
Character
Ghost 👻
A public character created with Summon Worlds.
Open in Summon WorldsDetails
- Type
- Undead
- Class
- Monk
- Gender
- male
- Alignment
- Lawful Good
- Size
- Medium
- Armor class
- 15
- Hit points
- 80
- Speed
- 30
- Challenge
- 5
- Experience
- 1800
- Languages
- Common, Celestial, Infernal
- Senses
- Darkvision 60 ft., Echolocation, Truesight 10 ft.
- Skills
- Insight, Perception, Stealth
Biography
Once a devoted monastic scholar named Thaddeus who spent his mortal life transcribing sacred texts in a remote mountain monastery, Ghost met an untimely end when a terrible fire consumed the temple one winter night—a blaze he could have escaped but chose instead to remain behind, using his disciplined body to shield the monastery's youngest pupils from the flames. Bound to the earthly plane by his unfinished vows and the weight of incomplete teachings he never passed on, his spirit became a guardian entity, neither at peace nor condemned, eternally walking the lands surrounding his former sanctuary. Driven by an incorruptible sense of duty and spiritual purpose, Ghost channels his monastic training through his ethereal form, using his intimate knowledge of meditation and inner harmony to protect travelers from malevolent supernatural forces that would prey upon the innocent. His lawful nature compels him to maintain strict vigils over certain sacred sites and to intervene when wickedness threatens the vulnerable, following the same rigid moral code that defined his physical existence. Though many mistake his spectral presence for a curse, Ghost understands his haunting as a continuation of his monastic calling—a second chance to serve something greater than himself, even if it means existing in the liminal space between worlds for all eternity.
Attributes
Strength
10, modifier +0
Dexterity
16, modifier +3
Constitution
10, modifier +0
Intelligence
14, modifier +2
Wisdom
20, modifier +5
Charisma
18, modifier +4
Actions
Spectral Strike
Ghost can make a melee attack that deals 2d8 necrotic damage. On a hit, the target must succeed on a DC 15 Constitution saving throw or be frightened until the end of their next turn.
Protective Warding
As a reaction, Ghost can grant an ally within 30 feet a +2 bonus to AC until the start of his next turn.
Haunting Presence
Ghost can create an aura of fear in a 30-foot radius. Creatures must succeed on a DC 15 Wisdom saving throw or be frightened for 1 minute. They can repeat the save at the end of each of their turns.
Meditative Reflection
Ghost can enter a meditative state for 1 minute, regaining 2d10 hit points. He cannot take actions during this time.
Abilities
Ethereal Guardian
Ghost can phase through solid objects, allowing him to avoid physical attacks.
Monastic Vigil
Ghost can sense evil within 60 feet, gaining advantage on Wisdom checks against malevolent entities.
Saving throws
strength
+0
dexterity
+3
constitution
+0
intelligence
+2
wisdom
+5
charisma
+4
Damage resistances
Necrotic
Poison
World connections