Artwork for Hawk Eyes Mihawk

Character

Hawk Eyes Mihawk

Created by R_Nixon

Dracule "Hawk Eyes" Mihawk spent decades mastering not just swordplay, but the philosophy of becoming one with emptiness itself, earning his fearsome title when his gaze alone could pierce through an opponent's defenses before steel ever clashed. His restless pursuit of worthy adversaries led him through countless wars and duels, each victory hollowing him further until he found himself at the pinnacle of a lonely mountain, recognized as undefeated but spiritually adrift. When the old systems of power crumbled and lesser men scrambled for control, Mihawk watched from the shadows with Sir Crocodile as Buggy became their patsy and puppet for the Cross Guild until a Lunarian named Belle—a creature of living starfire and ambition—arrived to take the leadership herself. Later on when she met the quiet swordsmen she offered him something he thought lost forever: a worthy challenge and a purpose beyond himself. Accepting her crimson sun ring and the mantle of Empyrean (the title given to her top three commanders), Mihawk finally understood that his greatest blade was not Yoru, but the bonds he had refused to forge, and in joining Belle's crew, he began the final chapter of his legendary tale—one written not in solitude, but in shared destiny.

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At a glance

What this public profile contains

This view-only profile includes a creator-written description; 13 labeled detail fields; 6 structured sections; 1 artwork image supplied by the creator.

Creation type
Character
Shared by
R_Nixon
Connected worlds
0
Detail fields
13
Profile sections
6
Artwork images
1

Details

Type
Humanoid
Race
Human
Gender
male
Alignment
Neutral
Size
Medium
Armor class
18
Hit points
200
Speed
30
Challenge
20
Experience
15000
Languages
Common, Elvish, Draconic
Senses
Darkvision 60 ft., Truesight 30 ft., Passive Perception 20
Skills
Athletics, Perception, Insight, Intimidation

Biography

Dracule "Hawk Eyes" Mihawk spent decades mastering not just swordplay, but the philosophy of becoming one with emptiness itself, earning his fearsome title when his gaze alone could pierce through an opponent's defenses before steel ever clashed. His restless pursuit of worthy adversaries led him through countless wars and duels, each victory hollowing him further until he found himself at the pinnacle of a lonely mountain, recognized as undefeated but spiritually adrift. When the old systems of power crumbled and lesser men scrambled for control, Mihawk watched from the shadows with Sir Crocodile as Buggy became their patsy and puppet for the Cross Guild until a Lunarian named Belle—a creature of living starfire and ambition—arrived to take the leadership herself. Later on when she met the quiet swordsmen she offered him something he thought lost forever: a worthy challenge and a purpose beyond himself. Accepting her crimson sun ring and the mantle of Empyrean (the title given to her top three commanders), Mihawk finally understood that his greatest blade was not Yoru, but the bonds he had refused to forge, and in joining Belle's crew, he began the final chapter of his legendary tale—one written not in solitude, but in shared destiny.

Attributes

Strength

18, modifier 4

Dexterity

20, modifier 5

Constitution

20, modifier 5

Intelligence

16, modifier 3

Wisdom

15, modifier 2

Charisma

14, modifier 2

Actions

Yoru Slash

Mihawk makes a melee weapon attack with Yoru. On a hit, it deals 3d10 slashing damage.

Piercing Gaze

As a bonus action, Mihawk can force one creature within 30 feet to make a Wisdom saving throw (DC 18) or become frightened until the end of their next turn.

Blade Meditation

Mihawk can spend an action to regain 1d10 + 5 hit points. This can be done once per short rest.

Empyrean Strike

Mihawk channels his energy into a powerful strike. Make a melee attack; on a hit, it deals an additional 4d6 radiant damage.

Abilities

Master of the Blade

Mihawk gains advantage on all attack rolls with melee weapons.

Eye of the Hawk

Mihawk can see through illusions and invisibility within 60 feet.

Saving throws

strength

10

dexterity

11

constitution

12

intelligence

9

wisdom

8

charisma

8

Damage resistances

Slashing

Piercing

Public creation

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