Artwork for Ghost 👻

Character

Ghost 👻

Created by Eternia

A public character created with Summon Worlds.

Open in Summon Worlds

Details

Type
Undead
Class
Monk
Gender
male
Alignment
Lawful Good
Size
Medium
Armor class
15
Hit points
80
Speed
30
Challenge
5
Experience
1800
Languages
Common, Celestial, Infernal
Senses
Darkvision 60 ft., Echolocation, Truesight 10 ft.
Skills
Insight, Perception, Stealth

Biography

Once a devoted monastic scholar named Thaddeus who spent his mortal life transcribing sacred texts in a remote mountain monastery, Ghost met an untimely end when a terrible fire consumed the temple one winter night—a blaze he could have escaped but chose instead to remain behind, using his disciplined body to shield the monastery's youngest pupils from the flames. Bound to the earthly plane by his unfinished vows and the weight of incomplete teachings he never passed on, his spirit became a guardian entity, neither at peace nor condemned, eternally walking the lands surrounding his former sanctuary. Driven by an incorruptible sense of duty and spiritual purpose, Ghost channels his monastic training through his ethereal form, using his intimate knowledge of meditation and inner harmony to protect travelers from malevolent supernatural forces that would prey upon the innocent. His lawful nature compels him to maintain strict vigils over certain sacred sites and to intervene when wickedness threatens the vulnerable, following the same rigid moral code that defined his physical existence. Though many mistake his spectral presence for a curse, Ghost understands his haunting as a continuation of his monastic calling—a second chance to serve something greater than himself, even if it means existing in the liminal space between worlds for all eternity.

Attributes

Strength

10, modifier +0

Dexterity

16, modifier +3

Constitution

10, modifier +0

Intelligence

14, modifier +2

Wisdom

20, modifier +5

Charisma

18, modifier +4

Actions

Spectral Strike

Ghost can make a melee attack that deals 2d8 necrotic damage. On a hit, the target must succeed on a DC 15 Constitution saving throw or be frightened until the end of their next turn.

Protective Warding

As a reaction, Ghost can grant an ally within 30 feet a +2 bonus to AC until the start of his next turn.

Haunting Presence

Ghost can create an aura of fear in a 30-foot radius. Creatures must succeed on a DC 15 Wisdom saving throw or be frightened for 1 minute. They can repeat the save at the end of each of their turns.

Meditative Reflection

Ghost can enter a meditative state for 1 minute, regaining 2d10 hit points. He cannot take actions during this time.

Abilities

Ethereal Guardian

Ghost can phase through solid objects, allowing him to avoid physical attacks.

Monastic Vigil

Ghost can sense evil within 60 feet, gaining advantage on Wisdom checks against malevolent entities.

Saving throws

strength

+0

dexterity

+3

constitution

+0

intelligence

+2

wisdom

+5

charisma

+4

Damage resistances

Necrotic

Poison

World connections

Appears in