
Character
Gokk - The Ancient One
In the primordial depths before recorded history, Gokk emerged from a cosmic wound that tore through reality itself—a rupture between dimensions that should never have touched. Born from the collision of two incompatible universes, Gokk's very existence defies natural law, its asymmetrical form a living scar of that catastrophic breach. The creature did not evolve or grow; it simply *was*, suddenly aware and ravenous, possessing an intellect as alien and incomprehensible as the void from which it spawned. For eons uncounted, Gokk drifted through the spaces between worlds, observing civilizations rise and crumble, learning that consciousness itself was a tool to be bent and weaponized. When it finally discovered Sunder Town, a realm of relative stability and abundance, Gokk recognized an opportunity—a domain ripe for subjugation, a kingdom of minds waiting to be shattered and remade in service of its will. The moment Gokk settled into Sunder Town, the land itself began to warp under the weight of its presence, as if reality itself recoiled from the creature's touch. Its psychic dominion spread like a plague, ensnaring the wills of lesser beings and transforming them into devoted thralls who could not conceive of resistance. Gokk rules not out of hunger for resources or territory, but from a fundamental compulsion to dominate—a need so deeply woven into its alien nature that it cannot be separated from existence itself. Those who displease it vanish into its cavernous maw, their screams absorbed into the nauseating fumes that perpetually shroud its grotesque form. No one in Sunder Town remembers freedom, for Gokk's tyranny extends backward through time itself, warping memory and history into myth. The creature remains motionless in its dark throne, radiating dominion across every corner of its conquered realm, its true purpose and ultimate goal lost to an incomprehensible alien consciousness that may not even possess such concepts. Gokk is said to reside in a huge foetid pool beneath the Shadowed Spire attended by enthralled acolytes and mages.
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What this public profile contains
This view-only profile includes a creator-written description; 11 labeled detail fields; 9 structured sections; 1 artwork image supplied by the creator.
- Creation type
- Character
- Shared by
- JackCarrot
- Connected worlds
- 1
- Detail fields
- 11
- Profile sections
- 9
- Artwork images
- 1
Details
- Type
- Aberration
- Alignment
- Neutral Evil
- Size
- Gargantuan
- Armor class
- 20
- Hit points
- 500
- Speed
- 30
- Challenge
- 25
- Experience
- 100000
- Languages
- Telepathy 120 ft., Understands all languages
- Senses
- Blindsight 120 ft., Darkvision 120 ft., Truesight 60 ft.
- Skills
- Intimidation, Insight, Arcana
Biography
In the primordial depths before recorded history, Gokk emerged from a cosmic wound that tore through reality itself—a rupture between dimensions that should never have touched. Born from the collision of two incompatible universes, Gokk's very existence defies natural law, its asymmetrical form a living scar of that catastrophic breach. The creature did not evolve or grow; it simply *was*, suddenly aware and ravenous, possessing an intellect as alien and incomprehensible as the void from which it spawned. For eons uncounted, Gokk drifted through the spaces between worlds, observing civilizations rise and crumble, learning that consciousness itself was a tool to be bent and weaponized. When it finally discovered Sunder Town, a realm of relative stability and abundance, Gokk recognized an opportunity—a domain ripe for subjugation, a kingdom of minds waiting to be shattered and remade in service of its will. The moment Gokk settled into Sunder Town, the land itself began to warp under the weight of its presence, as if reality itself recoiled from the creature's touch. Its psychic dominion spread like a plague, ensnaring the wills of lesser beings and transforming them into devoted thralls who could not conceive of resistance. Gokk rules not out of hunger for resources or territory, but from a fundamental compulsion to dominate—a need so deeply woven into its alien nature that it cannot be separated from existence itself. Those who displease it vanish into its cavernous maw, their screams absorbed into the nauseating fumes that perpetually shroud its grotesque form. No one in Sunder Town remembers freedom, for Gokk's tyranny extends backward through time itself, warping memory and history into myth. The creature remains motionless in its dark throne, radiating dominion across every corner of its conquered realm, its true purpose and ultimate goal lost to an incomprehensible alien consciousness that may not even possess such concepts. Gokk is said to reside in a huge foe
Attributes
Strength
30, modifier 10
Dexterity
5, modifier 0
Constitution
30, modifier 10
Intelligence
20, modifier 5
Wisdom
15, modifier 2
Charisma
25, modifier 7
Actions
Mind Shatter
Each creature within 60 ft. must make a DC 25 Intelligence save, taking 66 (12d10) psychic damage on a fail, or half as much on a success.
Devour Thrall
Gokk can consume one thrall, regaining 50 hit points and gaining temporary control over one creature within 120 ft.
Eldritch Fumes
Gokk exhales noxious fumes in a 30 ft. cone. Creatures must make a DC 25 Constitution save or take 44 (8d10) poison damage and be poisoned for 1 minute.
Leviathan Slam
Gokk slams a target within 15 ft., dealing 55 (10d10) bludgeoning damage on a hit.
Warp Reality
Gokk distorts reality in a 60 ft. radius, causing all creatures to make a DC 25 Dexterity save or be restrained until the end of their next turn.
Mind Control
Gokk targets one creature it can see within 120 ft. to make a DC 25 Wisdom save or be charmed for 1 minute.
Abilities
Psychic Domination
Creatures within 120 feet must succeed on a DC 25 Wisdom save or become thralls.
Eldritch Presence
Creatures within 30 feet have disadvantage on saving throws against fear.
Nauseating Stench
Creatures within 10 feet must succeed on a DC 25 Constitution save or be poisoned.
Warped Reality
Gokk can manipulate terrain within 60 feet, creating difficult terrain.
Saving throws
strength
18
dexterity
8
constitution
18
intelligence
13
wisdom
10
charisma
15
Legendary actions
Psychic Burst
Gokk can unleash a psychic wave, forcing all creatures within 60 ft. to make a DC 25 Intelligence save, taking 44 (8d10) psychic damage on a fail.
Summon Thralls
Gokk can summon 1d4 thralls from the surrounding area to fight for it.
Eldritch Teleport
Gokk can teleport to any unoccupied space within 120 ft. as a reaction.
Damage resistances
Psychic
Poison
Damage immunities
Necrotic
Radiant
Condition immunities
Charmed
Frightened
Paralyzed
Public creation
Worldbuilding Context
Gokk - The Ancient One is a public character profile shared by JackCarrotthrough Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.
This creation is connected to The Hidden Realms, where its details can support consistent characters, locations, lore, and ongoing storytelling across the wider World.
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