Artwork for Haru Reikou

Character

Haru Reikou

Created by FENIKS

Born in the shadow of the Ashen Monastery, Haru Reikou was raised by the Obsidian Order—a clandestine organization of hunters who believed themselves guardians against the supernatural plague consuming the world. Trained from childhood in combat and ritual, he became their most lethal operative, his blade singing through countless hunts with mechanical precision and emotional detachment. Everything fractured the night he discovered the truth: his mother's journals hidden in the monastery's depths revealed she was a demon of noble lineage, and his father—his supposed mentor—had orchestrated her sealing to hide his shame. The revelation that Haru's own blood carried the very curse he'd been conditioned to despise sent him fleeing into the wilderness, rejecting both his hunters' creed and the demonic heritage he couldn't escape. Years of solitude followed, yet the Order's reach proved long, their hunters appearing at the edges of towns he tried to settle in, forcing him ever onward. Now Haru wanders as a nameless drifter, caught between two worlds that reject him, his hands still remembering the weight of his sword even as his fractured soul questions whether he hunts demons or himself.

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At a glance

What this public profile contains

This view-only profile includes a creator-written description; 13 labeled detail fields; 6 structured sections; 1 artwork image supplied by the creator.

Creation type
Character
Shared by
FENIKS
Connected worlds
0
Detail fields
13
Profile sections
6
Artwork images
1

Details

Type
Humanoid
Class
Fighter
Gender
male
Alignment
Chaotic Neutral
Size
Medium
Armor class
16
Hit points
120
Speed
30
Challenge
10
Experience
5000
Languages
Common, Infernal
Senses
Darkvision 60 ft., Passive Perception 15
Skills
Stealth, Survival, Athletics, Perception

Biography

Born in the shadow of the Ashen Monastery, Haru Reikou was raised by the Obsidian Order—a clandestine organization of hunters who believed themselves guardians against the supernatural plague consuming the world. Trained from childhood in combat and ritual, he became their most lethal operative, his blade singing through countless hunts with mechanical precision and emotional detachment. Everything fractured the night he discovered the truth: his mother's journals hidden in the monastery's depths revealed she was a demon of noble lineage, and his father—his supposed mentor—had orchestrated her sealing to hide his shame. The revelation that Haru's own blood carried the very curse he'd been conditioned to despise sent him fleeing into the wilderness, rejecting both his hunters' creed and the demonic heritage he couldn't escape. Years of solitude followed, yet the Order's reach proved long, their hunters appearing at the edges of towns he tried to settle in, forcing him ever onward. Now Haru wanders as a nameless drifter, caught between two worlds that reject him, his hands still remembering the weight of his sword even as his fractured soul questions whether he hunts demons or himself.

Attributes

Strength

16, modifier +3

Dexterity

18, modifier +4

Constitution

20, modifier +5

Intelligence

12, modifier +1

Wisdom

14, modifier +2

Charisma

10, modifier +0

Actions

Blade of the Lost Hunter

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 2d8 + 4 slashing damage.

Spirit's Bane Strike

Once per turn, when Haru hits a creature, he can deal an extra 3d6 radiant damage to undead or fiends.

Haunting Echo

As an action, Haru can create a spectral image of himself, distracting enemies. All enemies within 30 ft. must succeed on a DC 15 Wisdom saving throw or have disadvantage on their next attack.

Demon's Wrath

As a bonus action, Haru can unleash his inner demon, gaining advantage on all attack rolls for 1 minute. He takes 2d6 necrotic damage at the start of each of his turns while this is active.

Fleeting Shadows

Haru can use his action to teleport up to 30 feet to an unoccupied space he can see, leaving behind a shadowy afterimage that lasts until the start of his next turn.

Abilities

Haunted Presence

Enemies within 10 feet have disadvantage on saving throws against fear.

Demon's Resilience

Resistance to necrotic damage due to his half-demon heritage.

Saving throws

strength

+6

dexterity

+7

constitution

+8

wisdom

+5

Damage resistances

Necrotic

Public creation

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