
Character
Goblins
Once, the Gnomes were proud architects of the Underdark's greatest crystalline cities, but a catastrophic magical experiment transformed their entire civilization into small, rotund beings of living sapphire—creatures whose spherical forms made them appear almost comical to outsiders, yet whose bodies possessed an otherworldly resilience. Stripped of their former strength and stature, the newly-formed Gnomes discovered an unexpected gift: their diminutive size and smooth, rolling physiology made them naturally adept at slipping through shadows and tight spaces where larger creatures could never follow. A select few among them, driven by pride and a hunger to reclaim their lost glory, trained in the art of stealth and cunning, becoming rogues who moved like whispers through the dark tunnels, their blue forms nearly invisible in the depths. These small thieves became legendary for their ability to infiltrate the lairs of more powerful beings, stealing back artifacts of their ancient civilization piece by piece. Though their physical strength never returned, the Gnome rogues proved that true power lay not in muscle, but in wit, silence, and the element of surprise. To this day, they remain caught between their shattered past and an uncertain future, seeking redemption through shadows and secrets.
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What this public profile contains
This view-only profile includes a creator-written description; 13 labeled detail fields; 6 structured sections; 1 artwork image supplied by the creator.
- Creation type
- Character
- Shared by
- VastWitch4593
- Connected worlds
- 1
- Detail fields
- 13
- Profile sections
- 6
- Artwork images
- 1
Details
- Type
- Humanoid
- Race
- Gnome
- Class
- Rogue
- Alignment
- Neutral
- Size
- Small
- Armor class
- 14
- Hit points
- 45
- Speed
- 30
- Challenge
- 2
- Experience
- 450
- Languages
- Common, Gnomish
- Senses
- Darkvision 60 ft., Passive Perception 13
- Skills
- Stealth, Acrobatics, Sleight of Hand
Biography
Once, the Gnomes were proud architects of the Underdark's greatest crystalline cities, but a catastrophic magical experiment transformed their entire civilization into small, rotund beings of living sapphire—creatures whose spherical forms made them appear almost comical to outsiders, yet whose bodies possessed an otherworldly resilience. Stripped of their former strength and stature, the newly-formed Gnomes discovered an unexpected gift: their diminutive size and smooth, rolling physiology made them naturally adept at slipping through shadows and tight spaces where larger creatures could never follow. A select few among them, driven by pride and a hunger to reclaim their lost glory, trained in the art of stealth and cunning, becoming rogues who moved like whispers through the dark tunnels, their blue forms nearly invisible in the depths. These small thieves became legendary for their ability to infiltrate the lairs of more powerful beings, stealing back artifacts of their ancient civilization piece by piece. Though their physical strength never returned, the Gnome rogues proved that true power lay not in muscle, but in wit, silence, and the element of surprise. To this day, they remain caught between their shattered past and an uncertain future, seeking redemption through shadows and secrets.
Attributes
Strength
8, modifier -1
Dexterity
18, modifier +4
Constitution
14, modifier +2
Intelligence
14, modifier +2
Wisdom
12, modifier +1
Charisma
10, modifier 0
Actions
Sneak Attack
Once per turn, Goblins deal an extra 2d6 damage when they hit a creature with a finesse or ranged weapon and have advantage on the attack roll.
Rolling Ambush
Goblins can roll up to 30 feet in a straight line, avoiding opportunity attacks. If they end within 5 feet of an enemy, they can make a melee attack as a bonus action.
Cunning Distraction
As an action, Goblins can create a distraction, imposing disadvantage on the next attack roll made against them until the start of their next turn.
Abilities
Shadowy Escape
Once per turn, when in dim light or darkness, Goblins can use a bonus action to become invisible until they move or attack.
Sapphire Resilience
Goblins have resistance to psychic damage due to their crystalline nature.
Saving throws
strength
+1
dexterity
+6
intelligence
+4
wisdom
+3
Damage resistances
Psychic
Public creation
Worldbuilding Context
Goblins is a public character profile shared by VastWitch4593through Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.
This creation is connected to Generak, where its details can support consistent characters, locations, lore, and ongoing storytelling across the wider World.
World connections
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