
Character
Goblin
A public character created with Summon Worlds.
Open in Summon WorldsDetails
- Type
- Humanoid
- Race
- Half-Orc
- Class
- Barbarian
- Gender
- male
- Alignment
- Chaotic Good
- Size
- Medium
- Armor class
- 15
- Hit points
- 85
- Speed
- 30
- Challenge
- 5
- Experience
- 1800
- Languages
- Common, Orc, Goblin
- Senses
- Darkvision 60 ft., Passive Perception 14
- Skills
- Intimidation, Survival, Perception
Biography
Born in the fetid caverns beneath the Shattered Peaks, Goblin was the unexpected offspring of a human barbarian and an orc chieftain's daughter, a union that brought shame to both families and forced him into exile before his first breath. Raised by the cave-dwelling goblins who found him abandoned at their warren's entrance, he grew to tower above his diminutive foster kin, his gray-purple skin marking him as neither fully goblin nor fully orc—a permanent outsider in every society he encountered. Rather than succumb to bitterness, Goblin learned to channel his rage into protecting the weak and defenseless, becoming the unlikely guardian of the goblin warren despite their initial fear of his towering frame and blood-red gaze. His cunning mind, honed through years of navigating the treacherous politics of goblin society and the brutal survival of the underdark, taught him that strength without purpose is merely destruction. When the orc warlords began enslaving goblin tribes, Goblin's carefully controlled fury finally exploded outward, and he carved a path of righteous vengeance through their ranks, freeing enslaved communities and earning a fearsome reputation. Now he wanders the surface world, a wandering force of chaotic good, using his fearsome appearance and sharp intellect as tools to dismantle tyranny wherever he finds it, forever caught between two worlds but finally at peace with his purpose.
Attributes
Strength
16, modifier +3
Dexterity
14, modifier +2
Constitution
18, modifier +4
Intelligence
12, modifier +1
Wisdom
15, modifier +2
Charisma
10, modifier +0
Actions
Furious Strike
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 2d8 + 3 slashing damage.
Cunning Ambush
Goblin can hide as a bonus action. If he attacks from hiding, he deals an extra 2d6 damage.
Rage of the Guardian
As a bonus action, Goblin enters a rage for 1 minute, gaining advantage on Strength checks and saving throws, and dealing an extra 2 damage on melee attacks.
Cunning Tactics
Goblin can grant an ally within 30 feet an additional action on their next turn, usable only for an attack.
Abilities
Cunning Protector
Goblin can use his reaction to impose disadvantage on an attack against an ally within 5 feet.
Saving throws
strength
+5
dexterity
+4
constitution
+6
wisdom
+4
Damage resistances
Poison
Psychic
World connections