
Character
Guardian of the Oasis
The Guardian of the Oasis, a being of immense power and mystical grace, has guarded the sacred waters of this verdant haven for millennia. With skin like glistening marble and hair that shimmers like the stars above, they stand as a beacon of hope and protection for all who seek refuge in this serene and enchanted place. Born from the very essence of the land itself, the Guardian's origins are shrouded in mystery and ancient lore. It is said that they were forged from the combined energies of the sun, the moon, and the eternal flow of the oasis, imbued with the wisdom and responsibility of safeguarding this timeless sanctuary. With the power to command the elements and commune with the spirits of nature, the Guardian has weathered countless challenges, from the ravages of drought and the encroachment of dark forces, to the ever-changing tides of human civilization. Through it all, they have remained a steadfast and benevolent protector, their unyielding presence a symbol of the enduring resilience of the natural world.
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What this public profile contains
This view-only profile includes a creator-written description; 11 labeled detail fields; 10 structured sections; 1 artwork image supplied by the creator.
- Creation type
- Character
- Shared by
- Enders_Cave
- Connected worlds
- 0
- Detail fields
- 11
- Profile sections
- 10
- Artwork images
- 1
Details
- Type
- Celestial
- Alignment
- Neutral Good
- Size
- Large
- Armor class
- 20
- Hit points
- 300
- Speed
- 30
- Challenge
- 20
- Experience
- 5000
- Languages
- Celestial, Common, Primordial
- Senses
- Darkvision 120 ft., Truesight 60 ft., Passive Perception 23
- Skills
- Perception, Nature, Persuasion, Insight
Biography
The Guardian of the Oasis, a being of immense power and mystical grace, has guarded the sacred waters of this verdant haven for millennia. With skin like glistening marble and hair that shimmers like the stars above, they stand as a beacon of hope and protection for all who seek refuge in this serene and enchanted place. Born from the very essence of the land itself, the Guardian's origins are shrouded in mystery and ancient lore. It is said that they were forged from the combined energies of the sun, the moon, and the eternal flow of the oasis, imbued with the wisdom and responsibility of safeguarding this timeless sanctuary. With the power to command the elements and commune with the spirits of nature, the Guardian has weathered countless challenges, from the ravages of drought and the encroachment of dark forces, to the ever-changing tides of human civilization. Through it all, they have remained a steadfast and benevolent protector, their unyielding presence a symbol of the enduring resilience of the natural world.
Attributes
Strength
24, modifier +7
Dexterity
16, modifier +3
Constitution
20, modifier +5
Intelligence
18, modifier +4
Wisdom
22, modifier +6
Charisma
26, modifier +8
Actions
Celestial Strike
Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 30 (4d10 + 7) radiant damage.
Oasis's Blessing
The Guardian restores 50 hit points to itself or an ally within 60 feet.
Nature's Wrath
The Guardian summons a storm of elemental energy. Each creature in a 30-foot radius must make a DC 21 Dexterity saving throw, taking 45 (10d8) damage on a failed save, or half as much damage on a successful one.
Abilities
Aura of Serenity
All allies within 30 feet gain advantage on saving throws against being frightened or charmed.
Saving throws
strength
+14
dexterity
+10
constitution
+12
intelligence
+11
wisdom
+13
charisma
+15
Legendary actions
Starfall
The Guardian calls down a shower of radiant stars. Each creature in a 60-foot radius must make a DC 21 Constitution saving throw, taking 40 (8d8) radiant damage on a failed save, or half as much on a successful one. The Guardian can use this action three times per round.
Elemental Command
The Guardian can command the elements to create difficult terrain in a 30-foot radius around it for 1 minute. Creatures moving through this area must succeed on a DC 21 Strength saving throw or be restrained until the end of their next turn.
Guardian's Shield
The Guardian can create a protective barrier around itself or an ally, granting them a +2 bonus to AC and immunity to the next instance of damage they would take.
Lair actions
Oasis's Embrace
On initiative count 20, the Guardian can cause the waters of the oasis to surge, creating a wave that pushes all creatures within 30 feet 15 feet away from the Guardian. Creatures must make a DC 21 Strength saving throw or be knocked prone.
Nature's Resurgence
On initiative count 20, the Guardian can summon vines and roots to entangle foes. Each creature in a 20-foot radius must succeed on a DC 21 Dexterity saving throw or be restrained until the end of their next turn.
Damage resistances
Radiant
Necrotic
Damage immunities
Poison
Psychic
Condition immunities
Charmed
Frightened
Paralyzed
Poisoned
Public creation
Worldbuilding Context
Guardian of the Oasis is a public character profile shared by Enders_Cavethrough Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.
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