
Character
Glasse,The Wish Dragon
A public character created with Summon Worlds.
Open in Summon WorldsDetails
- Type
- Dragon
- Alignment
- Chaotic Evil
- Size
- Medium
- Armor class
- 15
- Hit points
- 120
- Speed
- 30
- Challenge
- 10
- Experience
- 5000
- Languages
- Common, Draconic, Infernal
- Senses
- Darkvision 60 ft., Passive Perception 15
- Skills
- Deception, Persuasion, Arcana, Insight
Biography
Glasse was once among the most feared of the Visitorq, an ancient race that wielded dominion over Earth in ages long forgotten, her true form a towering horror of cosmic proportions that mortal minds could scarcely comprehend. For millennia during the Age of Arrogance, she perfected the art of deception, shrouding herself in the guise of an alluring dragon girl with flowing orange hair and golden eyes, using her mastery over the conceptual magic of wishes to lure desperate souls into her trap. Each wish granted became a twisted abomination of intent, the agony and despair born from broken dreams sustaining her like the finest delicacy, her vile nature finding endless amusement in the suffering of those foolish enough to seek her out. Her reign of cruelty ended when Flatty, the supreme Visitorq whose power eclipsed even her own, confronted and utterly defeated her in a battle that shattered her pride as thoroughly as her body was broken. Now bound as a humble servant to the one being she fears above all others, Glasse wears her submissive role like the tattered white kimono that barely clings to her scaled form, her subtle smirk hiding a seething resentment that never truly fades. To preserve what little autonomy remains to her, she constructed a pocket dimension from pure will and magic—a secret refuge where she might escape should Flatty's wrath ever turn lethal, a desperate insurance policy against her own annihilation. Yet this pocket dimension would have saved in another occasion. in the climax of the Age of Decadence,Flatty ordered Glasse to hide in her own little world,sure that the age of the Visitorq was coming to an end. Glasse now waits in silence,her vicious fangs trembling for the moment her master calls her to terrorize the Earth once again.
Attributes
Strength
16, modifier 3
Dexterity
14, modifier 2
Constitution
20, modifier 5
Intelligence
18, modifier 4
Wisdom
12, modifier 1
Charisma
22, modifier 6
Actions
Wish Manipulation
Glasse can grant a wish, but twists it to deal 4d10 psychic damage to the wisher.
Will-o'-wisp Breath
Consume a charge of "great deceiver" to Exhale a 50 ft. cone of blue fire. Each creature must make a DC 16 Dexterity saving throw, taking 10d6 fire damage on a failed save, or half as much on a success.
Shadow Veil
As a bonus action, Glasse can become invisible until the start of her next turn or until she attacks.
Pocket Dimension Escape
Once per day, Glasse can teleport to her pocket dimension as a reaction to taking damage, avoiding the attack.
Abilities
Deceptive Allure
Glasse has advantage on Charisma checks against creatures that can see her.
Wish Twister
When a creature makes a wish in her presence, she can manipulate it to cause disadvantage on their next roll. gain a charge "great deceiver".
Saving throws
strength
7
dexterity
6
intelligence
8
wisdom
5
constitution
9
charisma
10
Damage resistances
Psychic
Fire
Gallery
