Artwork for General Stage

Character

General Stage

Created by Eragongggg

General Stage's rise to prominence was marked by a series of daring maneuvers and strategic brilliance that earned him the respect and admiration of his peers. Born into a family of humble means, he displayed a natural talent for military tactics and an unwavering dedication to the defense of his kingdom. As a young soldier, Stage quickly rose through the ranks, his keen intellect and ability to anticipate the enemy's movements making him an invaluable asset to his commanders. During a pivotal battle, his innovative use of terrain and his mastery of arcane magic turned the tide of the conflict, securing a decisive victory for his side. This triumph cemented his reputation as a formidable strategist, and soon, the king himself took notice of the young officer's exceptional skills. Recognizing his potential, the ruler entrusted Stage with the command of the kingdom's elite forces, a responsibility he embraced with unwavering determination.

Open in Summon Worlds

At a glance

What this public profile contains

This view-only profile includes a creator-written description; 11 labeled detail fields; 9 structured sections; 1 artwork image supplied by the creator.

Creation type
Character
Shared by
Eragongggg
Connected worlds
1
Detail fields
11
Profile sections
9
Artwork images
1

Details

Type
Humanoid
Alignment
Lawful Good
Size
Medium
Armor class
18
Hit points
150
Speed
30
Challenge
10
Experience
5900
Languages
Common, Elvish, Draconic
Senses
Darkvision 60 ft., Passive Perception 12
Skills
Arcana, History, Persuasion, Insight

Biography

General Stage's rise to prominence was marked by a series of daring maneuvers and strategic brilliance that earned him the respect and admiration of his peers. Born into a family of humble means, he displayed a natural talent for military tactics and an unwavering dedication to the defense of his kingdom. As a young soldier, Stage quickly rose through the ranks, his keen intellect and ability to anticipate the enemy's movements making him an invaluable asset to his commanders. During a pivotal battle, his innovative use of terrain and his mastery of arcane magic turned the tide of the conflict, securing a decisive victory for his side. This triumph cemented his reputation as a formidable strategist, and soon, the king himself took notice of the young officer's exceptional skills. Recognizing his potential, the ruler entrusted Stage with the command of the kingdom's elite forces, a responsibility he embraced with unwavering determination.

Attributes

Strength

14, modifier +2

Dexterity

16, modifier +3

Constitution

16, modifier +3

Intelligence

20, modifier +5

Wisdom

15, modifier +2

Charisma

18, modifier +4

Actions

Tactical Strike

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 3) slashing damage. If the target is a creature, it must succeed on a DC 17 Wisdom saving throw or become frightened until the end of its next turn.

Arcane Manipulation

Choose one spell from the wizard spell list of 5th level or lower. Cast that spell without expending a spell slot. Intelligence is the spellcasting ability.

Abilities

Strategic Mind

Advantage on initiative rolls and can add Intelligence modifier to initiative.

Charismatic Leader

Allies within 30 feet gain a +2 bonus to saving throws against being frightened.

Saving throws

strength

+6

dexterity

+7

intelligence

+9

wisdom

+6

constitution

+6

charisma

+8

Legendary actions

Master Tactician

General Stage can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. General Stage regains spent legendary actions at the start of his turn. 1. **Commanding Presence**: Choose one ally within 30 feet. That ally can immediately use its reaction to make one weapon attack. 2. **Arcane Shield**: General Stage gains a +2 bonus to AC until the start of his next turn. 3. **Inspiring Speech**: All allies within 30 feet gain temporary hit points equal to 1d10 + General Stage's Charisma modifier.

Lair actions

Battlefield Control

On initiative count 20 (losing initiative ties), General Stage can manipulate the battlefield. Choose one of the following effects: 1. **Illusory Terrain**: Create an illusory terrain feature that lasts until the next round, causing enemies to make a DC 17 Intelligence saving throw or become disoriented, granting disadvantage on their next attack roll. 2. **Empowered Allies**: All allies within the lair regain 1d8 hit points. 3. **Arcane Surge**: General Stage can regain one expended spell slot of 3rd level or lower.

Damage resistances

Psychic

Condition immunities

Charmed

Frightened

Public creation

Worldbuilding Context

General Stage is a public character profile shared by Eragonggggthrough Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.

This creation is connected to Illiadian, where its details can support consistent characters, locations, lore, and ongoing storytelling across the wider World.

World connections

Appears in

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