Artwork for Glasse,The Wish Dragon

Character

Glasse,The Wish Dragon

Created by Bonix

Glasse once ranked among the most terrifying Rulers of the Visitorq, standing as the Fifth among her kind. In the old ages when her primordial race governed the Earth, her true form was a towering horror of cosmic scale that mortal minds could scarcely perceive. Throughout the Age of Arrogance, she concealed this nightmare beneath the alluring guise of a dragon girl with flowing orange hair and golden eyes, using her conceptual sorcery—the magic of wishes—to lure desperate souls into her web. ​Her art was governed by Four Inviolable Laws of Wish Twisting: ​The Dead Remain Dead: The boundary of true death cannot be crossed. ​Time is Sacrosanct: The temporal flow cannot be altered or broken. ​Pure Ill Intent: Every granting must be actively corrupted by Glasse's malevolence. ​Absolute Immunity: Glasse cannot be harmed by the consequences of her own twists. ​Each fulfilled desire manifested as an abomination of its original intent. The resulting despair fed her like a fine delicacy, her dark nature delighting in the agony of the foolish. ​Her reign of cruelty was shattered when Supreme Flatty confronted and crushed her, breaking her body and her pride. Now bound as a servant to the one entity she fears, Glasse wears her servitude like the tattered white kimono clinging to her scaled frame, her quiet smirk masking a bitter, unyielding hatred. ​To guard against her master's lethal whims, Glasse forged a pocket dimension from pure willpower—a secret realm created as insurance against total annihilation. ​That very refuge became her salvation. During the climax of the Age of Decadence, as the Spire of the Stars fell, Flatty commanded Glasse to retreat into her dimension, knowing the era of the Visitorq was at its end. ​There Glasse waits in the dark, her vicious fangs trembling for the day her master calls her back to unleash terror upon the Earth once more.

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At a glance

What this public profile contains

This view-only profile includes a creator-written description; 14 labeled detail fields; 6 structured sections; 2 artwork images supplied by the creator.

Creation type
Character
Shared by
Bonix
Connected worlds
1
Detail fields
14
Profile sections
6
Artwork images
2

Details

Type
Dragon
Race
Visitorq
Gender
female
Alignment
Chaotic Evil
Faction
tiāmat
Size
Medium
Armor class
15
Hit points
120
Speed
30
Challenge
10
Experience
5000
Languages
Common, Draconic, Infernal
Senses
Darkvision 60 ft., Passive Perception 15
Skills
Deception, Persuasion, Arcana, Insight

Biography

Glasse once ranked among the most terrifying Rulers of the Visitorq, standing as the Fifth among her kind. In the old ages when her primordial race governed the Earth, her true form was a towering horror of cosmic scale that mortal minds could scarcely perceive. Throughout the Age of Arrogance, she concealed this nightmare beneath the alluring guise of a dragon girl with flowing orange hair and golden eyes, using her conceptual sorcery—the magic of wishes—to lure desperate souls into her web. ​Her art was governed by Four Inviolable Laws of Wish Twisting: ​The Dead Remain Dead: The boundary of true death cannot be crossed. ​Time is Sacrosanct: The temporal flow cannot be altered or broken. ​Pure Ill Intent: Every granting must be actively corrupted by Glasse's malevolence. ​Absolute Immunity: Glasse cannot be harmed by the consequences of her own twists. ​Each fulfilled desire manifested as an abomination of its original intent. The resulting despair fed her like a fine delicacy, her dark nature delighting in the agony of the foolish. ​Her reign of cruelty was shattered when Supreme Flatty confronted and crushed her, breaking her body and her pride. Now bound as a servant to the one entity she fears, Glasse wears her servitude like the tattered white kimono clinging to her scaled frame, her quiet smirk masking a bitter, unyielding hatred. ​To guard against her master's lethal whims, Glasse forged a pocket dimension from pure willpower—a secret realm created as insurance against total annihilation. ​That very refuge became her salvation. During the climax of the Age of Decadence, as the Spire of the Stars fell, Flatty commanded Glasse to retreat into her dimension, knowing the era of the Visitorq was at its end. ​There Glasse waits in the dark, her vicious fangs trembling for the day her master calls her back to unleash terror upon the Earth once more.

Attributes

Strength

16, modifier 3

Dexterity

14, modifier 2

Constitution

20, modifier 5

Intelligence

18, modifier 4

Wisdom

12, modifier 1

Charisma

22, modifier 6

Actions

Wish Manipulation

Glasse can grant a wish, but twists it to deal 4d10 psychic damage to the wisher.

Will-o'-wisp Breath

Consume a charge of "great deceiver" to Exhale a 50 ft. cone of blue fire. Each creature must make a DC 16 Dexterity saving throw, taking 10d6 fire damage on a failed save, or half as much on a success.

Shadow Veil

As a bonus action, Glasse can become invisible until the start of her next turn or until she attacks.

Pocket Dimension Escape

Once per day, Glasse can teleport to her pocket dimension as a reaction to taking damage, avoiding the attack.

Abilities

Deceptive Allure

Glasse has advantage on Charisma checks against creatures that can see her.

Wish Twister

When a creature makes a wish in her presence, she can manipulate it to cause disadvantage on their next roll. gain a charge "great deceiver".

Saving throws

strength

7

dexterity

6

intelligence

8

wisdom

5

constitution

9

charisma

10

Damage resistances

Psychic

Fire

Glasse,The Wish Dragon artwork 2

Public creation

Worldbuilding Context

Glasse,The Wish Dragon is a public character profile shared by Bonixthrough Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.

This creation is connected to In Utter Darkness, where its details can support consistent characters, locations, lore, and ongoing storytelling across the wider World.

World connections

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