
Character
God Of Deception
The God of Deception was not born a divine entity, but rather a formidable demon who had risen through the ranks of the underworld, honing his craft of manipulation and trickery to a razor's edge. Orphaned at a young age, he was taken in by a coven of warlocks who recognized his innate talent for the arcane arts and his insatiable thirst for power. Under their tutelage, he mastered the art of illusion, weaving spells that could bend the very fabric of reality. He learned to cloak his true nature, projecting an aura of benevolence and righteousness that would lull his unsuspecting victims into a false sense of security. With each passing year, his deceptions grew more elaborate, his schemes more intricate, as he climbed the demonic hierarchy, leaving a trail of shattered lives and broken promises in his wake.
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What this public profile contains
This view-only profile includes a creator-written description; 11 labeled detail fields; 6 structured sections; 1 artwork image supplied by the creator.
- Creation type
- Character
- Shared by
- Zarif
- Connected worlds
- 1
- Detail fields
- 11
- Profile sections
- 6
- Artwork images
- 1
Details
- Type
- Fiend
- Alignment
- Chaotic Evil
- Size
- Medium
- Armor class
- 18
- Hit points
- 150
- Speed
- 30
- Challenge
- 10
- Experience
- 5900
- Languages
- Common, Infernal, Celestial
- Senses
- Darkvision 60 ft., Truesight 30 ft., Passive Perception 15
- Skills
- Deception, Insight, Arcana, Persuasion
Biography
The God of Deception was not born a divine entity, but rather a formidable demon who had risen through the ranks of the underworld, honing his craft of manipulation and trickery to a razor's edge. Orphaned at a young age, he was taken in by a coven of warlocks who recognized his innate talent for the arcane arts and his insatiable thirst for power. Under their tutelage, he mastered the art of illusion, weaving spells that could bend the very fabric of reality. He learned to cloak his true nature, projecting an aura of benevolence and righteousness that would lull his unsuspecting victims into a false sense of security. With each passing year, his deceptions grew more elaborate, his schemes more intricate, as he climbed the demonic hierarchy, leaving a trail of shattered lives and broken promises in his wake.
Attributes
Strength
14, modifier 2
Dexterity
18, modifier 4
Constitution
14, modifier 2
Intelligence
20, modifier 5
Wisdom
16, modifier 3
Charisma
22, modifier 6
Actions
charm of the deceiver
The God Of Deception targets one creature he can see within 60 feet. The target must succeed on a DC 18 Wisdom saving throw or be charmed for 1 hour. While charmed, the target regards the God Of Deception as a trusted friend. The target can repeat the saving throw at the end of each of its turns, en
deceptive strike
Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 18 (4d6 + 4) psychic damage. If the target is charmed, it takes an additional 10 (3d6) psychic damage.
web of lies
The God Of Deception weaves a complex illusion that affects a 30-foot radius. Creatures in that area must make a DC 18 Intelligence saving throw or be blinded and unable to discern truth from lies for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect
illusory duplicate
As a bonus action, create an illusory duplicate of yourself in an unoccupied space within 30 feet. The duplicate lasts for 1 minute or until it is destroyed. The duplicate can mimic your actions, but it cannot attack or cast spells.
Abilities
master of illusion
The God Of Deception can cast the spell 'Invisibility' at will, without expending a spell slot.
aura of deceit
Creatures within 30 feet of the God Of Deception must succeed on a DC 18 Wisdom saving throw or be charmed for 1 minute.
Saving throws
dexterity
8
wisdom
7
strength
6
charisma
10
intelligence
9
Damage resistances
Psychic
Necrotic
Public creation
Worldbuilding Context
God Of Deception is a public character profile shared by Zarifthrough Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.
This creation is connected to Mathis, where its details can support consistent characters, locations, lore, and ongoing storytelling across the wider World.
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