacity for outward emotion, leaving behind only a mask of perpetual severity and rage, those who fought beside him knew the truth: beneath the mechanical augmentations and scarred exterior beat the heart of a man who made impossible choices so others wouldn't have to. It was McKenney's strategic genius and personal valor during the final siege that turned the tide when all seemed lost, preventing the enemy's doomsday weapon from consuming the last free territories. Now, with his uniform a tapestry of medals and battle-marks, the General stands as a monument to sacrifice—a man who gave everything and asked for nothing in return, forever caught between the human he was and the machine he became.
Attributes
Strength
20, modifier 5
Dexterity
14, modifier 2
Constitution
20, modifier 5
Intelligence
16, modifier 3
Wisdom
12, modifier 1
Charisma
10, modifier 0
Actions
Clockwork Smash
Mckenney makes a melee attack with his clockwork arm, dealing 3d10 + 5 bludgeoning damage.
Iron Jaw Bite
Mckenney can bite an enemy, dealing 2d8 + 5 piercing damage and grappling them.
Battlefield Command
All allies within 30 ft. gain advantage on their next attack roll.
Mechanical Eye Blast
Mckenney fires a beam from his mechanical eye, dealing 4d6 force damage on a hit.
War Veteran's Resolve
Once per long rest, Mckenney can regain 50 hit points as a bonus action.
Abilities
Iron Will
Advantage on saving throws against being frightened.
Mechanical Resilience
Resistance to poison and psychic damage.
Saving throws
strength
10
constitution
10
intelligence
8