
Character
Glorfindel
A public character created with Summon Worlds.
Open in Summon WorldsAt a glance
What this public profile contains
This view-only profile includes 13 labeled detail fields; 8 structured sections; 1 artwork image supplied by the creator.
- Creation type
- Character
- Shared by
- Streicher
- Connected worlds
- 0
- Detail fields
- 13
- Profile sections
- 8
- Artwork images
- 1
Details
- Type
- Celestial
- Class
- Fighter
- Gender
- male
- Alignment
- Neutral Good
- Size
- Medium
- Armor class
- 20
- Hit points
- 300
- Speed
- 30
- Challenge
- 20
- Experience
- 100000
- Languages
- Common, Elvish, Celestial
- Senses
- Darkvision 120 ft., Truesight 60 ft., Passive Perception 22
- Skills
- Athletics, Perception, Persuasion, Insight
Biography
Born into an age of splendor, Glorfindel rose to prominence as the noble lord of his house, a lineage bearing the sigil of the golden flower. From his earliest days, he demonstrated a martial gift that seemed touched by the divine—his blade moved with such grace and precision that even seasoned warriors spoke of him in hushed, reverent tones. Yet it was not merely his physical prowess that set him apart; something luminous dwelled within his spirit, a radiance that drew others to his banner and filled their hearts with courage. He spent decades honing his craft, understanding that true mastery came not from pride but from humble dedication to perfection. His people loved him not because he demanded it, but because his every action reflected his commitment to their safety and wellbeing. When darkness descended upon his realm and the great enemy's armies surrounded his city, Glorfindel made the choice that would define his eternal legacy—he would stand alone against the ancient evil so his people might escape. In that final, terrible moment, Glorfindel faced a creature of shadow and flame, a being of such terrible power that lesser warriors would have crumbled to ash from mere proximity. With his blade singing through the air like a hymn, he fought with every ounce of strength his body possessed, knowing full well the cost of his defiance. Though he fell that day, his sacrifice was not forgotten by those who dwell beyond the circles of the world. The gods themselves took notice of his selfless courage and deemed his deed worthy of reversal—they remade him, granting him a form even greater than before, infused with spiritual strength that transcended mortal limitations. When he returned to the world, he came as both a living monument to heroism and a beacon of hope. His mere presence became enough to turn the tide of battles, his eyes seeing truths hidden from ordinary sight, his voice carrying the weight of divine purpose.
Attributes
Strength
24, modifier +7
Dexterity
20, modifier +5
Constitution
20, modifier +5
Intelligence
18, modifier +4
Wisdom
22, modifier +6
Charisma
25, modifier +7
Actions
Radiant Slash
Make a melee weapon attack with the longsword. On a hit, deal 3d10 + 7 radiant damage.
Blinding Light
All creatures within 30 ft. must succeed on a DC 22 Constitution saving throw or be blinded until the end of their next turn.
Heroic Charge
Move up to 60 ft. and make a melee attack. If the attack hits, deal an additional 4d6 radiant damage.
Shield of Valor
Grant an ally within 30 ft. a +5 bonus to AC until the start of Glorfindel's next turn.
Song of Courage
All allies within 30 ft. regain 3d8 + 7 hit points and are cured of one condition.
Fury of the Golden Flower
Make two melee attacks. Each attack deals 2d10 + 7 slashing damage.
Abilities
Radiant Presence
Enemies within 30 feet have disadvantage on saving throws against fear.
Divine Resilience
Glorfindel has resistance to radiant and necrotic damage.
Inspiring Aura
Allies within 30 feet gain a +2 bonus to attack rolls and saving throws.
Swift Movement
Glorfindel can move through difficult terrain without penalty.
Saving throws
strength
+13
dexterity
+11
constitution
+12
wisdom
+14
charisma
+15
Legendary actions
Divine Intervention
Glorfindel can reroll a failed saving throw. He must use the new roll.
Aura of Fear
All enemies within 30 ft. must succeed on a DC 22 Wisdom saving throw or be frightened until the end of their next turn.
Swift Strike
Make one melee attack as a reaction when an enemy moves within 10 ft.
Damage resistances
radiant
necrotic
Condition immunities
charmed
frightened
Public creation
Worldbuilding Context
Glorfindel is a public character profile shared by Streicherthrough Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.
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