Artwork for Governor Weatherby Swann

Character

Governor Weatherby Swann

Created by jargest11k

A public character created with Summon Worlds.

Open in Summon Worlds

Details

Type
Humanoid
Gender
male
Alignment
Lawful Neutral
Faction
Royal Navy
Size
Medium
Armor class
15
Hit points
85
Speed
30
Challenge
5
Experience
1800
Languages
Common, Elvish, Draconic
Senses
Darkvision 60 ft., Passive Perception 13
Skills
Persuasion, Insight, History, Deception

Biography

Governor Weatherby Swann ascended to his prestigious post in Port Royal through decades of meticulous service to the Crown, having earned his reputation as an administrator of uncommon wisdom and restraint during the turbulent expansion of colonial holdings throughout the Caribbean. Born into a merchant family of modest means, he clawed his way upward through education and calculated alliances, eventually catching the eye of the Admiralty with his ability to balance commercial interests against the demands of naval supremacy. His marriage to a woman of considerable social standing granted him the polish and connections necessary for high office, though her untimely passing left him to raise his beloved daughter Elizabeth alone, a responsibility that became his most cherished anchor. The governor's silver hair and weathered eyes reflect not merely the passage of years, but the accumulated weight of impossible choices—each decision to enforce the law or show mercy, to prioritize the Crown's interests or his daughter's safety, etching itself into his consciousness like lines upon parchment. He maintains his immaculate appearance and dignified bearing as armor against the chaos of colonial governance, understanding instinctively that perception of order often matters more than order itself. Though bound by oath and duty to the Royal Navy, Weatherby's true compass has become the protection of Elizabeth and the preservation of Port Royal as a haven of stability, even if that means occasionally bending regulations or overlooking inconvenient truths. His greatest fear is not rebellion or piracy, but the day when his duty to the Crown might demand he sacrifice the one thing that makes his rigid, orderly life worth living.

Attributes

Strength

12, modifier +1

Dexterity

14, modifier +2

Constitution

16, modifier +3

Intelligence

18, modifier +4

Wisdom

16, modifier +3

Charisma

20, modifier +5

Actions

Commanding Speech

As an action, choose up to 3 allies within 30 ft. They can use their reaction to move up to half their speed and make one weapon attack.

Diplomatic Maneuver

As a bonus action, impose disadvantage on an enemy's next attack roll against an ally within 30 ft.

Silver-Tongued Persuasion

Make a Charisma (Persuasion) check against a target's Wisdom (Insight). On success, the target is charmed for 1 minute.

Colonial Authority

As an action, force an enemy within 60 ft. to make a Wisdom saving throw (DC 15) or be frightened until the end of their next turn.

Fatherly Protection

As a reaction when an ally is hit, reduce the damage by 1d10 + your Charisma modifier.

Abilities

Dignified Presence

All allies within 30 feet gain advantage on saving throws against fear.

Political Insight

Once per turn, can add +2 to any Intelligence or Wisdom check.

Saving throws

strength

+1

dexterity

+2

constitution

+3

intelligence

+4

wisdom

+3

charisma

+5

World connections

Appears in