Artwork for Golden Griffins

Character

Golden Griffins

Created by JackCarrot

A public character created with Summon Worlds.

Open in Summon Worlds

Details

Type
Monstrosity
Alignment
True Neutral
Size
Large
Armor class
18
Hit points
250
Speed
30
Challenge
15
Experience
13000
Languages
Common, Celestial, Primordial
Senses
Darkvision 60 ft., Passive Perception 19
Skills
Perception, Insight, Athletics, Persuasion

Biography

The Golden Griffins emerged not through divine blessing or arcane mutation, but through an ancient pact made between the first settlers of their kingdom and the primordial spirits of wind and earth. Centuries ago, when humans first arrived in the fertile valleys that would become the Kingdom of the Golden Griffin, they found themselves caught between warring factions of sky-dwelling raptors and territorial mountain beasts. Rather than fight, the settlers offered a covenant: they would share their lands and prosperity if the creatures would merge their essences, creating something entirely new that could bridge both worlds. The spirits accepted, and from that supernatural union came the first Golden Griffins, their luminous plumage a physical manifestation of the balanced harmony that had been achieved. These magnificent creatures grew larger than their wild cousins, their bodies infused with the golden light of that primordial compromise, and they chose to remain in the kingdom as both guardians and symbols of the pact. Over generations, the Golden Griffins developed a philosophy that mirrored the neutrality of their creation—they would neither favor predator nor prey, neither mountain nor sky, but instead maintain the delicate equilibrium their existence represented. They serve as judges in disputes, mediators between conflicting factions, and wanderers who move through the kingdom without allegiance to any single power or ideal. The Golden Griffins ask nothing for their service except that the ancient balance be preserved, making decisions based on what maintains harmony rather than what benefits any particular group. Some whisper that they are emotionless, but those who have looked into their eyes understand that they simply love all things equally and judge all things fairly. This unwavering commitment to equilibrium has made them both revered and, occasionally, resented by those who wish for the griffins to take their side.

Attributes

Strength

20, modifier 5

Dexterity

16, modifier 3

Constitution

20, modifier 5

Intelligence

12, modifier 1

Wisdom

18, modifier 4

Charisma

14, modifier 2

Actions

Multiattack

The Golden Griffin makes two attacks: one with its beak and one with its claws.

Beak Attack

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 2d10 + 5 piercing damage.

Claw Attack

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 2d6 + 5 slashing damage.

Wind's Embrace

The Griffin creates a gust of wind in a 30 ft. cone. Each creature must succeed on a DC 17 Strength saving throw or be pushed 15 ft. away and knocked prone.

Harmony's Call

The Griffin emits a soothing sound. All creatures within 60 ft. regain 3d8 hit points and are cured of one condition.

Judgment's Gaze

The Griffin targets one creature it can see within 60 ft. The target must succeed on a DC 17 Wisdom saving throw or be paralyzed until the end of its next turn.

Abilities

Guardian of Balance

The Golden Griffin can sense disturbances in harmony within 1 mile.

Flight of the Winds

The Golden Griffin has advantage on all Dexterity saving throws while flying.

Judgment's Eye

The Golden Griffin can see invisible creatures and objects within 60 feet.

Aura of Equilibrium

All creatures within 30 feet have disadvantage on attack rolls against the Griffin.

Saving throws

strength

10

dexterity

8

constitution

10

wisdom

9

Legendary actions

Wings of the Ancients

The Griffin can fly up to its speed without provoking opportunity attacks.

Balance Shift

The Griffin can impose disadvantage on one attack roll made against it until the start of its next turn.

Primordial Judgment

The Griffin targets one creature within 60 ft. that it can see. The target must make a DC 17 Constitution saving throw or take 4d10 radiant damage.

Damage resistances

Bludgeoning

Piercing

Slashing

Condition immunities

Charmed

Frightened

Golden Griffins artwork 2

World connections

Appears in