
Character
Gorr
Gorr was once a scholar of curses in a forgotten archive, obsessively studying the nature of accumulated maledictions and their compounding effects on both body and spirit. When his entire order was systematically hunted down by a tyrannical regime seeking to erase forbidden knowledge, Gorr alone survived by transforming himself into a living vessel of the very curses he had studied—binding hundreds of hexes into his own flesh as both armor and weapon. Each curse he absorbed made him stronger, teaching him that suffering could be weaponized, that the more afflictions one endured, the more power could be extracted from that torment. He discovered that by meticulously layering debilitations onto his targets—stacking curses with surgical precision—he could turn their own deterioration into fuel for his regeneration, creating a parasitic cycle where their anguish became his vitality. Now he wanders the realm as a bounty hunter, seeking those who have wronged him or contracted his services, each mark becoming another opportunity to perfect his craft of applied suffering. To Gorr, every scar on his body and every curse woven through his being represents a lesson learned, and he sees his targets not as enemies but as blank canvases upon which to paint his accumulated knowledge of degradation and decay.
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What this public profile contains
This view-only profile includes a creator-written description; 11 labeled detail fields; 6 structured sections; 1 artwork image supplied by the creator.
- Creation type
- Character
- Shared by
- LF_XX_3273
- Connected worlds
- 0
- Detail fields
- 11
- Profile sections
- 6
- Artwork images
- 1
Details
- Type
- Humanoid
- Alignment
- Neutral Evil
- Size
- Medium
- Armor class
- 18
- Hit points
- 150
- Speed
- 30
- Challenge
- 15
- Experience
- 13000
- Languages
- Common, Infernal, Celestial
- Senses
- Darkvision 60 ft., Passive Perception 12
- Skills
- Arcana, Stealth, Intimidation, Survival
Biography
Gorr was once a scholar of curses in a forgotten archive, obsessively studying the nature of accumulated maledictions and their compounding effects on both body and spirit. When his entire order was systematically hunted down by a tyrannical regime seeking to erase forbidden knowledge, Gorr alone survived by transforming himself into a living vessel of the very curses he had studied—binding hundreds of hexes into his own flesh as both armor and weapon. Each curse he absorbed made him stronger, teaching him that suffering could be weaponized, that the more afflictions one endured, the more power could be extracted from that torment. He discovered that by meticulously layering debilitations onto his targets—stacking curses with surgical precision—he could turn their own deterioration into fuel for his regeneration, creating a parasitic cycle where their anguish became his vitality. Now he wanders the realm as a bounty hunter, seeking those who have wronged him or contracted his services, each mark becoming another opportunity to perfect his craft of applied suffering. To Gorr, every scar on his body and every curse woven through his being represents a lesson learned, and he sees his targets not as enemies but as blank canvases upon which to paint his accumulated knowledge of degradation and decay.
Attributes
Strength
16, modifier +3
Dexterity
14, modifier +2
Constitution
20, modifier +5
Intelligence
18, modifier +4
Wisdom
12, modifier +1
Charisma
10, modifier +0
Actions
Hex of Torment
Gorr applies 1d6 damage over time to a target for 5 rounds. Each round, the target takes 1d6 damage.
Suppressive Strike
Gorr strikes a target, reducing their ability usage for 1d4 rounds. On a hit, the target must succeed on a DC 17 Wisdom saving throw or be unable to use one ability.
Mobility Snare
Gorr targets one creature, forcing them to make a DC 16 Dexterity saving throw. On failure, they are restrained for 1d4 rounds.
Amplified Pain
Gorr amplifies the damage received by a target. For 3 rounds, the target takes an additional 1d8 damage from all sources.
Regenerative Cycle
For each debuff on an enemy, Gorr regains 1d4 hit points at the start of his turn. This effect stacks with each debuff.
Abilities
Curse Weaver
Gorr gains advantage on saving throws against being frightened or charmed.
Debilitating Presence
Enemies within 10 feet of Gorr have disadvantage on saving throws against debuffs.
Saving throws
strength
+8
dexterity
+7
intelligence
+9
wisdom
+6
Damage resistances
Necrotic
Poison
Public creation
Worldbuilding Context
Gorr is a public character profile shared by LF_XX_3273through Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.
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